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authorJosé Fonseca <jose.r.fonseca@gmail.com>2011-09-28 08:16:00 +0100
committerJosé Fonseca <jose.r.fonseca@gmail.com>2011-09-28 08:16:00 +0100
commit9a81167c5a080083bd611c7f46b5b1e023e1499e (patch)
treed860ffcacaceeb3a2afe02f7643db4746e9ae055
parenta308c28f129f55283b45831ef39bcf114ef9e0bf (diff)
Cleanup D3D10 specs.
-rwxr-xr-xCMakeLists.txt2
-rw-r--r--specs/d3d10.py170
-rw-r--r--specs/dxgi.py62
-rw-r--r--specs/dxgiformat.py25
4 files changed, 141 insertions, 118 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4c1e2c5..121a322 100755
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -296,7 +296,7 @@ if (WIN32)
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
set_target_properties (d3d10
diff --git a/specs/d3d10.py b/specs/d3d10.py
index 8af7ee5..0fbc73c 100644
--- a/specs/d3d10.py
+++ b/specs/d3d10.py
@@ -698,64 +698,64 @@ ID3D10Device = Interface("ID3D10Device", IUnknown)
ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
ID3D10DeviceChild.methods += [
- Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
+ Method(Void, "GetDevice", [Out(Pointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
]
ID3D10Resource.methods += [
- Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]),
+ Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]),
Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
Method(UINT, "GetEvictionPriority", []),
]
ID3D10Buffer.methods += [
- Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
+ Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
Method(Void, "Unmap", []),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
]
ID3D10Texture1D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
]
ID3D10Texture2D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
]
ID3D10Texture3D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
]
ID3D10View.methods += [
- Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
+ Method(Void, "GetResource", [Out(Pointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
]
ID3D10DepthStencilView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
]
ID3D10RenderTargetView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
]
ID3D10ShaderResourceView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
]
ID3D10BlendState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]),
]
ID3D10DepthStencilState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
]
ID3D10GeometryShader.methods += [
@@ -768,11 +768,11 @@ ID3D10PixelShader.methods += [
]
ID3D10RasterizerState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
]
ID3D10SamplerState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
]
ID3D10VertexShader.methods += [
@@ -781,16 +781,16 @@ ID3D10VertexShader.methods += [
ID3D10Asynchronous.methods += [
Method(Void, "Begin", []),
Method(Void, "End", []),
- Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
+ Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
Method(UINT, "GetDataSize", []),
]
ID3D10Counter.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]),
]
ID3D10Query.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]),
+ Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
]
ID3D10Predicate.methods += [
@@ -804,94 +804,94 @@ ID3D10Device.methods += [
Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]),
Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
- Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
+ Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]),
- Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]),
+ Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
- Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
+ Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]),
Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
- Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
- Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
+ Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
- Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
- Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
- Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
+ Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
- Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]),
+ Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
Method(Void, "DrawAuto", []),
Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]),
- Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]),
- Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]),
- Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]),
+ Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
+ Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
+ Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]),
- Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
+ Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]),
Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
- Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]),
- Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]),
- Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
- Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]),
- Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]),
- Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]),
- Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]),
- Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
- Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]),
- Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]),
+ Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "PSGetShader", [Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
+ Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "VSGetShader", [Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
+ Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "IAGetInputLayout", [Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
+ Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
+ Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "GSGetShader", [Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
+ Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "GetPredication", [Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
+ Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(Void, "OMGetBlendState", [Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
+ Method(Void, "OMGetDepthStencilState", [Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
+ Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
+ Method(Void, "RSGetState", [Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+ Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
+ Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
Method(HRESULT, "GetDeviceRemovedReason", []),
Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]),
Method(UINT, "GetExceptionMode", []),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
Method(Void, "ClearState", []),
Method(Void, "Flush", []),
- Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
- Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
- Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
- Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
- Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
- Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
- Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
- Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
- Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
- Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
- Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
- Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
- Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
- Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]),
- Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]),
- Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
- Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]),
+ Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
+ Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
+ Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
+ Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
+ Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
+ Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
+ Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
+ Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
+ Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
+ Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
+ Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+ Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
+ Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
+ Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
+ Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
+ Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
+ Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
+ Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
+ Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
Method(UINT, "GetCreationFlags", []),
- Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]),
+ Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(OpaquePointer(Void)), "ppResource")]),
Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
- Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]),
+ Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),
]
ID3D10Multithread.methods += [
diff --git a/specs/dxgi.py b/specs/dxgi.py
index e77c0b5..0c17eb8 100644
--- a/specs/dxgi.py
+++ b/specs/dxgi.py
@@ -108,76 +108,76 @@ IDXGIObject = Interface("IDXGIObject", IUnknown)
IDXGIObject.methods += [
Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "data_size"), (OpaquePointer(Const(Void)), "data")]),
Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "object")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]),
- Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "parent")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]),
+ Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "parent")]),
]
IDXGIDeviceSubObject = Interface("IDXGIDeviceSubObject", IDXGIObject)
IDXGIDeviceSubObject.methods += [
- Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "device")]),
+ Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "device")]),
]
IDXGISurface = Interface("IDXGISurface", IDXGIDeviceSubObject)
IDXGISurface.methods += [
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SURFACE_DESC), "desc")]),
- Method(HRESULT, "Map", [Out(OpaquePointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_SURFACE_DESC), "desc")]),
+ Method(HRESULT, "Map", [Out(Pointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]),
Method(HRESULT, "Unmap", []),
]
IDXGIOutput = Interface("IDXGIOutput", IDXGIObject)
IDXGIOutput.methods += [
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_OUTPUT_DESC), "desc")]),
- Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(OpaquePointer(UINT), "mode_count"), Out(OpaquePointer(DXGI_MODE_DESC), "desc")]),
- Method(HRESULT, "FindClosestMatchingMode", [(Const(OpaquePointer(DXGI_MODE_DESC)), "mode"), Out(OpaquePointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_OUTPUT_DESC), "desc")]),
+ Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(Pointer(UINT), "mode_count"), Out(Array(DXGI_MODE_DESC, "*mode_count"), "desc")]),
+ Method(HRESULT, "FindClosestMatchingMode", [(Const(Pointer(DXGI_MODE_DESC)), "mode"), Out(Pointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]),
Method(HRESULT, "WaitForVBlank", []),
Method(HRESULT, "TakeOwnership", [(OpaquePointer(IUnknown), "device"), (BOOL, "exclusive")]),
Method(Void, "ReleaseOwnership", []),
- Method(HRESULT, "GetGammaControlCapabilities", [Out(OpaquePointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]),
- Method(HRESULT, "SetGammaControl", [(Const(OpaquePointer(DXGI_GAMMA_CONTROL)), "gamma_control")]),
- Method(HRESULT, "GetGammaControl", [Out(OpaquePointer(DXGI_GAMMA_CONTROL), "gamma_control")]),
+ Method(HRESULT, "GetGammaControlCapabilities", [Out(Pointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]),
+ Method(HRESULT, "SetGammaControl", [(Const(Pointer(DXGI_GAMMA_CONTROL)), "gamma_control")]),
+ Method(HRESULT, "GetGammaControl", [Out(Pointer(DXGI_GAMMA_CONTROL), "gamma_control")]),
Method(HRESULT, "SetDisplaySurface", [(OpaquePointer(IDXGISurface), "surface")]),
Method(HRESULT, "GetDisplaySurfaceData", [(OpaquePointer(IDXGISurface), "surface")]),
- Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
+ Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]),
]
IDXGIAdapter = Interface("IDXGIAdapter", IDXGIObject)
IDXGIAdapter.methods += [
- Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_ADAPTER_DESC), "desc")]),
- Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(OpaquePointer(LARGE_INTEGER), "umd_version")]),
+ Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_ADAPTER_DESC), "desc")]),
+ Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(Pointer(LARGE_INTEGER), "umd_version")]),
]
IDXGISwapChain = Interface("IDXGISwapChain", IDXGIDeviceSubObject)
IDXGISwapChain.methods += [
Method(HRESULT, "Present", [(UINT, "sync_interval"), (UINT, "flags")]),
- Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "surface")]),
+ Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "surface")]),
Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (OpaquePointer(IDXGIOutput), "target")]),
- Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "target")]),
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc")]),
+ Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(Pointer(OpaquePointer(IDXGIOutput)), "target")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_SWAP_CHAIN_DESC), "desc")]),
Method(HRESULT, "ResizeBuffers", [(UINT, "buffer_count"), (UINT, "width"), (UINT, "height"), (DXGI_FORMAT, "format"), (UINT, "flags")]),
- Method(HRESULT, "ResizeTarget", [(OpaquePointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]),
- Method(HRESULT, "GetContainingOutput", [Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
- Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
- Method(HRESULT, "GetLastPresentCount", [Out(OpaquePointer(UINT), "last_present_count")]),
+ Method(HRESULT, "ResizeTarget", [(Pointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]),
+ Method(HRESULT, "GetContainingOutput", [Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]),
+ Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]),
+ Method(HRESULT, "GetLastPresentCount", [Out(Pointer(UINT), "last_present_count")]),
]
IDXGIFactory = Interface("IDXGIFactory", IDXGIObject)
IDXGIFactory.methods += [
- Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+ Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
Method(HRESULT, "MakeWindowAssociation", [(HWND, "window"), (UINT, "flags")]),
- Method(HRESULT, "GetWindowAssociation", [(OpaquePointer(HWND), "window")]),
- Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(OpaquePointer(OpaquePointer(IDXGISwapChain)), "swapchain")]),
- Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+ Method(HRESULT, "GetWindowAssociation", [Out(Pointer(HWND), "window")]),
+ Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (Pointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(Pointer(OpaquePointer(IDXGISwapChain)), "swapchain")]),
+ Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
]
-#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (OpaquePointer(OpaquePointer(Void)), "factory")]),
+#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (Pointer(OpaquePointer(Void)), "factory")]),
IDXGIDevice = Interface("IDXGIDevice", IDXGIObject)
IDXGIDevice.methods += [
- Method(HRESULT, "GetAdapter", [Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
- Method(HRESULT, "CreateSurface", [(Const(OpaquePointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(OpaquePointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(OpaquePointer(OpaquePointer(IDXGISurface)), "surface")]),
- Method(HRESULT, "QueryResourceResidency", [(OpaquePointer(Const(OpaquePointer(IUnknown))), "resources"), Out(OpaquePointer(DXGI_RESIDENCY), "residency"), (UINT, "resource_count")]),
+ Method(HRESULT, "GetAdapter", [Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+ Method(HRESULT, "CreateSurface", [(Const(Pointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(Pointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(Pointer(OpaquePointer(IDXGISurface)), "surface")]),
+ Method(HRESULT, "QueryResourceResidency", [(Array(Const(OpaquePointer(IUnknown)), "resource_count"), "resources"), Out(Array(DXGI_RESIDENCY, "resource_count"), "residency"), (UINT, "resource_count")]),
Method(HRESULT, "SetGPUThreadPriority", [(INT, "priority")]),
- Method(HRESULT, "GetGPUThreadPriority", [Out(OpaquePointer(INT), "priority")]),
+ Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "priority")]),
]
diff --git a/specs/dxgiformat.py b/specs/dxgiformat.py
index 1d00f64..9b1326e 100644
--- a/specs/dxgiformat.py
+++ b/specs/dxgiformat.py
@@ -1,3 +1,27 @@
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
from winapi import *
@@ -102,6 +126,5 @@ DXGI_FORMAT = Enum("DXGI_FORMAT", [
"DXGI_FORMAT_BC7_TYPELESS",
"DXGI_FORMAT_BC7_UNORM",
"DXGI_FORMAT_BC7_UNORM_SRGB",
- "DXGI_FORMAT_FORCE_UINT",
])