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/*
* Copyright © 2016 Bas Nieuwenhuizen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef AC_NIR_TO_LLVM_H
#define AC_NIR_TO_LLVM_H
#include <stdbool.h>
#include "llvm-c/Core.h"
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h"
#include "ac_shader_info.h"
#include "compiler/shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
struct nir_shader;
struct nir_variable;
struct radv_pipeline_layout;
struct ac_llvm_context;
struct ac_shader_abi;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t export_prim_id:1;
};
struct ac_tes_variant_key {
uint32_t as_es:1;
uint32_t export_prim_id:1;
};
struct ac_tcs_variant_key {
struct ac_vs_variant_key vs_key;
unsigned primitive_mode;
unsigned input_vertices;
uint32_t tes_reads_tess_factors:1;
};
struct ac_fs_variant_key {
uint32_t col_format;
uint8_t log2_ps_iter_samples;
uint8_t log2_num_samples;
uint32_t is_int8;
uint32_t is_int10;
uint32_t multisample : 1;
};
struct ac_shader_variant_key {
union {
struct ac_vs_variant_key vs;
struct ac_fs_variant_key fs;
struct ac_tes_variant_key tes;
struct ac_tcs_variant_key tcs;
};
bool has_multiview_view_index;
};
struct ac_nir_compiler_options {
struct radv_pipeline_layout *layout;
struct ac_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
bool clamp_shadow_reference;
bool dump_preoptir;
enum radeon_family family;
enum chip_class chip_class;
};
enum ac_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
AC_UD_VIEW_INDEX = 3,
AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
/* Interpolation locations */
#define INTERP_CENTER 0
#define INTERP_CENTROID 1
#define INTERP_SAMPLE 2
static inline unsigned radeon_llvm_reg_index_soa(unsigned index, unsigned chan)
{
return (index * 4) + chan;
}
void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
struct nir_shader *nir);
void
ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
struct ac_shader_abi *abi,
struct nir_shader *nir,
struct nir_variable *variable,
gl_shader_stage stage);
void ac_emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage);
bool ac_lower_subgroups(struct nir_shader *shader);
#endif /* AC_NIR_TO_LLVM_H */
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