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authorDavid Herrmann <dh.herrmann@googlemail.com>2012-01-17 15:19:43 +0100
committerDavid Herrmann <dh.herrmann@googlemail.com>2012-01-17 15:19:43 +0100
commit2d71ef276c3084760b72e2ff377710a92346d4b6 (patch)
tree3ed4ace00cdcf13624c7ef64c16c9842a4e16402 /.gitignore
parent7c7a4e32f94205a48ab893bd741426dc6cfd831e (diff)
output: add shader support
To avoid the fixed function pipeline we should use shaders instead of old glBegin/glEnd. This patch adds two basic shaders and functions that load and initialize them. To avoid loading the shaders at runtime we generate a source file which contains them as strings so they are embedded in the binary. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Diffstat (limited to '.gitignore')
-rw-r--r--.gitignore2
1 files changed, 2 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index 8febbb8..d946916 100644
--- a/.gitignore
+++ b/.gitignore
@@ -22,3 +22,5 @@ stamp-*
.deps
.dirstamp
.libs
+genshader
+src/output_shaders.c