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/* $XFree86: xc/programs/Xserver/GL/glx/glximports.c,v 1.6 2003/09/28 20:15:43 alanh Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include "glxserver.h"
#include "glxcontext.h"
#include "glximports.h"
#include "GL/glx_ansic.h"
void *__glXImpMalloc(__GLcontext *gc, size_t size)
{
void *addr;
if (size == 0) {
return NULL;
}
addr = xalloc(size);
if (addr == NULL) {
/* XXX: handle out of memory error */
return NULL;
}
return addr;
}
void *__glXImpCalloc(__GLcontext *gc, size_t numElements, size_t elementSize)
{
void *addr;
size_t size;
if ((numElements == 0) || (elementSize == 0)) {
return NULL;
}
size = numElements * elementSize;
addr = xalloc(size);
if (addr == NULL) {
/* XXX: handle out of memory error */
return NULL;
}
/* zero out memory */
__glXMemset(addr, 0, size);
return addr;
}
void __glXImpFree(__GLcontext *gc, void *addr)
{
if (addr) {
xfree(addr);
}
}
void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize)
{
void *newAddr;
if (addr) {
if (newSize == 0) {
xfree(addr);
return NULL;
}
newAddr = xrealloc(addr, newSize);
} else {
if (newSize == 0) {
return NULL;
}
newAddr = xalloc(newSize);
}
if (newAddr == NULL) {
return NULL; /* XXX: out of memory error */
}
return newAddr;
}
void __glXImpWarning(__GLcontext *gc, char *msg)
{
ErrorF((char *)msg);
}
void __glXImpFatal(__GLcontext *gc, char *msg)
{
ErrorF((char *)msg);
__glXAbort();
}
char *__glXImpGetenv(__GLcontext *gc, const char *var)
{
return __glXGetenv(var);
}
int __glXImpAtoi(__GLcontext *gc, const char *str)
{
return __glXAtoi(str);
}
int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...)
{
va_list ap;
int ret;
/* have to deal with var args */
va_start(ap, fmt);
ret = __glXVsprintf(str, fmt, ap);
va_end(ap);
return ret;
}
void *__glXImpFopen(__GLcontext *gc, const char *path, const char *mode)
{
return (void *) __glXFopen(path, mode);
}
int __glXImpFclose(__GLcontext *gc, void *stream)
{
return __glXFclose((FILE *)stream);
}
int __glXImpFprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
{
va_list ap;
int ret;
/* have to deal with var args */
va_start(ap, fmt);
ret = __glXVfprintf((FILE *)stream, fmt, ap);
va_end(ap);
return ret;
}
__GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc)
{
__GLinterface *glci = (__GLinterface *) gc;
__GLXcontext *glrc = (__GLXcontext *) glci->imports.other;
return &glrc->drawPriv->glPriv;
}
__GLdrawablePrivate *__glXImpGetReadablePrivate(__GLcontext *gc)
{
__GLinterface *glci = (__GLinterface *) gc;
__GLXcontext *glrc = (__GLXcontext *) glci->imports.other;
return &glrc->readPriv->glPriv;
}
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