summaryrefslogtreecommitdiff
path: root/CMakeLists.txt
blob: d7deb4fd83c0c2197955aa7a0ed60304e0816e2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
cmake_minimum_required (VERSION 2.8)

project (apitrace)


##############################################################################
# Options

# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
    set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
endif ()

# We use a cached string variable instead of the standard (boolean) OPTION
# command so that we can default to auto-detecting optional depencies, while
# still providing a mechanism to force/disable these optional dependencies, as
# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")


##############################################################################
# Find dependencies

set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)

find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)

if (ENABLE_GUI)
    if (NOT (ENABLE_GUI STREQUAL "AUTO"))
        set (REQUIRE_GUI REQUIRED)
    endif ()
    find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
    find_package (QJSON ${REQUIRE_GUI})
endif ()

if (NOT WIN32)
    find_package (X11 REQUIRED)

    # On Mac OS X, GLX is provided as a separate OpenGL implementation, different
    # from the standard OpenGL framework which provides support for native Mac OS X
    # applications.
    if (APPLE)
        find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
        if (NOT X11_GL_INCLUDE_PATH)
            message (SEND_ERROR "Could not find GL/glx.h")
        endif (NOT X11_GL_INCLUDE_PATH)
        set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})

        find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
        if (NOT X11_GL_LIB)
            message (SEND_ERROR "Could not find libGL.dylib")
        endif (NOT X11_GL_LIB)
    else ()
        set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
        set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
    endif ()

    include_directories (${X11_INCLUDE_DIR})
endif (NOT WIN32)

if (WIN32)
    find_package (DirectX)
endif (WIN32)


##############################################################################
# Set global build options

include (CheckCXXCompilerFlag)

if (WIN32)
    # MSVC & MinGW only define & use APIENTRY
    add_definitions (-DGLAPIENTRY=__stdcall)

    # http://msdn.microsoft.com/en-us/library/aa383745.aspx
    add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
else (WIN32)
    CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
    if (CXX_COMPILER_FLAG_VISIBILITY)
        add_definitions ("-fvisibility=hidden")
    endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)

if (MSVC)
    # C99 includes for msvc
    include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)

    # Enable math constants defines
    add_definitions (-D_USE_MATH_DEFINES)

    # No min/max macros
    add_definitions (-DNOMINMAX)

    # Adjust warnings
    add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
    add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
    add_definitions (-W4)
    add_definitions (-wd4063) # not a valid value for switch of enum
    add_definitions (-wd4127) # conditional expression is constant
    add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
    add_definitions (-wd4505) # unreferenced local function has been removed
    add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
    # XXX: it's safer to use ssize_t everywhere instead of disabling warning
    add_definitions (-wd4018) # signed/unsigned mismatch
    
    # Use static runtime
    # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
    foreach (flag_var
        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
        CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
    )
        if (${flag_var} MATCHES "/MD")
            string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
        endif (${flag_var} MATCHES "/MD")
    endforeach (flag_var)
else ()
    # Adjust warnings
    add_definitions (-Wall)
    # XXX: it's safer to use ssize_t everywhere instead of disabling warning
    add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()


# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})


##############################################################################
# Bundled dependencies
#
# We always use the bundled zlib, libpng, and snappy sources:
# - on Windows to make it easy to deploy the wrappers DLLs
# - on unices to prevent symbol collisions when tracing applications that link
# against other versions of these libraries

set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
set (ZLIB_LIBRARIES z_bundled)
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)

include_directories (${ZLIB_INCLUDE_DIRS})
link_libraries (${ZLIB_LIBRARIES})

set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
set (SNAPPY_LIBRARIES snappy_bundled)
add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)

include_directories (${SNAPPY_INCLUDE_DIRS})
link_libraries (${SNAPPY_LIBRARIES})

set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
set (PNG_LIBRARIES png_bundled)

add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
link_libraries (${PNG_LIBRARIES})

# The Qt website provides binaries for Windows and MacOSX, and they are
# automatically found by cmake without any manual intervention.  The situation
# for QJSON is substantially different: there are no binaries for QJSON
# available, and there is no standard installation directory that is detected
# by cmake.
#
# By bundling the QJSON source, we make it much more easier to build the GUI on
# Windows and MacOSX.  But we only use the bundled sources when ENABLE_GUI is
# AUTO.
if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
    add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
    set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
    set (QJSON_LIBRARY_DIRS)
    set (QJSON_LIBRARIES qjson_bundled)
    set (QJSON_FOUND TRUE)
endif ()

# For glext headers
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)


##############################################################################
# Common libraries / utilities

include_directories (
    ${CMAKE_CURRENT_SOURCE_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/common
)

add_custom_command (
    OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
    DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)

if (WIN32)
    set (os os_win32.cpp)
    set (glws glws_wgl.cpp)
else (WIN32)
    set (os os_posix.cpp)
    set (glws glws_glx.cpp)
endif (WIN32)

add_library (common
    common/trace_file.cpp
    common/trace_snappyfile.cpp
    common/trace_model.cpp
    common/trace_parser.cpp
    common/trace_writer.cpp
    common/trace_local_writer.cpp
    common/trace_model_writer.cpp
    common/trace_loader.cpp
    common/image.cpp
    common/image_bmp.cpp
    common/image_pnm.cpp
    common/image_png.cpp
    common/${os}
)

set_target_properties (common PROPERTIES
    # Ensure it can be statically linked in shared libraries
    COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
)

link_libraries (common)

add_executable (tracedump tracedump.cpp)
install (TARGETS tracedump RUNTIME DESTINATION bin) 


##############################################################################
# API tracers

if (WIN32)
    # ddraw.dll
    if (DirectX_D3D_INCLUDE_DIR)
        include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
        add_custom_command (
            OUTPUT ddrawtrace.cpp
            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
            DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
        )
        add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
        set_target_properties (ddraw
            PROPERTIES PREFIX ""
            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        )
        install (TARGETS ddraw LIBRARY DESTINATION wrappers)
    endif (DirectX_D3D_INCLUDE_DIR)

    # d3d8.dll
    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
        include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
        add_custom_command (
            OUTPUT d3d8trace.cpp
            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
            DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
        )
        add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
        set_target_properties (d3d8
            PROPERTIES PREFIX ""
            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        )
        install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
    endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)

    # d3d9.dll
    if (DirectX_D3DX9_INCLUDE_DIR)
        include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
        add_custom_command (
            OUTPUT d3d9trace.cpp
            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
            DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
        )
        add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
        set_target_properties (d3d9
            PROPERTIES PREFIX ""
            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        )
        install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
    endif (DirectX_D3DX9_INCLUDE_DIR)

    # d3d10.dll
    if (DirectX_D3D10_INCLUDE_DIR)
        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
        add_custom_command (
            OUTPUT d3d10trace.cpp
            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
            DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py
        )
        add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
        set_target_properties (d3d10
            PROPERTIES PREFIX ""
            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        )
        install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
    endif (DirectX_D3D10_INCLUDE_DIR)

    # opengl32.dll
    add_custom_command (
        OUTPUT wgltrace.cpp
        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
        DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
    )
    add_library (wgltrace MODULE specs/opengl32.def
        wgltrace.cpp
        glcaps.cpp
        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
    )
    set_target_properties (wgltrace PROPERTIES
        PREFIX ""
        OUTPUT_NAME opengl32
        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
    )
    if (MINGW)
        set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup")
    endif (MINGW)
    install (TARGETS wgltrace LIBRARY DESTINATION wrappers)

elseif (APPLE)
    # OpenGL framework
    add_custom_command (
        OUTPUT cgltrace.cpp
        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
        DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
    )

    add_library (cgltrace SHARED
        cgltrace.cpp
        glcaps.cpp
        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
    )

    set_target_properties (cgltrace PROPERTIES
        # OpenGL framework name
        PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
        # Specificy the version and reexport GLU symbols
        LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
    )

    target_link_libraries (cgltrace dl)

    install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
else ()
    # libGL.so
    add_custom_command (
        OUTPUT glxtrace.cpp
        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
        DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
    )

    add_library (glxtrace SHARED
        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
        glxtrace.cpp
        glcaps.cpp
        glsnapshot.cpp
    )

    set_target_properties (glxtrace PROPERTIES
        # avoid the default "lib" prefix
        PREFIX ""
    )

    # Prevent symbol relocations internal to our wrapper library to be
    # overwritten by the application.
    set_target_properties (glxtrace PROPERTIES
        LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
    )

    target_link_libraries (glxtrace dl ${X11_X11_LIB})

    install (TARGETS glxtrace LIBRARY DESTINATION lib)
endif ()


##############################################################################
# API retracers

add_custom_command (
    OUTPUT glretrace_gl.cpp
    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
    DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)

add_custom_command (
    OUTPUT glstate_params.cpp
    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
    DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)

include_directories (
    ${CMAKE_CURRENT_BINARY_DIR}
    ${OPENGL_INCLUDE_PATH}
)

add_executable (glretrace
    glretrace_gl.cpp
    glretrace_cgl.cpp
    glretrace_glx.cpp
    glretrace_wgl.cpp
    glretrace_main.cpp
    glstate.cpp
    glstate_params.cpp
    retrace.cpp
    ${glws}
    ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)

set_property (
    TARGET glretrace
    APPEND
    PROPERTY COMPILE_DEFINITIONS "RETRACE"
)

target_link_libraries (glretrace
    common
)

if (WIN32)
    target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
elseif (APPLE)
    # XXX: We use GLX on MacOSX, which is in a separate library.
    target_link_libraries (glretrace
        ${X11_GL_LIB}
        ${X11_X11_LIB}
        "-framework ApplicationServices" # CGS*
        ${OPENGL_gl_LIBRARY} # CGL*
    )
else ()
    target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
endif ()

install (TARGETS glretrace RUNTIME DESTINATION bin) 


##############################################################################
# GUI

if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
    add_subdirectory(gui)
endif ()


##############################################################################
# Packaging

install (
    FILES
        BUGS.markdown
        LICENSE
        NEWS.markdown
        README.markdown
        TODO.markdown
    DESTINATION doc)

set (CPACK_PACKAGE_VERSION_MAJOR "2")
set (CPACK_PACKAGE_VERSION_MINOR "0")

# Use current date in YYYYMMDD format as patch number 
execute_process (
    COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
    OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)

# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
    set (CPACK_GENERATOR "ZIP")
elseif (APPLE)
    set (CPACK_GENERATOR "DragNDrop")
else ()
    set (CPACK_GENERATOR "TBZ2")
endif ()

include(CPack)