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-rw-r--r--GL/glx/indirect_reqsize.c839
1 files changed, 839 insertions, 0 deletions
diff --git a/GL/glx/indirect_reqsize.c b/GL/glx/indirect_reqsize.c
new file mode 100644
index 000000000..05a157be9
--- /dev/null
+++ b/GL/glx/indirect_reqsize.c
@@ -0,0 +1,839 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include "glxserver.h"
+#include "indirect_size.h"
+#include "indirect_reqsize.h"
+
+#if defined(linux)
+# include <byteswap.h>
+# define SWAP_32(v) do { (v) = bswap_32(v); } while(0)
+#else
+# include <X11/misc.h>
+# define SWAP_32(v) do { char tmp; swapl(&v, tmp); } while(0)
+#endif
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+#if defined(__CYGWIN__) || defined(__MINGW32__)
+# undef HAVE_ALIAS
+#endif
+#ifdef HAVE_ALIAS
+# define ALIAS2(from,to) \
+ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+ __attribute__ ((alias( # to )));
+# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
+#else
+# define ALIAS(from,to) \
+ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+ { return __glX ## to ## ReqSize( pc, swap ); }
+#endif
+
+
+int
+__glXCallListsReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 0);
+ GLenum type = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( n );
+ SWAP_32( type );
+ }
+
+ compsize = __glCallLists_size(type);
+ return __GLX_PAD((compsize * n));
+}
+
+int
+__glXBitmapReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLsizei width = *(GLsizei *)(pc + 20);
+ GLsizei height = *(GLsizei *)(pc + 24);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( width );
+ SWAP_32( height );
+ }
+
+ return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXFogfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glFogfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXLightfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glLightfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glLightModelfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glMaterialfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ }
+
+ return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glTexParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 32);
+ GLenum format = * (GLenum *)(pc + 44);
+ GLenum type = * (GLenum *)(pc + 48);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 32);
+ GLsizei height = *(GLsizei *)(pc + 36);
+ GLenum format = * (GLenum *)(pc + 44);
+ GLenum type = * (GLenum *)(pc + 48);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glTexEnvfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexGendvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glTexGendv_size(pname);
+ return __GLX_PAD((compsize * 8));
+}
+
+int
+__glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glTexGenfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( mapsize );
+ }
+
+ return __GLX_PAD((mapsize * 4));
+}
+
+int
+__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( mapsize );
+ }
+
+ return __GLX_PAD((mapsize * 2));
+}
+
+int
+__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLsizei width = *(GLsizei *)(pc + 20);
+ GLsizei height = *(GLsizei *)(pc + 24);
+ GLenum format = * (GLenum *)(pc + 28);
+ GLenum type = * (GLenum *)(pc + 32);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, 0, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 0);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 4) + (n * 4));
+}
+
+int
+__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 36);
+ GLenum format = * (GLenum *)(pc + 44);
+ GLenum type = * (GLenum *)(pc + 48);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 36);
+ GLsizei height = *(GLsizei *)(pc + 40);
+ GLenum format = * (GLenum *)(pc + 44);
+ GLenum type = * (GLenum *)(pc + 48);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXColorTableReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 28);
+ GLenum format = * (GLenum *)(pc + 32);
+ GLenum type = * (GLenum *)(pc + 36);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glColorTableParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei count = *(GLsizei *)(pc + 28);
+ GLenum format = * (GLenum *)(pc + 32);
+ GLenum type = * (GLenum *)(pc + 36);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( count );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, count, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 28);
+ GLenum format = * (GLenum *)(pc + 36);
+ GLenum type = * (GLenum *)(pc + 40);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+ GLenum target = * (GLenum *)(pc + 20);
+ GLsizei width = *(GLsizei *)(pc + 28);
+ GLsizei height = *(GLsizei *)(pc + 32);
+ GLenum format = * (GLenum *)(pc + 36);
+ GLenum type = * (GLenum *)(pc + 40);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( skip_rows );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glConvolutionParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+ GLenum target = * (GLenum *)(pc + 36);
+ GLsizei width = *(GLsizei *)(pc + 48);
+ GLsizei height = *(GLsizei *)(pc + 52);
+ GLsizei depth = *(GLsizei *)(pc + 56);
+ GLenum format = * (GLenum *)(pc + 68);
+ GLenum type = * (GLenum *)(pc + 72);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( image_height );
+ SWAP_32( skip_rows );
+ SWAP_32( skip_images );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( depth );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, height, depth,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
+{
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+ GLenum target = * (GLenum *)(pc + 36);
+ GLsizei width = *(GLsizei *)(pc + 60);
+ GLsizei height = *(GLsizei *)(pc + 64);
+ GLsizei depth = *(GLsizei *)(pc + 68);
+ GLenum format = * (GLenum *)(pc + 76);
+ GLenum type = * (GLenum *)(pc + 80);
+
+ if (swap) {
+ SWAP_32( row_length );
+ SWAP_32( image_height );
+ SWAP_32( skip_rows );
+ SWAP_32( skip_images );
+ SWAP_32( alignment );
+ SWAP_32( target );
+ SWAP_32( width );
+ SWAP_32( height );
+ SWAP_32( depth );
+ SWAP_32( format );
+ SWAP_32( type );
+ }
+
+ return __glXImageSize(format, type, target, width, height, depth,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXDrawBuffersARBReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 0);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 4));
+}
+
+int
+__glXPointParameterfvEXTReqSize( const GLbyte * pc, Bool swap )
+{
+ GLenum pname = * (GLenum *)(pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ SWAP_32( pname );
+ }
+
+ compsize = __glPointParameterfvEXT_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXCompressedTexImage3DARBReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ if (swap) {
+ SWAP_32( imageSize );
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexImage2DARBReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei imageSize = *(GLsizei *)(pc + 24);
+
+ if (swap) {
+ SWAP_32( imageSize );
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexImage1DARBReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ if (swap) {
+ SWAP_32( imageSize );
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexSubImage3DARBReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei imageSize = *(GLsizei *)(pc + 36);
+
+ if (swap) {
+ SWAP_32( imageSize );
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXLoadProgramNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei len = *(GLsizei *)(pc + 8);
+
+ if (swap) {
+ SWAP_32( len );
+ }
+
+ return __GLX_PAD(len);
+}
+
+int
+__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLuint num = * (GLuint *)(pc + 8);
+
+ if (swap) {
+ SWAP_32( num );
+ }
+
+ return __GLX_PAD((num * 32));
+}
+
+int
+__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLuint num = * (GLuint *)(pc + 8);
+
+ if (swap) {
+ SWAP_32( num );
+ }
+
+ return __GLX_PAD((num * 16));
+}
+
+int
+__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 8));
+}
+
+int
+__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 16));
+}
+
+int
+__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 24));
+}
+
+int
+__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 12));
+}
+
+int
+__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 6));
+}
+
+int
+__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei n = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( n );
+ }
+
+ return __GLX_PAD((n * 32));
+}
+
+int
+__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap )
+{
+ GLsizei len = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ SWAP_32( len );
+ }
+
+ return __GLX_PAD(len);
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGeniv, TexGenfv )
+ALIAS( PixelMapuiv, PixelMapfv )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( CompressedTexSubImage2DARB, CompressedTexImage3DARB )
+ALIAS( CompressedTexSubImage1DARB, CompressedTexImage1DARB )
+ALIAS( RequestResidentProgramsNV, DrawBuffersARB )
+ALIAS( VertexAttribs1fvNV, PixelMapfv )
+ALIAS( VertexAttribs1svNV, PixelMapusv )
+ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs2svNV, PixelMapfv )
+ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
+ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs4ubvNV, PixelMapfv )
+ALIAS( PointParameterivNV, PointParameterfvEXT )
+ALIAS( ProgramStringARB, LoadProgramNV )
+ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB )
+ALIAS( DeleteRenderbuffersEXT, DrawBuffersARB )
+ALIAS( DeleteFramebuffersEXT, DrawBuffersARB )