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authorKenneth Graunke <kenneth@whitecape.org>2016-03-14 14:22:39 -0700
committerDylan Baker <baker.dylan.c@gmail.com>2016-03-28 16:28:20 -0700
commitd4642e8ac5026de1f7f00ab7389ab09bd070b5fa (patch)
tree69b291cce8cfbdf1e6be52a1172a165683f58bab /VERSION
parent91a5e34a170d0e14372c6f2d8dab5e2b0244e468 (diff)
i965: Fix gl_TessLevelOuter[] for isolines.11.2-next
Thanks to James Legg for finding this! From the ARB_tessellation_shader spec: "The number of isolines generated is derived from the first outer tessellation level; the number of segments in each isoline is derived from the second outer tessellation level." According to the PRM, "TF.LineDensity determines # lines" while "TF.LineDetail determines # segments". Line Density is stored at DWord 6, while Line Detail is at DWord 7. So, they're not reversed like they are for triangles and quads. Fixes Piglit's spec/arb_tessellation_shader/execution/isoline, and about 24 dEQP isoline tests (with GL_EXT_tessellation_shader hacked on - it's not normally enabled). Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94524 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (cherry picked from commit 5b2d8c2273c6f48e764a1386240ec674cb4aa4ad)
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