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AgeCommit message (Expand)AuthorFilesLines
2018-03-30x11: Only report supported DRI3/Present versionsDaniel Stone1-4/+16
2018-03-23wayland-drm: do not distribute generated sourcesJuan A. Suarez Romero2-8/+26
2018-03-22egl/wayland: Make swrast display_sync the correct queueDerek Foreman1-1/+1
2018-03-20dri3: Don't fail on version mismatchDaniel Stone2-5/+7
2018-03-16dri3: allow building against older xcb (v3)Dave Airlie1-0/+4
2018-03-16egl/android: Implement the eglSwapinterval for Android.Wu, Zhongmin1-0/+21
2018-03-16egl/dri2: move wayland header inclusion where applicableEmil Velikov3-3/+12
2018-03-12wayland-drm: autotools: do not redirect stdin/stdout for wayland-scannerEmil Velikov1-3/+3
2018-03-12egl: autotools: do not redirect stdin/stdout for wayland-scannerEmil Velikov1-2/+2
2018-03-09egl/x11: Re-allocate buffers if format is suboptimalLouis-Francis Ratté-Boulianne3-0/+7
2018-03-09egl/x11: Support DRI3 v1.1Louis-Francis Ratté-Boulianne3-15/+96
2018-03-07meson: Use include directory variables instead of traversingDylan Baker1-1/+4
2018-03-05gbm: give a name to rgba fieldsEric Engestrom1-8/+8
2018-03-05egl: remove duplicated initializationAndres Gomez1-1/+0
2018-02-26*-symbol-check: use correct `nm` path when cross-compilingEric Engestrom4-2/+4
2018-02-23meson: Fix GL and EGL pkg-config files with glvndDylan Baker1-1/+11
2018-02-23egl/dri2: fix segfault when display initialisation failsFrank Binns1-1/+1
2018-02-20loader_dri3/glx/egl: Reinstate the loader_dri3_vtable get_dri_screen callbackThomas Hellstrom1-0/+12
2018-02-16meson: Add Haiku platform support v4Alexander von Gluck IV1-10/+26
2018-02-16egl/wayland: Always use in-tree wayland-egl-backend.hDaniel Stone1-1/+1
2018-02-16meson: Move Wayland dmabuf to wayland-drmDaniel Stone2-14/+22
2018-02-16egl/wayland: check for invalid format indexEric Engestrom1-0/+2
2018-02-15dri: fromPlanar() can return NULL as a valid resultLouis-Francis Ratté-Boulianne2-7/+5
2018-02-14egl/x11: Fix leak in dri3_create_image_khr_pixmapLouis-Francis Ratté-Boulianne1-0/+1
2018-02-12egl/gbm: Fix compiler warning about visual matching.Eric Anholt1-1/+1
2018-02-09egl/gbm: Ensure EGLConfigs match GBM surface formatDaniel Stone1-4/+48
2018-02-09egl/gbm: Remove duplicate format tableDaniel Stone1-18/+17
2018-02-09egl/wayland: Use an array for modifiersDaniel Stone2-72/+20
2018-02-09egl/wayland: Remove has_format enumDaniel Stone1-19/+14
2018-02-09egl/wayland: Add bpp to visual mapDaniel Stone1-24/+12
2018-02-09egl/wayland: Use visual map for DRIImage<->FourCC mapDaniel Stone1-14/+11
2018-02-09egl/wayland: Use visual map for format advertisementDaniel Stone1-39/+36
2018-02-09egl/wayland: Use visual map for buffer_from_imageDaniel Stone1-21/+19
2018-02-09egl/wayland: Use visual map for config->format lookupDaniel Stone1-25/+36
2018-02-09egl/wayland: Add format enums to visual mapDaniel Stone1-0/+13
2018-02-09egl/wayland: Use proper enum type in visual definitionDaniel Stone1-1/+1
2018-02-09egl/wayland: Widen channel masks to bppDaniel Stone1-5/+20
2018-02-09egl/wayland: Hoist format <-> EGLConfig definition upDaniel Stone1-16/+17
2018-02-09egl/wayland: Fix ARGB/XRGB transposition in config mapDaniel Stone1-2/+2
2018-02-07egl: add support for EGL_ANDROID_blob_cacheTapani Pälli6-0/+70
2018-02-02meson: Don't confuse the install and search paths for dri driversDylan Baker1-1/+1
2018-01-25egl: keep extension list sorted, per comment at the topEric Engestrom1-1/+1
2018-01-19autotools: include meson build files in tarballDylan Baker3-3/+4
2018-01-11meson: Use consistent style for testsDylan Baker1-1/+4
2018-01-04egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameterRob Herring1-15/+15
2018-01-03egl/wayland: Add Wayland shm swrast support for RGB10 winsys buffers.Mario Kleiner1-3/+13
2018-01-03egl/wayland: Add Wayland dmabuf support for RGB10 winsys buffers. (v2)Mario Kleiner2-1/+19
2018-01-03egl/wayland: Add Wayland drm support for RGB10 winsys buffers.Mario Kleiner2-3/+40
2018-01-03egl/x11: Handle depth 30 drawables for EGL_KHR_image_pixmap.Mario Kleiner2-0/+6
2018-01-03egl/x11: Handle depth 30 drawables under software rasterizer.Mario Kleiner1-0/+1