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|
cmake_minimum_required (VERSION 2.8)
project (apitrace)
##############################################################################
# Options
#
# We use a cached string variable instead of the standard (boolean) OPTION
# command so that we can default to auto-detecting optional depencies, while
# still providing a mechanism to force/disable these optional dependencies, as
# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
##############################################################################
# Find dependencies
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
if (ENABLE_GUI)
if (NOT (ENABLE_GUI STREQUAL "AUTO"))
set (REQUIRE_GUI REQUIRED)
endif ()
find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
find_package (QJSON ${REQUIRE_GUI})
endif ()
if (NOT WIN32)
find_package (X11 REQUIRED)
# On Mac OS X, GLX is provided as a separate OpenGL implementation, different
# from the standard OpenGL framework which provides support for native Mac OS X
# applications.
if (APPLE)
find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
if (NOT X11_GL_INCLUDE_PATH)
message (SEND_ERROR "Could not find GL/glx.h")
endif (NOT X11_GL_INCLUDE_PATH)
set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})
find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
if (NOT X11_GL_LIB)
message (SEND_ERROR "Could not find libGL.dylib")
endif (NOT X11_GL_LIB)
else ()
set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
endif ()
include_directories (${X11_INCLUDE_DIR})
endif (NOT WIN32)
if (WIN32)
find_package (DirectX)
endif (WIN32)
##############################################################################
# Set global build options
include (CheckCXXCompilerFlag)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
else (WIN32)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions ("-fvisibility=hidden")
endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)
if (MSVC)
# C99 includes for msvc
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
# No min/max macros
add_definitions (-DNOMINMAX)
# Adjust warnings
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
add_definitions (-wd4063) # not a valid value for switch of enum
add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
foreach (flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif (${flag_var} MATCHES "/MD")
endforeach (flag_var)
else ()
# Adjust warnings
add_definitions (-Wall)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
##############################################################################
# Bundled dependencies
#
# We always use the bundled zlib and libpng sources:
# - on Windows to make it easy to deploy the wrappers DLLs
# - on unices to prevent symbol collisions when tracing applications that link
# against other versions of these libraries
set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
set (ZLIB_LIBRARIES z_bundled)
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
include_directories (${ZLIB_INCLUDE_DIRS})
link_libraries (${ZLIB_LIBRARIES})
set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
set (SNAPPY_LIBRARIES snappy_bundled)
add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
include_directories (${SNAPPY_INCLUDE_DIRS})
link_libraries (${SNAPPY_LIBRARIES})
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
set (PNG_LIBRARIES png_bundled)
add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
link_libraries (${PNG_LIBRARIES})
# For glext headers
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
##############################################################################
# Common libraries / utilities
include_directories (
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/common
)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
)
if (WIN32)
set (os os_win32.cpp)
set (glws glws_wgl.cpp)
else (WIN32)
set (os os_posix.cpp)
set (glws glws_glx.cpp)
endif (WIN32)
add_library (common
common/trace_file.cpp
common/trace_snappyfile.cpp
common/trace_model.cpp
common/trace_parser.cpp
common/trace_writer.cpp
common/trace_local_writer.cpp
common/trace_model_writer.cpp
common/trace_loader.cpp
common/image.cpp
common/image_bmp.cpp
common/image_pnm.cpp
common/image_png.cpp
common/${os}
)
set_target_properties (common PROPERTIES
# Ensure it can be statically linked in shared libraries
COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
)
link_libraries (common)
add_executable (tracedump tracedump.cpp)
install (TARGETS tracedump RUNTIME DESTINATION bin)
##############################################################################
# API tracers
if (WIN32)
# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddraw.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
)
add_library (ddraw MODULE ddraw.def ddraw.cpp)
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS ddraw LIBRARY DESTINATION wrappers)
endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
)
add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
)
add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
#if (DirectX_D3D10_INCLUDE_DIR)
# include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
# DEPENDS d3d10misc.py winapi.py stdapi.py
# )
# add_library (d3d10 MODULE d3d10.def d3d10.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
# install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
#endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
)
add_library (wgltrace MODULE opengl32.def
wgltrace.cpp
glcaps.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
if (MINGW)
set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
endif (MINGW)
install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
elseif (APPLE)
# OpenGL framework
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
)
add_library (cgltrace SHARED
cgltrace.cpp
glcaps.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_target_properties (cgltrace PROPERTIES
# OpenGL framework name
PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
# Specificy the version and reexport GLU symbols
LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (cgltrace dl)
install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
else ()
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
)
add_library (glxtrace SHARED
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
glxtrace.cpp
glcaps.cpp
glsnapshot.cpp
)
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
)
# Prevent symbol relocations internal to our wrapper library to be
# overwritten by the application.
set_target_properties (glxtrace PROPERTIES
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
)
target_link_libraries (glxtrace dl ${X11_X11_LIB})
install (TARGETS glxtrace LIBRARY DESTINATION lib)
endif ()
##############################################################################
# API retracers
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
DEPENDS glstate.py glparams.py gltypes.py stdapi.py
)
include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_PATH}
)
add_executable (glretrace
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_wgl.cpp
glretrace_main.cpp
glstate.cpp
glstate_params.cpp
retrace.cpp
${glws}
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_property (
TARGET glretrace
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
)
target_link_libraries (glretrace
common
)
if (WIN32)
target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
elseif (APPLE)
# XXX: We use GLX on MacOSX, which is in a separate library.
target_link_libraries (glretrace
${X11_GL_LIB}
${X11_X11_LIB}
"-framework ApplicationServices" # CGS*
${OPENGL_gl_LIBRARY} # CGL*
)
else ()
target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
endif ()
install (TARGETS glretrace RUNTIME DESTINATION bin)
##############################################################################
# GUI
if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
add_subdirectory(gui)
endif ()
##############################################################################
# Packaging
install (
FILES
BUGS.markdown
LICENSE
NEWS.markdown
README.markdown
TODO.markdown
DESTINATION doc)
set (CPACK_PACKAGE_VERSION_MAJOR "1")
set (CPACK_PACKAGE_VERSION_MINOR "0")
# Use current date in YYYYMMDD format as patch number
execute_process (
COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)
# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
set (CPACK_GENERATOR "ZIP")
elseif (APPLE)
set (CPACK_GENERATOR "DragNDrop")
else ()
set (CPACK_GENERATOR "TBZ2")
endif ()
include(CPack)
|