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shaders/0ad/*:
shaders/gst-gl-*:
shaders/supertuxkart/*:
shaders/warzone2100/*:
/*
* GStreamer
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
* Copyright (C) 2008-2009 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Cyril Comparon <cyril.comparon@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
tests/glslparsertest/glsl2/norsetto-*
/*
* Copyright (c) 2007 Cesare Tirabassi <norsetto@ubuntu.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
shaders/dolphin/*
shaders/nexuiz/
shaders/xreal-*
shaders/xonotic-*
/* Full text of the GPL v2 is included in licenses/GPL-2 */
/*
===========================================================================
Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net>
This file is part of XreaL source code.
XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
shaders/warsow:
Copyright (C) 1995-1998 Mark Adler
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 1997-2004 Sam Lantinga
Copyright (C) 2000 Jeff Teunissen <d2deek@pmail.net>
Copyright (C) 2001-2006, William Joseph.
Copyright (c) 2001 Robert Beml
Copyright (C) 2002-2007 Victor Luchits
Copyright (c) 2003 mudGE Entertainment
Copyright (c) 2005 Brendan Burns
Copyright (c) 2005 Andreas Schneider
Copyright (C) 2006 Warsow Team
Copyright (C) 2006-2007 Pekka ("Medar") Lampila
Copyright (C) 2006 Damien Deville ("Pb")
Copyright (C) 2006 German Garcia Fernandez ("Jal")
Copyright (C) 2007 Daniel Lindenfelser
Copyright (C) 2007 Will Franklin
Copyright (C) 2006-2007 Christophe Devine
Copyright (C) Forest Hale
Copyright (C) 2006-2007 German Garcia
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
shaders/weston:
/*
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
shaders/yofrankie:
From the website:
"The Apricot open game project, the data we’ve published online
and on the DVDs, and all of the contents on this website has
been licensed under the Creative Commons Attribution license
3.0." "
shaders/sauerbraten/*:
Copyright © 2001-2010 Wouter van Oortmerssen.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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