diff options
author | José Fonseca <jose.r.fonseca@gmail.com> | 2011-09-28 08:16:00 +0100 |
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committer | José Fonseca <jose.r.fonseca@gmail.com> | 2011-09-28 08:16:00 +0100 |
commit | 9a81167c5a080083bd611c7f46b5b1e023e1499e (patch) | |
tree | d860ffcacaceeb3a2afe02f7643db4746e9ae055 | |
parent | a308c28f129f55283b45831ef39bcf114ef9e0bf (diff) |
Cleanup D3D10 specs.
-rwxr-xr-x | CMakeLists.txt | 2 | ||||
-rw-r--r-- | specs/d3d10.py | 170 | ||||
-rw-r--r-- | specs/dxgi.py | 62 | ||||
-rw-r--r-- | specs/dxgiformat.py | 25 |
4 files changed, 141 insertions, 118 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 4c1e2c5..121a322 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -296,7 +296,7 @@ if (WIN32) add_custom_command ( OUTPUT d3d10trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp - DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py ) add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) set_target_properties (d3d10 diff --git a/specs/d3d10.py b/specs/d3d10.py index 8af7ee5..0fbc73c 100644 --- a/specs/d3d10.py +++ b/specs/d3d10.py @@ -698,64 +698,64 @@ ID3D10Device = Interface("ID3D10Device", IUnknown) ID3D10Multithread = Interface("ID3D10Multithread", IUnknown) ID3D10DeviceChild.methods += [ - Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]), - Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), + Method(Void, "GetDevice", [Out(Pointer(OpaquePointer(ID3D10Device)), "ppDevice")]), + Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]), Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), ] ID3D10Resource.methods += [ - Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]), + Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]), Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), Method(UINT, "GetEvictionPriority", []), ] ID3D10Buffer.methods += [ - Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]), + Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]), Method(Void, "Unmap", []), - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]), ] ID3D10Texture1D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]), + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]), Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]), ] ID3D10Texture2D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]), ] ID3D10Texture3D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]), ] ID3D10View.methods += [ - Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]), + Method(Void, "GetResource", [Out(Pointer(OpaquePointer(ID3D10Resource)), "ppResource")]), ] ID3D10DepthStencilView.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]), ] ID3D10RenderTargetView.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]), ] ID3D10ShaderResourceView.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]), ] ID3D10BlendState.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]), ] ID3D10DepthStencilState.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]), ] ID3D10GeometryShader.methods += [ @@ -768,11 +768,11 @@ ID3D10PixelShader.methods += [ ] ID3D10RasterizerState.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]), ] ID3D10SamplerState.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]), ] ID3D10VertexShader.methods += [ @@ -781,16 +781,16 @@ ID3D10VertexShader.methods += [ ID3D10Asynchronous.methods += [ Method(Void, "Begin", []), Method(Void, "End", []), - Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]), + Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]), Method(UINT, "GetDataSize", []), ] ID3D10Counter.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]), ] ID3D10Query.methods += [ - Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]), + Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]), ] ID3D10Predicate.methods += [ @@ -804,94 +804,94 @@ ID3D10Device.methods += [ Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]), Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), - Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]), + Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]), - Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]), + Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), - Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]), + Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]), Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]), - Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]), - Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]), + Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]), - Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]), - Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]), - Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]), + Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), + Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]), Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]), Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), - Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]), + Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), Method(Void, "DrawAuto", []), Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]), - Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]), - Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]), - Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]), + Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]), + Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]), + Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]), Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]), - Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), + Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]), Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]), Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), - Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), - Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), - Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), - Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), - Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), - Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), - Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), - Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]), - Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]), - Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), - Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]), - Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), - Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), - Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]), - Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), - Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), - Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), - Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]), - Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]), - Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]), - Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), - Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]), - Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]), + Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "PSGetShader", [Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), + Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + Method(Void, "VSGetShader", [Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), + Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + Method(Void, "IAGetInputLayout", [Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), + Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), + Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + Method(Void, "GSGetShader", [Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]), + Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + Method(Void, "GetPredication", [Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), + Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + Method(Void, "OMGetBlendState", [Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), + Method(Void, "OMGetDepthStencilState", [Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), + Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + Method(Void, "RSGetState", [Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), + Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]), + Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]), Method(HRESULT, "GetDeviceRemovedReason", []), Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]), Method(UINT, "GetExceptionMode", []), - Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), + Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]), Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), Method(Void, "ClearState", []), Method(Void, "Flush", []), - Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]), - Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]), - Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]), - Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]), - Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]), - Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]), - Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), - Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), - Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), - Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), - Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]), - Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), - Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), - Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]), - Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]), - Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]), - Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]), - Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]), - Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]), - Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]), - Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]), + Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]), + Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]), + Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]), + Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]), + Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]), + Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]), + Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), + Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), + Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), + Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]), + Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), + Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), + Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]), + Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(OpaquePointer(ID3D10Query)), "ppQuery")]), + Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]), + Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(OpaquePointer(ID3D10Counter)), "ppCounter")]), + Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]), + Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]), + Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]), + Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]), Method(UINT, "GetCreationFlags", []), - Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]), + Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(OpaquePointer(Void)), "ppResource")]), Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]), - Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]), + Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]), ] ID3D10Multithread.methods += [ diff --git a/specs/dxgi.py b/specs/dxgi.py index e77c0b5..0c17eb8 100644 --- a/specs/dxgi.py +++ b/specs/dxgi.py @@ -108,76 +108,76 @@ IDXGIObject = Interface("IDXGIObject", IUnknown) IDXGIObject.methods += [ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "data_size"), (OpaquePointer(Const(Void)), "data")]), Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "object")]), - Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]), - Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "parent")]), + Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]), + Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "parent")]), ] IDXGIDeviceSubObject = Interface("IDXGIDeviceSubObject", IDXGIObject) IDXGIDeviceSubObject.methods += [ - Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "device")]), + Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "device")]), ] IDXGISurface = Interface("IDXGISurface", IDXGIDeviceSubObject) IDXGISurface.methods += [ - Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SURFACE_DESC), "desc")]), - Method(HRESULT, "Map", [Out(OpaquePointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]), + Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_SURFACE_DESC), "desc")]), + Method(HRESULT, "Map", [Out(Pointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]), Method(HRESULT, "Unmap", []), ] IDXGIOutput = Interface("IDXGIOutput", IDXGIObject) IDXGIOutput.methods += [ - Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_OUTPUT_DESC), "desc")]), - Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(OpaquePointer(UINT), "mode_count"), Out(OpaquePointer(DXGI_MODE_DESC), "desc")]), - Method(HRESULT, "FindClosestMatchingMode", [(Const(OpaquePointer(DXGI_MODE_DESC)), "mode"), Out(OpaquePointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]), + Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_OUTPUT_DESC), "desc")]), + Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(Pointer(UINT), "mode_count"), Out(Array(DXGI_MODE_DESC, "*mode_count"), "desc")]), + Method(HRESULT, "FindClosestMatchingMode", [(Const(Pointer(DXGI_MODE_DESC)), "mode"), Out(Pointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]), Method(HRESULT, "WaitForVBlank", []), Method(HRESULT, "TakeOwnership", [(OpaquePointer(IUnknown), "device"), (BOOL, "exclusive")]), Method(Void, "ReleaseOwnership", []), - Method(HRESULT, "GetGammaControlCapabilities", [Out(OpaquePointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]), - Method(HRESULT, "SetGammaControl", [(Const(OpaquePointer(DXGI_GAMMA_CONTROL)), "gamma_control")]), - Method(HRESULT, "GetGammaControl", [Out(OpaquePointer(DXGI_GAMMA_CONTROL), "gamma_control")]), + Method(HRESULT, "GetGammaControlCapabilities", [Out(Pointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]), + Method(HRESULT, "SetGammaControl", [(Const(Pointer(DXGI_GAMMA_CONTROL)), "gamma_control")]), + Method(HRESULT, "GetGammaControl", [Out(Pointer(DXGI_GAMMA_CONTROL), "gamma_control")]), Method(HRESULT, "SetDisplaySurface", [(OpaquePointer(IDXGISurface), "surface")]), Method(HRESULT, "GetDisplaySurfaceData", [(OpaquePointer(IDXGISurface), "surface")]), - Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]), + Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]), ] IDXGIAdapter = Interface("IDXGIAdapter", IDXGIObject) IDXGIAdapter.methods += [ - Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]), - Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_ADAPTER_DESC), "desc")]), - Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(OpaquePointer(LARGE_INTEGER), "umd_version")]), + Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]), + Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_ADAPTER_DESC), "desc")]), + Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(Pointer(LARGE_INTEGER), "umd_version")]), ] IDXGISwapChain = Interface("IDXGISwapChain", IDXGIDeviceSubObject) IDXGISwapChain.methods += [ Method(HRESULT, "Present", [(UINT, "sync_interval"), (UINT, "flags")]), - Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "surface")]), + Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "surface")]), Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (OpaquePointer(IDXGIOutput), "target")]), - Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "target")]), - Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc")]), + Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(Pointer(OpaquePointer(IDXGIOutput)), "target")]), + Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_SWAP_CHAIN_DESC), "desc")]), Method(HRESULT, "ResizeBuffers", [(UINT, "buffer_count"), (UINT, "width"), (UINT, "height"), (DXGI_FORMAT, "format"), (UINT, "flags")]), - Method(HRESULT, "ResizeTarget", [(OpaquePointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]), - Method(HRESULT, "GetContainingOutput", [Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]), - Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]), - Method(HRESULT, "GetLastPresentCount", [Out(OpaquePointer(UINT), "last_present_count")]), + Method(HRESULT, "ResizeTarget", [(Pointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]), + Method(HRESULT, "GetContainingOutput", [Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]), + Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]), + Method(HRESULT, "GetLastPresentCount", [Out(Pointer(UINT), "last_present_count")]), ] IDXGIFactory = Interface("IDXGIFactory", IDXGIObject) IDXGIFactory.methods += [ - Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]), + Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]), Method(HRESULT, "MakeWindowAssociation", [(HWND, "window"), (UINT, "flags")]), - Method(HRESULT, "GetWindowAssociation", [(OpaquePointer(HWND), "window")]), - Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(OpaquePointer(OpaquePointer(IDXGISwapChain)), "swapchain")]), - Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]), + Method(HRESULT, "GetWindowAssociation", [Out(Pointer(HWND), "window")]), + Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (Pointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(Pointer(OpaquePointer(IDXGISwapChain)), "swapchain")]), + Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]), ] -#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (OpaquePointer(OpaquePointer(Void)), "factory")]), +#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (Pointer(OpaquePointer(Void)), "factory")]), IDXGIDevice = Interface("IDXGIDevice", IDXGIObject) IDXGIDevice.methods += [ - Method(HRESULT, "GetAdapter", [Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]), - Method(HRESULT, "CreateSurface", [(Const(OpaquePointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(OpaquePointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(OpaquePointer(OpaquePointer(IDXGISurface)), "surface")]), - Method(HRESULT, "QueryResourceResidency", [(OpaquePointer(Const(OpaquePointer(IUnknown))), "resources"), Out(OpaquePointer(DXGI_RESIDENCY), "residency"), (UINT, "resource_count")]), + Method(HRESULT, "GetAdapter", [Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]), + Method(HRESULT, "CreateSurface", [(Const(Pointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(Pointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(Pointer(OpaquePointer(IDXGISurface)), "surface")]), + Method(HRESULT, "QueryResourceResidency", [(Array(Const(OpaquePointer(IUnknown)), "resource_count"), "resources"), Out(Array(DXGI_RESIDENCY, "resource_count"), "residency"), (UINT, "resource_count")]), Method(HRESULT, "SetGPUThreadPriority", [(INT, "priority")]), - Method(HRESULT, "GetGPUThreadPriority", [Out(OpaquePointer(INT), "priority")]), + Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "priority")]), ] diff --git a/specs/dxgiformat.py b/specs/dxgiformat.py index 1d00f64..9b1326e 100644 --- a/specs/dxgiformat.py +++ b/specs/dxgiformat.py @@ -1,3 +1,27 @@ +########################################################################## +# +# Copyright 2011 Jose Fonseca +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ from winapi import * @@ -102,6 +126,5 @@ DXGI_FORMAT = Enum("DXGI_FORMAT", [ "DXGI_FORMAT_BC7_TYPELESS", "DXGI_FORMAT_BC7_UNORM", "DXGI_FORMAT_BC7_UNORM_SRGB", - "DXGI_FORMAT_FORCE_UINT", ]) |