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~dbaker/mesa
11.2-next
18.1-proposed
for-jason
jenkins
jenkins_gl
master
meson-windows
patches-for-ajax
submit/generator-argparse
submit/generator-mako
submit/python2-for-intel
wip/generator-mako
wip/generator-rewrite-v2
wip/glapi-cleanup
wip/gles32-symbols
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2015-11-06
nir: some small cleanups
Rob Clark
2
-14
/
+14
2015-11-05
nir: Rename nir_live_variables.c to nir_liveness.c.
Kenneth Graunke
2
-1
/
+1
2015-11-05
nir: Rename live_variables to live_ssa_defs.
Kenneth Graunke
7
-14
/
+14
2015-11-04
glsl: make sure to only add subroutines to resource list
Timothy Arceri
1
-1
/
+2
2015-11-04
glsl: remove old TODO
Timothy Arceri
1
-5
/
+0
2015-11-03
nir: Properly invalidate metadata in nir_opt_remove_phis().
Kenneth Graunke
1
-0
/
+5
2015-11-03
nir: Properly invalidate metadata in nir_lower_vec_to_movs().
Kenneth Graunke
1
-0
/
+5
2015-11-03
nir: Properly invalidate metadata in nir_opt_copy_prop().
Kenneth Graunke
1
-0
/
+6
2015-11-03
nir: Properly invalidate metadata in nir_remove_dead_variables().
Kenneth Graunke
1
-2
/
+8
2015-11-03
nir: Properly invalidate metadata in nir_split_var_copies().
Kenneth Graunke
1
-0
/
+5
2015-11-03
nir: Properly invalidate metadata in nir_lower_global_vars_to_local().
Kenneth Graunke
1
-0
/
+3
2015-11-03
nir: Unexpose _impl versions of copy_prop and dce
Jason Ekstrand
3
-4
/
+2
2015-11-03
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
3
-11
/
+11
2015-11-02
glsl: join calculate_array_size() and calculate_array_stride()
Juha-Pekka Heikkila
1
-110
/
+80
2015-10-31
glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rules
Jordan Justen
1
-2
/
+4
2015-10-31
glsl: Add compute shader builtin variables for OpenGLES 3.1
Jordan Justen
1
-1
/
+1
2015-10-31
glsl: set image access qualifiers for AoA
Timothy Arceri
1
-28
/
+49
2015-10-30
nir: add shader_clock intrinsic
Emil Velikov
2
-0
/
+14
2015-10-30
glsl: add support for the clock2x32ARB function
Emil Velikov
1
-0
/
+43
2015-10-30
glsl: add ARB_shader_clock infrastructure
Emil Velikov
3
-0
/
+6
2015-10-29
glsl: add fragdata arrays to program resource list
Tapani Pälli
1
-0
/
+29
2015-10-29
mesa: add fragdata_arrays list to gl_shader
Tapani Pälli
1
-16
/
+26
2015-10-29
glsl: fix GL_BUFFER_DATA_SIZE value for shader storage blocks with unsize arrays
Samuel Iglesias Gonsalvez
1
-3
/
+19
2015-10-28
glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.
Kenneth Graunke
1
-12
/
+25
2015-10-28
nir: Copy "patch" flag from ir_variable to nir_variable.
Kenneth Graunke
3
-2
/
+5
2015-10-28
nir: Add intrinsics for tessellation shader system values.
Kenneth Graunke
2
-7
/
+14
2015-10-26
glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.
Kenneth Graunke
1
-0
/
+16
2015-10-27
glsl: keep track of intra-stage indices for atomics
Timothy Arceri
4
-12
/
+62
2015-10-23
nir: Add opcodes for saturated vector math.
Eric Anholt
2
-0
/
+51
2015-10-23
glsl: fix shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
1
-6
/
+27
2015-10-23
glsl: remove excess location qualifier validation
Timothy Arceri
1
-48
/
+22
2015-10-21
nir: Constify nir_gs_count_vertices
Jason Ekstrand
2
-2
/
+2
2015-10-21
nir/info: Add more information about geometry shaders
Jason Ekstrand
2
-0
/
+16
2015-10-21
glsl: check for arrays of arrays when assigning explicit locations
Timothy Arceri
1
-1
/
+2
2015-10-21
glsl: add is_array_of_arrays() helper
Timothy Arceri
1
-0
/
+5
2015-10-20
glsl: Fix bad indentation in bit_logic_result_type().
Kenneth Graunke
1
-47
/
+47
2015-10-21
glsl: add AoA support to subroutines
Timothy Arceri
2
-6
/
+39
2015-10-21
glsl: fix record type detection in explicit location assign
Tapani Pälli
1
-1
/
+1
2015-10-21
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
1
-2
/
+2
2015-10-21
glsl: skip buffer variables when filling UniformRemapTable
Tapani Pälli
1
-2
/
+5
2015-10-20
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2
-22
/
+20
2015-10-20
glsl: fix stream qualifier for blocks with an instance name
Timothy Arceri
3
-22
/
+16
2015-10-20
glsl: fix regression when building interface field name for SSBOs
Timothy Arceri
1
-0
/
+2
2015-10-19
nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
2
-0
/
+23
2015-10-19
nir/info: Add compute shader local size to nir_shader_info
Jason Ekstrand
2
-0
/
+12
2015-10-19
nir/info: Move the GS info into a stage-specific info union
Jason Ekstrand
2
-8
/
+18
2015-10-19
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
1
-0
/
+17
2015-10-19
nir: Add a label to nir_shader_info
Jason Ekstrand
3
-0
/
+7
2015-10-19
scons: Build nir/glsl_types.cpp once.
Jose Fonseca
1
-1
/
+6
2015-10-19
glsl: fix segfault when indirect indexing a buffer variable which is an array
Samuel Iglesias Gonsalvez
1
-1
/
+2
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