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AgeCommit message (Expand)AuthorFilesLines
2011-09-28Cleanup D3D10 specs.José Fonseca4-118/+141
2011-09-28Silence MinGW linkage warnings.José Fonseca1-3/+5
2011-09-27Rebrand as version 2.0José Fonseca2-3/+3
2011-09-27Tweaks to the cdecl.py script.José Fonseca1-8/+14
2011-09-27Add a to-do note about GLU.José Fonseca1-1/+3
2011-09-27Mark output params on CGL.José Fonseca1-12/+12
2011-09-27Ignore .dmg files.José Fonseca1-0/+1
2011-09-27Deep copy the blob data.Zack Rusin1-10/+1
2011-09-27Update cglapi's description of CGSConnectionID too.José Fonseca1-1/+1
2011-09-27Fix CGSConnectionID typedef.José Fonseca1-1/+2
2011-09-27Fix d3d10 build.José Fonseca1-2/+6
2011-09-27Build fat binaries with i386 and x86_64 architectures by default on Mac OS X.José Fonseca1-2/+6
2011-09-27Minor tweaks to docs.José Fonseca2-3/+3
2011-09-27Fix multi line strings inside array arguments on the call details pane.José Fonseca2-8/+8
2011-09-27Move .def files to specs subdir.José Fonseca7-6/+6
2011-09-27Move all API specs to a separate dir.José Fonseca53-41/+41
2011-09-27Bundle QJSON sources.José Fonseca26-13/+4039
2011-09-27Update TODO.José Fonseca1-2/+0
2011-09-26Show a warning box if astyle isn't installed and indent was activated.Zack Rusin1-0/+6
2011-09-26Ignore qapitrace.qrc.dependsJosé Fonseca1-0/+1
2011-09-25Skip over filtered calls when searching.Zack Rusin7-55/+116
2011-09-25Merge branch 'd3d10'José Fonseca16-966/+2402
2011-09-24Add an option to indent the glsl code in the shader viewer.Zack Rusin2-2/+45
2011-09-24Add a custom filter to the event view.Zack Rusin4-37/+129
2011-09-24Make sure we reset the state when loading another trace fileZack Rusin4-2/+14
2011-09-24Delete unused member variableZack Rusin1-1/+0
2011-09-24Cleanup the default size computation for the surface viewer.Zack Rusin3-3/+28
2011-09-24Attempt to retrace incomplete calls.José Fonseca1-3/+5
2011-09-23Split d3d10 spec from tracing.José Fonseca3-18/+46
2011-09-23Const correctness.José Fonseca10-902/+914
2011-09-23Add missing dependency on dxgi.pyJosé Fonseca1-1/+1
2011-09-23Merge branch 'master' into d3d10José Fonseca79-1321/+4569
2011-09-23Formatting fixes.José Fonseca1-3/+5
2011-09-23Update news.José Fonseca1-0/+3
2011-09-22Install the signal handlers as early as possible,José Fonseca1-4/+6
2011-09-21Split D3D specs for trace generators.José Fonseca9-121/+204
2011-09-21Put all common code in a subdirectory.José Fonseca26-15/+17
2011-09-21Remove unused files.Zack Rusin2-156/+0
2011-09-21Remove some extra debugging output.Zack Rusin1-2/+1
2011-09-21Merge branch 'on-demand-loading'Zack Rusin29-515/+2500
2011-09-21Make sure that the loader deletes the signatures.Zack Rusin1-0/+2
2011-09-19Fix silly typoZack Rusin1-1/+1
2011-09-19If a frame has already been loaded don't do it again.Zack Rusin1-2/+11
2011-09-19Handle NV_vertex_array_range GLX entry points.José Fonseca1-0/+4
2011-09-19Handle GL_NV_texture_shader2's texture formats.José Fonseca1-0/+4
2011-09-19Handle some of GL_NV_register_combiners parameters better.José Fonseca1-5/+5
2011-09-19Always add calls for last frame.José Fonseca1-7/+2
2011-09-19Better EXT_texture_sRGB_decode support.José Fonseca1-3/+3
2011-09-19Infer the drawable size from glBlitFramebuffer tooJosé Fonseca3-16/+38
2011-09-19Add a few links for signal handling reference material.José Fonseca1-0/+6