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-rw-r--r--etnaviv/etnaviv_drm.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/etnaviv/etnaviv_drm.h b/etnaviv/etnaviv_drm.h
index 2584c1cc..76f6f78a 100644
--- a/etnaviv/etnaviv_drm.h
+++ b/etnaviv/etnaviv_drm.h
@@ -154,6 +154,12 @@ struct drm_etnaviv_gem_submit_bo {
* one or more cmdstream buffers. This allows for conditional execution
* (context-restore), and IB buffers needed for per tile/bin draw cmds.
*/
+#define ETNA_SUBMIT_NO_IMPLICIT 0x0001
+#define ETNA_SUBMIT_FENCE_FD_IN 0x0002
+#define ETNA_SUBMIT_FENCE_FD_OUT 0x0004
+#define ETNA_SUBMIT_FLAGS (ETNA_SUBMIT_NO_IMPLICIT | \
+ ETNA_SUBMIT_FENCE_FD_IN | \
+ ETNA_SUBMIT_FENCE_FD_OUT)
#define ETNA_PIPE_3D 0x00
#define ETNA_PIPE_2D 0x01
#define ETNA_PIPE_VG 0x02
@@ -167,6 +173,8 @@ struct drm_etnaviv_gem_submit {
__u64 bos; /* in, ptr to array of submit_bo's */
__u64 relocs; /* in, ptr to array of submit_reloc's */
__u64 stream; /* in, ptr to cmdstream */
+ __u32 flags; /* in, mask of ETNA_SUBMIT_x */
+ __s32 fence_fd; /* in/out, fence fd (see ETNA_SUBMIT_FENCE_FD_x) */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on