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+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# Copyright 2008-2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+"""GL API description.
+
+Most of these were automatically generated with the apigen/glspec.py script
+from Khronos OpenGL spec files, and then manually edited to cover the corner
+cases correctly.
+
+"""
+
+
+from stdapi import *
+from gltypes import *
+import glparams
+
+
+def GlFunction(*args, **kwargs):
+ kwargs.setdefault('call', 'APIENTRY')
+ return Function(*args, **kwargs)
+
+
+glapi = API('GL')
+
+
+glapi.add_functions([
+ # GL_VERSION_1_0
+ GlFunction(Void, "glCullFace", [(GLenum, "mode")]),
+ GlFunction(Void, "glFrontFace", [(GLenum, "mode")]),
+ GlFunction(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]),
+ GlFunction(Void, "glLineWidth", [(GLfloat, "width")]),
+ GlFunction(Void, "glPointSize", [(GLfloat, "size")]),
+ GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage2D_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]),
+ GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]),
+ GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+ GlFunction(Void, "glClearStencil", [(GLint, "s")]),
+ GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]),
+ GlFunction(Void, "glStencilMask", [(GLuint, "mask")]),
+ GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
+ GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]),
+ GlFunction(Void, "glDisable", [(GLenum, "cap")]),
+ GlFunction(Void, "glEnable", [(GLenum, "cap")]),
+ GlFunction(Void, "glFinish", []),
+ GlFunction(Void, "glFlush", []),
+ GlFunction(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]),
+ GlFunction(Void, "glLogicOp", [(GLenum, "opcode")]),
+ GlFunction(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
+ GlFunction(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]),
+ GlFunction(Void, "glDepthFunc", [(GLenum, "func")]),
+ GlFunction(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glReadBuffer", [(GLenum, "mode")]),
+ GlFunction(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
+ GlFunction(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Array(GLboolean, "__glGetBooleanv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetDoublev", [(GLenum, "pname"), Out(Array(GLdouble, "__glGetDoublev_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum_error, "glGetError", [], sideeffects=False),
+ GlFunction(Void, "glGetFloatv", [(GLenum, "pname"), Out(Array(GLfloat, "__glGetFloatv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Array(GLint, "__glGetIntegerv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(String("const GLubyte *"), "glGetString", [(GLenum, "name")], sideeffects=False),
+ GlFunction(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
+ GlFunction(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexLevelParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexLevelParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")], sideeffects=False),
+ GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]),
+ GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_VERSION_1_0_DEPRECATED
+ GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndList", []),
+ GlFunction(Void, "glCallList", [(GLlist, "list")]),
+ GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]),
+ GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]),
+ GlFunction(Handle("list", GLuint, "range"), "glGenLists", [(GLsizei, "range")]),
+ GlFunction(Void, "glListBase", [(GLuint, "base")]),
+ GlFunction(Void, "glBegin", [(GLenum_mode, "mode")]),
+ GlFunction(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__glBitmap_size(width, height)"), "bitmap")]),
+ GlFunction(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glColor3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glColor3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glColor3usv", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]),
+ GlFunction(Void, "glColor4bv", [(Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]),
+ GlFunction(Void, "glColor4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
+ GlFunction(Void, "glColor4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
+ GlFunction(Void, "glColor4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]),
+ GlFunction(Void, "glColor4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]),
+ GlFunction(Void, "glColor4ubv", [(Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
+ GlFunction(Void, "glColor4uiv", [(Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]),
+ GlFunction(Void, "glColor4usv", [(Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glEdgeFlag", [(GLboolean, "flag")]),
+ GlFunction(Void, "glEdgeFlagv", [(Pointer(Const(GLboolean)), "flag")]),
+ GlFunction(Void, "glEnd", []),
+ GlFunction(Void, "glIndexd", [(GLdouble, "c")]),
+ GlFunction(Void, "glIndexdv", [(Pointer(Const(GLdouble)), "c")]),
+ GlFunction(Void, "glIndexf", [(GLfloat, "c")]),
+ GlFunction(Void, "glIndexfv", [(Pointer(Const(GLfloat)), "c")]),
+ GlFunction(Void, "glIndexi", [(GLint, "c")]),
+ GlFunction(Void, "glIndexiv", [(Pointer(Const(GLint)), "c")]),
+ GlFunction(Void, "glIndexs", [(GLshort, "c")]),
+ GlFunction(Void, "glIndexsv", [(Pointer(Const(GLshort)), "c")]),
+ GlFunction(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
+ GlFunction(Void, "glNormal3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
+ GlFunction(Void, "glNormal3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
+ GlFunction(Void, "glNormal3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
+ GlFunction(Void, "glNormal3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
+ GlFunction(Void, "glNormal3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glRasterPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glRasterPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glRasterPos2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glRasterPos2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glRasterPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glRasterPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glRasterPos3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glRasterPos3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glRasterPos4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glRasterPos4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glRasterPos4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glRasterPos4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]),
+ GlFunction(Void, "glRectdv", [(Array(Const(GLdouble), "2"), "v1"), (Array(Const(GLdouble), "2"), "v2")]),
+ GlFunction(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]),
+ GlFunction(Void, "glRectfv", [(Array(Const(GLfloat), "2"), "v1"), (Array(Const(GLfloat), "2"), "v2")]),
+ GlFunction(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]),
+ GlFunction(Void, "glRectiv", [(Array(Const(GLint), "2"), "v1"), (Array(Const(GLint), "2"), "v2")]),
+ GlFunction(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]),
+ GlFunction(Void, "glRectsv", [(Array(Const(GLshort), "2"), "v1"), (Array(Const(GLshort), "2"), "v2")]),
+ GlFunction(Void, "glTexCoord1d", [(GLdouble, "s")]),
+ GlFunction(Void, "glTexCoord1dv", [(Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glTexCoord1f", [(GLfloat, "s")]),
+ GlFunction(Void, "glTexCoord1fv", [(Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glTexCoord1i", [(GLint, "s")]),
+ GlFunction(Void, "glTexCoord1iv", [(Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glTexCoord1s", [(GLshort, "s")]),
+ GlFunction(Void, "glTexCoord1sv", [(Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glTexCoord2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glTexCoord2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glTexCoord2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glTexCoord2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glTexCoord3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glTexCoord3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glTexCoord3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glTexCoord3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glTexCoord4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glTexCoord4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glTexCoord4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glTexCoord4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertex2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertex2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertex2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertex2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertex3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertex3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertex3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertex3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertex4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertex4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertex4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertex4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glClipPlane", [(GLenum, "plane"), (Array(Const(GLdouble), "4"), "equation")]),
+ GlFunction(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFogfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glFogfv_size(pname)"), "params")]),
+ GlFunction(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFogiv", [(GLenum, "pname"), (Array(Const(GLint), "__glFogiv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLfloat), "__glLightfv_size(pname)"), "params")]),
+ GlFunction(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLint), "__glLightiv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glLightModelfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glLightModelfv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glLightModeliv", [(GLenum, "pname"), (Array(Const(GLint), "__glLightModeliv_size(pname)"), "params")]),
+ GlFunction(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]),
+ GlFunction(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLfloat), "__glMaterialfv_size(pname)"), "params")]),
+ GlFunction(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLint), "__glMaterialiv_size(pname)"), "params")]),
+ GlFunction(Void, "glPolygonStipple", [(Array(Const(GLubyte), "__glPolygonStipple_size()"), "mask")]),
+ GlFunction(Void, "glShadeModel", [(GLenum, "mode")]),
+ GlFunction(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexEnvfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexEnviv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
+ GlFunction(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__glTexGendv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexGenfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__glTexGeniv_size(pname)"), "params")]),
+ GlFunction(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]),
+ GlFunction(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]),
+ GlFunction(Alias("GLint", GLenum), "glRenderMode", [(GLenum, "mode")]),
+ GlFunction(Void, "glInitNames", []),
+ GlFunction(Void, "glLoadName", [(GLuint, "name")]),
+ GlFunction(Void, "glPassThrough", [(GLfloat, "token")]),
+ GlFunction(Void, "glPopName", []),
+ GlFunction(Void, "glPushName", [(GLuint, "name")]),
+ GlFunction(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
+ GlFunction(Void, "glClearIndex", [(GLfloat, "c")]),
+ GlFunction(Void, "glIndexMask", [(GLuint, "mask")]),
+ GlFunction(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]),
+ GlFunction(Void, "glPopAttrib", []),
+ GlFunction(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]),
+ GlFunction(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLdouble), "__glMap1d_size(target, stride, order)"), "points")]),
+ GlFunction(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLfloat), "__glMap1f_size(target, stride, order)"), "points")]),
+ GlFunction(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLdouble), "__glMap2d_size(target, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLfloat), "__glMap2f_size(target, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]),
+ GlFunction(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]),
+ GlFunction(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]),
+ GlFunction(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glEvalCoord1d", [(GLdouble, "u")]),
+ GlFunction(Void, "glEvalCoord1dv", [(Pointer(Const(GLdouble)), "u")]),
+ GlFunction(Void, "glEvalCoord1f", [(GLfloat, "u")]),
+ GlFunction(Void, "glEvalCoord1fv", [(Pointer(Const(GLfloat)), "u")]),
+ GlFunction(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]),
+ GlFunction(Void, "glEvalCoord2dv", [(Array(Const(GLdouble), "2"), "u")]),
+ GlFunction(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]),
+ GlFunction(Void, "glEvalCoord2fv", [(Array(Const(GLfloat), "2"), "u")]),
+ GlFunction(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]),
+ GlFunction(Void, "glEvalPoint1", [(GLint, "i")]),
+ GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]),
+ GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]),
+ GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]),
+ GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]),
+ GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLfloat), "mapsize"), "values")]),
+ GlFunction(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLuint), "mapsize"), "values")]),
+ GlFunction(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLushort), "mapsize"), "values")]),
+ GlFunction(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]),
+ GlFunction(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glDrawPixels_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False),
+ GlFunction(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetLightfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLint, "__glGetLightiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMaterialfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLint, "__glGetMaterialiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")]),
+ GlFunction(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")]),
+ GlFunction(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")]),
+ GlFunction(Void, "glGetPolygonStipple", [Out(OpaquePointer(GLubyte), "mask")]),
+ GlFunction(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexEnvfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexEnviv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__glGetTexGendv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexGenfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexGeniv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsList", [(GLuint, "list")], sideeffects=False),
+ GlFunction(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glLoadIdentity", []),
+ GlFunction(Void, "glLoadMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMode", [(GLenum, "mode")]),
+ GlFunction(Void, "glMultMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glPopMatrix", []),
+ GlFunction(Void, "glPushMatrix", []),
+ GlFunction(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+
+ # GL_VERSION_1_1
+ GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+ GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+ GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
+ GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glBindTexture", [(GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glDeleteTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
+ GlFunction(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
+ GlFunction(GLboolean, "glIsTexture", [(GLtexture, "texture")], sideeffects=False),
+
+ # GL_VERSION_1_1_DEPRECATED
+ GlFunction(Void, "glArrayElement", [(GLint, "i")]),
+ GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDisableClientState", [(GLenum, "array")]),
+ GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glEnableClientState", [(GLenum, "array")]),
+ GlFunction(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")], sideeffects=False),
+ GlFunction(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
+ GlFunction(Void, "glIndexub", [(GLubyte, "c")]),
+ GlFunction(Void, "glIndexubv", [(Pointer(Const(GLubyte)), "c")]),
+ GlFunction(Void, "glPopClientAttrib", []),
+ GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]),
+
+ # GL_VERSION_1_2
+ GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+ GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
+ GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+ GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_VERSION_1_2_DEPRECATED
+ GlFunction(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorTable_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glColorTableParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glColorTableParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTable_size(target, format, type)"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetColorTableParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetColorTableParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
+ GlFunction(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "image")]),
+ GlFunction(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter2D_size(format, type, width, height)"), "image")]),
+ GlFunction(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
+ GlFunction(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glConvolutionParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
+ GlFunction(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glConvolutionParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilter_size(target, format, type)"), "image")]),
+ GlFunction(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetConvolutionParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetConvolutionParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "span")]),
+ GlFunction(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "row"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, height)"), "column")]),
+ GlFunction(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogram_size(target, format, type)"), "values")]),
+ GlFunction(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetHistogramParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetHistogramParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmax_size(target, format, type)"), "values")]),
+ GlFunction(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMinmaxParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetMinmaxParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glResetHistogram", [(GLenum, "target")]),
+ GlFunction(Void, "glResetMinmax", [(GLenum, "target")]),
+
+ # GL_VERSION_1_3
+ GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]),
+ GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glGetCompressedTexImage", [(GLenum, "target"), (GLint, "level"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTexImage_size(target, level)"), "img")]),
+
+ # GL_VERSION_1_3_DEPRECATED
+ GlFunction(Void, "glClientActiveTexture", [(GLenum, "texture")]),
+ GlFunction(Void, "glMultiTexCoord1d", [(GLenum, "target"), (GLdouble, "s")]),
+ GlFunction(Void, "glMultiTexCoord1dv", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1f", [(GLenum, "target"), (GLfloat, "s")]),
+ GlFunction(Void, "glMultiTexCoord1fv", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1i", [(GLenum, "target"), (GLint, "s")]),
+ GlFunction(Void, "glMultiTexCoord1iv", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1s", [(GLenum, "target"), (GLshort, "s")]),
+ GlFunction(Void, "glMultiTexCoord1sv", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glMultiTexCoord2dv", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glMultiTexCoord2fv", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2i", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glMultiTexCoord2iv", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glMultiTexCoord2sv", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glMultiTexCoord3dv", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glMultiTexCoord3fv", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glMultiTexCoord3iv", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glMultiTexCoord3sv", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glMultiTexCoord4dv", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glMultiTexCoord4fv", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glMultiTexCoord4iv", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glMultiTexCoord4sv", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glLoadTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+
+ # GL_VERSION_1_4
+ GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+ GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPointParameteriv", [(GLenum, "pname"), (Array(Const(GLint), "__glPointParameteriv_size(pname)"), "params")]),
+
+ # GL_VERSION_1_4_DEPRECATED
+ GlFunction(Void, "glFogCoordf", [(GLfloat, "coord")]),
+ GlFunction(Void, "glFogCoordfv", [(Pointer(Const(GLfloat)), "coord")]),
+ GlFunction(Void, "glFogCoordd", [(GLdouble, "coord")]),
+ GlFunction(Void, "glFogCoorddv", [(Pointer(Const(GLdouble)), "coord")]),
+ GlFunction(Void, "glFogCoordPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glSecondaryColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glSecondaryColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glSecondaryColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3usv", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3sv", [(Array(Const(GLshort), "3"), "v")]),
+
+ # GL_VERSION_1_5
+ GlFunction(Void, "glGenQueries", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteQueries", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsQuery", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]),
+ GlFunction(Void, "glEndQuery", [(GLenum, "target")]),
+ GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectuiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffer")]),
+ GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]),
+ GlFunction(GLboolean, "glIsBuffer", [(GLbuffer, "buffer")], sideeffects=False),
+ GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
+ GlFunction(GLmap, "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]),
+ GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_VERSION_2_0
+ GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glDrawBuffers", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+ GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
+ GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
+ GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]),
+ GlFunction(Void, "glAttachShader", [(GLprogram, "program"), (GLshader, "shader")]),
+ GlFunction(Void, "glBindAttribLocation", [(GLprogram, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glCompileShader", [(GLshader, "shader")]),
+ GlFunction(GLprogram, "glCreateProgram", []),
+ GlFunction(GLshader, "glCreateShader", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glDeleteShader", [(GLshader, "shader")]),
+ GlFunction(Void, "glDetachShader", [(GLprogram, "program"), (GLshader, "shader")]),
+ GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]),
+ GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]),
+ GlFunction(Void, "glGetActiveAttrib", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniform", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetAttachedShaders", [(GLprogram, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
+ GlFunction(GLint, "glGetAttribLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetProgramiv", [(GLprogram, "program"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramInfoLog", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderiv", [(GLshader, "shader"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetShaderInfoLog", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderSource", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
+ GlFunction(GLlocation, "glGetUniformLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetUniformfv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetUniformiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False),
+ GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False),
+ GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glUseProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glUniform3f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glUniform4f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glUniform1i", [(GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glUniform2i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glUniform3i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glUniform4i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glUniform1fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glUniform2fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glUniform2iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glValidateProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fv", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1s", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1sv", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fv", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2sv", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fv", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3sv", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nbv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Niv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nsv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nub", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4Nubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nuiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nusv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_VERSION_2_1
+ GlFunction(Void, "glUniformMatrix2x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+
+ # GL_VERSION_3_0
+ GlFunction(Void, "glColorMaski", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
+ GlFunction(Void, "glGetBooleani_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLboolean, "__glGetBooleani_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetIntegeri_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "__glGetIntegeri_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glEnablei", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glDisablei", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(GLboolean, "glIsEnabledi", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
+ GlFunction(Void, "glBeginTransformFeedback", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedback", []),
+ GlFunction(Void, "glBindBufferRange", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferBase", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]),
+ GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndConditionalRender", []),
+ GlFunction(Void, "glVertexAttribIPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribIiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribIuiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexAttribI1i", [(GLuint, "index"), (GLint, "x")]),
+ GlFunction(Void, "glVertexAttribI2i", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexAttribI3i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexAttribI4i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexAttribI1ui", [(GLuint, "index"), (GLuint, "x")]),
+ GlFunction(Void, "glVertexAttribI2ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
+ GlFunction(Void, "glVertexAttribI3ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
+ GlFunction(Void, "glVertexAttribI4ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glVertexAttribI1iv", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2iv", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3iv", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI1uiv", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2uiv", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3uiv", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glGetUniformuiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuiv_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindFragDataLocation", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetFragDataLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glUniform1ui", [(GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glUniform2ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glUniform3ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glUniform4ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glUniform1uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glUniform2uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameterIiv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__glTexParameterIuiv_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameterIiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__glGetTexParameterIuiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glClearBufferiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLint), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferuiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLuint), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferfv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLfloat), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferfi", [(GLenum, "buffer"), (GLint, "drawbuffer"), (GLfloat, "depth"), (GLint, "stencil")]),
+ GlFunction(String("const GLubyte *"), "glGetStringi", [(GLenum, "name"), (GLuint, "index")], sideeffects=False),
+
+ # GL_VERSION_3_1
+ GlFunction(Void, "glDrawArraysInstanced", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glTexBuffer", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glPrimitiveRestartIndex", [(GLuint, "index")]),
+
+ # GL_VERSION_3_2
+ GlFunction(Void, "glGetInteger64i_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint64, "__glGetInteger64i_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameteri64v", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetBufferParameteri64v_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFramebufferTexture", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+
+ # GL_VERSION_3_3
+ GlFunction(Void, "glVertexAttribDivisor", [(GLuint, "index"), (GLuint, "divisor")]),
+
+ # GL_VERSION_4_0
+ GlFunction(Void, "glMinSampleShading", [(GLclampf, "value")]),
+ GlFunction(Void, "glBlendEquationi", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparatei", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glBlendFunci", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparatei", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+
+ # GL_ARB_multitexture
+ GlFunction(Void, "glActiveTextureARB", [(GLenum, "texture")]),
+ GlFunction(Void, "glClientActiveTextureARB", [(GLenum, "texture")]),
+ GlFunction(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]),
+ GlFunction(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]),
+ GlFunction(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]),
+ GlFunction(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]),
+ GlFunction(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
+
+ # GL_ARB_transpose_matrix
+ GlFunction(Void, "glLoadTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
+
+ # GL_ARB_multisample
+ GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]),
+
+ # GL_ARB_texture_compression
+ GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False),
+
+ # GL_ARB_point_parameters
+ GlFunction(Void, "glPointParameterfARB", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvARB", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfvARB_size(pname)"), "params")]),
+
+ # GL_ARB_vertex_blend
+ GlFunction(Void, "glWeightbvARB", [(GLint, "size"), (Array(Const(GLbyte), "size"), "weights")]),
+ GlFunction(Void, "glWeightsvARB", [(GLint, "size"), (Array(Const(GLshort), "size"), "weights")]),
+ GlFunction(Void, "glWeightivARB", [(GLint, "size"), (Array(Const(GLint), "size"), "weights")]),
+ GlFunction(Void, "glWeightfvARB", [(GLint, "size"), (Array(Const(GLfloat), "size"), "weights")]),
+ GlFunction(Void, "glWeightdvARB", [(GLint, "size"), (Array(Const(GLdouble), "size"), "weights")]),
+ GlFunction(Void, "glWeightubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "weights")]),
+ GlFunction(Void, "glWeightusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "weights")]),
+ GlFunction(Void, "glWeightuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "weights")]),
+ GlFunction(Void, "glWeightPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexBlendARB", [(GLint, "count")]),
+
+ # GL_ARB_matrix_palette
+ GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]),
+ GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_ARB_window_pos
+ GlFunction(Void, "glWindowPos2dARB", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dvARB", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2fARB", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fvARB", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2iARB", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2ivARB", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2sARB", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2svARB", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3dARB", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dvARB", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3fARB", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fvARB", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3iARB", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3ivARB", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3sARB", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3svARB", [(Array(Const(GLshort), "3"), "v")]),
+
+ # GL_ARB_vertex_program
+ GlFunction(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
+ GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
+ GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]),
+ GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLprogramARB, "program")]),
+ GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
+ GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLvoid), "string")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgramARB", [(GLprogramARB, "program")], sideeffects=False),
+
+ # GL_ARB_vertex_buffer_object
+ GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffers")]),
+ GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffers")]),
+ GlFunction(GLboolean, "glIsBufferARB", [(GLbuffer, "buffer")], sideeffects=False),
+ GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
+ GlFunction(GLmap, "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]),
+ GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_ARB_occlusion_query
+ GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsQueryARB", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginQueryARB", [(GLenum, "target"), (GLquery, "id")]),
+ GlFunction(Void, "glEndQueryARB", [(GLenum, "target")]),
+ GlFunction(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectuivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_objects
+ GlFunction(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]),
+ GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False),
+ GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]),
+ GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]),
+ GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]),
+ GlFunction(GLhandleARB, "glCreateProgramObjectARB", []),
+ GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]),
+ GlFunction(Void, "glLinkProgramARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glUseProgramObjectARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glValidateProgramARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glUniform1fARB", [(GLlocationARB, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glUniform2fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glUniform3fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glUniform4fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glUniform1iARB", [(GLlocationARB, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glUniform2iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glUniform3iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glUniform4iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glUniform1fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glUniform2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glUniform2ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLhandleARB, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
+ GlFunction(GLlocationARB, "glGetUniformLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
+ GlFunction(Void, "glGetActiveUniformARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
+ GlFunction(Void, "glGetUniformfvARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetUniformivARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetShaderSourceARB", [(GLhandleARB, "obj"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "source")], sideeffects=False),
+
+ # GL_ARB_vertex_shader
+ GlFunction(Void, "glBindAttribLocationARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (Const(GLstringARB), "name")]),
+ GlFunction(Void, "glGetActiveAttribARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
+ GlFunction(GLint, "glGetAttribLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
+
+ # GL_ARB_draw_buffers
+ GlFunction(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+
+ # GL_ARB_color_buffer_float
+ GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]),
+
+ # GL_ARB_draw_instanced
+ GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+
+ # GL_ARB_framebuffer_object
+ GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
+ GlFunction(Void, "glBindRenderbuffer", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
+ GlFunction(Void, "glDeleteRenderbuffers", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
+ GlFunction(Void, "glGenRenderbuffers", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
+ GlFunction(Void, "glRenderbufferStorage", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetRenderbufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsFramebuffer", [(GLframebuffer, "framebuffer")], sideeffects=False),
+ GlFunction(Void, "glBindFramebuffer", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
+ GlFunction(Void, "glDeleteFramebuffers", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
+ GlFunction(Void, "glGenFramebuffers", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
+ GlFunction(GLenum, "glCheckFramebufferStatus", [(GLenum, "target")]),
+ GlFunction(Void, "glFramebufferTexture1D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture2D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture3D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glFramebufferRenderbuffer", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetFramebufferAttachmentParameteriv", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__glGetFramebufferAttachmentParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateMipmap", [(GLenum, "target")]),
+ GlFunction(Void, "glBlitFramebuffer", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
+ GlFunction(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glFramebufferTextureLayer", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+
+ # GL_ARB_geometry_shader4
+ GlFunction(Void, "glProgramParameteriARB", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+ GlFunction(Void, "glFramebufferTextureARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTextureLayerARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glFramebufferTextureFaceARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+
+ # GL_ARB_instanced_arrays
+ GlFunction(Void, "glVertexAttribDivisorARB", [(GLuint, "index"), (GLuint, "divisor")]),
+
+ # GL_ARB_map_buffer_range
+ GlFunction(GLmap, "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
+ GlFunction(Void, "glFlushMappedBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
+
+ # GL_ARB_texture_buffer_object
+ GlFunction(Void, "glTexBufferARB", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+
+ # GL_ARB_vertex_array_object
+ GlFunction(Void, "glBindVertexArray", [(GLarray, "array")]),
+ GlFunction(Void, "glDeleteVertexArrays", [(GLsizei, "n"), (Array(Const(GLarray), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArrays", [(GLsizei, "n"), Out(Array(GLarray, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArray", [(GLarray, "array")], sideeffects=False),
+
+ # GL_ARB_uniform_buffer_object
+ GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLstring), "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformsiv", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLuint), "uniformCount"), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformName", [(GLprogram, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False),
+ GlFunction(GLuint, "glGetUniformBlockIndex", [(GLprogram, "program"), (Const(GLstring), "uniformBlockName")]),
+ GlFunction(Void, "glGetActiveUniformBlockiv", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformBlockiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformBlockName", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformBlockName")], sideeffects=False),
+ GlFunction(Void, "glUniformBlockBinding", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLuint, "uniformBlockBinding")]),
+
+ # GL_ARB_copy_buffer
+ GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
+
+ # GL_ARB_draw_elements_base_vertex
+ GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]),
+ GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount"), (Array(Const(GLint), "primcount"), "basevertex")]),
+
+ # GL_ARB_provoking_vertex
+ GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]),
+
+ # GL_ARB_sync
+ GlFunction(GLsync, "glFenceSync", [(GLenum, "condition"), (GLbitfield, "flags")]),
+ GlFunction(GLboolean, "glIsSync", [(GLsync, "sync")], sideeffects=False),
+ GlFunction(Void, "glDeleteSync", [(GLsync, "sync")]),
+ GlFunction(GLenum, "glClientWaitSync", [(GLsync, "sync"), (GLbitfield_sync_flush, "flags"), (GLuint64, "timeout")]),
+ GlFunction(Void, "glWaitSync", [(GLsync, "sync"), (GLbitfield, "flags"), (GLuint64, "timeout")]),
+ GlFunction(Void, "glGetInteger64v", [(GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetInteger64v_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSynciv", [(GLsync, "sync"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "(length ? *length : bufSize)"), "values")], sideeffects=False),
+
+ # GL_ARB_texture_multisample
+ GlFunction(Void, "glTexImage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTexImage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glGetMultisamplefv", [(GLenum, "pname"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetMultisamplefv_size(pname)"), "val")], sideeffects=False),
+ GlFunction(Void, "glSampleMaski", [(GLuint, "index"), (GLbitfield, "mask")]),
+
+ # GL_ARB_draw_buffers_blend
+ GlFunction(Void, "glBlendEquationiARB", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparateiARB", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glBlendFunciARB", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+
+ # GL_ARB_sample_shading
+ GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]),
+
+ # GL_ARB_shading_language_include
+ GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLint, "stringlen"), (Const(String('GLchar *', "stringlen")), "string")]),
+ GlFunction(Void, "glDeleteNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")]),
+ GlFunction(Void, "glCompileShaderIncludeARB", [(GLshader, "shader"), (GLsizei, "count"), (Array(String("const GLchar *"), "count"), "path"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(GLboolean, "glIsNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")], sideeffects=False),
+ GlFunction(Void, "glGetNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLsizei, "bufSize"), Out(Pointer(GLint), "stringlen"), Out(Array(GLchar, "bufSize"), "string")], sideeffects=False),
+ GlFunction(Void, "glGetNamedStringivARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetNamedStringivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_blend_func_extended
+ GlFunction(Void, "glBindFragDataLocationIndexed", [(GLprogram, "program"), (GLuint, "colorNumber"), (GLuint, "index"), (Const(GLstring), "name")]),
+ GlFunction(GLint, "glGetFragDataIndex", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False),
+
+ # GL_ARB_sampler_objects
+ GlFunction(Void, "glGenSamplers", [(GLsizei, "count"), Out(Array(GLsampler, "count"), "samplers")]),
+ GlFunction(Void, "glDeleteSamplers", [(GLsizei, "count"), (Array(Const(GLsampler), "count"), "samplers")]),
+ GlFunction(GLboolean, "glIsSampler", [(GLsampler, "sampler")], sideeffects=False),
+ GlFunction(Void, "glBindSampler", [(GLuint, "unit"), (GLsampler, "sampler")]),
+ GlFunction(Void, "glSamplerParameteri", [(GLsampler, "sampler"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterf", [(GLsampler, "sampler"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glGetSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_timer_query
+ GlFunction(Void, "glQueryCounter", [(GLuint, "id"), (GLenum, "target")]),
+ GlFunction(Void, "glGetQueryObjecti64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectui64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint64, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_vertex_type_2_10_10_10_rev
+ GlFunction(Void, "glVertexP2ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexP3ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexP4ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glTexCoordP1ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP1uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP2ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP3ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP4ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP1ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP1uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP2ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP2uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP3ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP3uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP4ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP4uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glNormalP3ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glNormalP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glColorP4ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glColorP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glSecondaryColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glSecondaryColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glVertexAttribP1ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP1uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP2ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP2uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP3ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP3uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP4ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP4uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+
+ # GL_ARB_draw_indirect
+ GlFunction(Void, "glDrawArraysIndirect", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect")]),
+ GlFunction(Void, "glDrawElementsIndirect", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect")]),
+
+ # GL_ARB_gpu_shader_fp64
+ GlFunction(Void, "glUniform1d", [(GLlocation, "location"), (GLdouble, "x")]),
+ GlFunction(Void, "glUniform2d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glUniform3d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glUniform4d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glUniform1dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glUniform2dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glGetUniformdv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLdouble, "__glGetUniformdv_size(location)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_subroutine
+ GlFunction(GLlocation, "glGetSubroutineUniformLocation", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
+ GlFunction(GLuint, "glGetSubroutineIndex", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetActiveSubroutineUniformiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveSubroutineUniformiv_size(pname)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetActiveSubroutineUniformName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
+ GlFunction(Void, "glGetActiveSubroutineName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
+ GlFunction(Void, "glUniformSubroutinesuiv", [(GLenum, "shadertype"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "indices")]),
+ GlFunction(Void, "glGetUniformSubroutineuiv", [(GLenum, "shadertype"), (GLlocation, "location"), Out(Pointer(GLuint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStageiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLenum, "pname"), Out(Pointer(GLint), "values")], sideeffects=False),
+
+ # GL_ARB_tessellation_shader
+ GlFunction(Void, "glPatchParameteri", [(GLenum, "pname"), (GLint, "value")]),
+ GlFunction(Void, "glPatchParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "values")]),
+
+ # GL_ARB_transform_feedback2
+ GlFunction(Void, "glBindTransformFeedback", [(GLenum, "target"), (GLfeedback, "id")]),
+ GlFunction(Void, "glDeleteTransformFeedbacks", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
+ GlFunction(Void, "glGenTransformFeedbacks", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
+ GlFunction(GLboolean, "glIsTransformFeedback", [(GLfeedback, "id")], sideeffects=False),
+ GlFunction(Void, "glPauseTransformFeedback", []),
+ GlFunction(Void, "glResumeTransformFeedback", []),
+ GlFunction(Void, "glDrawTransformFeedback", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
+
+ # GL_ARB_transform_feedback3
+ GlFunction(Void, "glDrawTransformFeedbackStream", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream")]),
+ GlFunction(Void, "glBeginQueryIndexed", [(GLenum, "target"), (GLuint, "index"), (GLfeedback, "id")]),
+ GlFunction(Void, "glEndQueryIndexed", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glGetQueryIndexediv", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetQueryIndexediv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_ES2_compatibility
+ GlFunction(Void, "glReleaseShaderCompiler", []),
+ GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Array(Const(GLuint), "count"), "shaders"), (GLenum, "binaryformat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
+ GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, "2"), "range"), Out(Array(GLint, "2"), "precision")], sideeffects=False),
+ GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]),
+ GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]),
+
+ # GL_ARB_get_program_binary
+ GlFunction(Void, "glGetProgramBinary", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "__glGetProgramBinary_size(length)"), "binary")], sideeffects=False),
+ GlFunction(Void, "glProgramBinary", [(GLprogram, "program"), (GLenum, "binaryFormat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
+ GlFunction(Void, "glProgramParameteri", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+
+ # GL_ARB_separate_shader_objects
+ GlFunction(Void, "glUseProgramStages", [(GLpipeline, "pipeline"), (GLbitfield_shader, "stages"), (GLprogram, "program")]),
+ GlFunction(Void, "glActiveShaderProgram", [(GLpipeline, "pipeline"), (GLprogram, "program")]),
+ GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "strings")]),
+ GlFunction(Void, "glBindProgramPipeline", [(GLpipeline, "pipeline")]),
+ GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "pipelines")]),
+ GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLpipeline, "n"), "pipelines")]),
+ GlFunction(GLboolean, "glIsProgramPipeline", [(GLpipeline, "pipeline")], sideeffects=False),
+ GlFunction(Void, "glGetProgramPipelineiv", [(GLpipeline, "pipeline"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetProgramPipelineiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glProgramUniform1iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glProgramUniform1fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0")]),
+ GlFunction(Void, "glProgramUniform1dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glProgramUniform1uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glProgramUniform2iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glProgramUniform2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1")]),
+ GlFunction(Void, "glProgramUniform2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glProgramUniform2uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glProgramUniform3iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glProgramUniform3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2")]),
+ GlFunction(Void, "glProgramUniform3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glProgramUniform3uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glProgramUniform4iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glProgramUniform4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2"), (GLdouble, "v3")]),
+ GlFunction(Void, "glProgramUniform4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glProgramUniform4uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glValidateProgramPipeline", [(GLpipeline, "pipeline")]),
+ GlFunction(Void, "glGetProgramPipelineInfoLog", [(GLpipeline, "pipeline"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+
+ # GL_ARB_vertex_attrib_64bit
+ GlFunction(Void, "glVertexAttribL1d", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttribL2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttribL3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttribL4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttribL1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttribL2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribLPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribLdv", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_viewport_array
+ GlFunction(Void, "glViewportArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glViewportIndexedf", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "w"), (GLfloat, "h")]),
+ GlFunction(Void, "glViewportIndexedfv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "v")]),
+ GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLclampd), "count*2"), "v")]),
+ GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]),
+ GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "__gl_param_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "__gl_param_size(target)"), "data")], sideeffects=False),
+
+ # GL_ARB_debug_output
+ GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), (Const(String("GLchar *", "length")), "buf")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageCallbackARB", [(GLDEBUGPROCARB, "callback"), (Opaque("const GLvoid *"), "userParam")], sideeffects=False),
+ GlFunction(GLuint, "glGetDebugMessageLogARB", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "sources"), Out(Array(GLenum, "count"), "types"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLenum, "count"), "severities"), Out(Array(GLsizei, "count"), "lengths"), Out(GLstring, "messageLog")], sideeffects=False),
+
+ # GL_ARB_robustness
+ GlFunction(GLenum, "glGetGraphicsResetStatusARB", [], sideeffects=False),
+ GlFunction(Void, "glGetnMapdvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnMapfvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnMapivARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnPixelMapfvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPixelMapuivARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPixelMapusvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLushort, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPolygonStippleARB", [(GLsizei, "bufSize"), Out(Blob(GLubyte, "bufSize"), "pattern")]),
+ GlFunction(Void, "glGetnColorTableARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetnConvolutionFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "image")]),
+ GlFunction(Void, "glGetnSeparableFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "rowBufSize"), Out(Blob(GLvoid, "rowBufSize"), "row"), (GLsizei, "columnBufSize"), Out(Blob(GLvoid, "columnBufSize"), "column"), Out(OpaquePointer(GLvoid), "span")]),
+ GlFunction(Void, "glGetnHistogramARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnMinmaxARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnTexImageARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")]),
+ GlFunction(Void, "glReadnPixelsARB", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "data")]),
+ GlFunction(Void, "glGetnCompressedTexImageARB", [(GLenum, "target"), (GLint, "lod"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformfvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformuivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformdvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "params")], sideeffects=False),
+
+ # GL_ARB_base_instance
+ GlFunction(Void, "glDrawArraysInstancedBaseInstance", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseVertexBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex"), (GLuint, "baseinstance")]),
+
+ # GL_ARB_transform_feedback_instanced
+ GlFunction(Void, "glDrawTransformFeedbackInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawTransformFeedbackStreamInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream"), (GLsizei, "primcount")]),
+
+ # GL_ARB_internalformat_query
+ GlFunction(Void, "glGetInternalformativ", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_atomic_counters
+ GlFunction(Void, "glGetActiveAtomicCounterBufferiv", [(GLprogram, "program"), (GLuint, "bufferIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveAtomicCounterBufferiv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_image_load_store
+ GlFunction(Void, "glBindImageTexture", [(GLuint, "unit"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLenum, "format")]),
+ GlFunction(Void, "glMemoryBarrier", [(GLbitfield_barrier, "barriers")]),
+
+ # GL_ARB_texture_storage
+ GlFunction(Void, "glTexStorage1D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
+ GlFunction(Void, "glTexStorage2D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexStorage3D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+ GlFunction(Void, "glTextureStorage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
+ GlFunction(Void, "glTextureStorage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTextureStorage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+
+ # GL_EXT_blend_color
+ GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+
+ # GL_EXT_polygon_offset
+ GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]),
+
+ # GL_EXT_texture3D
+ GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
+
+ # GL_SGIS_texture_filter4
+ GlFunction(Void, "glGetTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), Out(OpaqueArray(GLfloat, "__glGetTexFilterFuncSGIS_size(target, filter)"), "weights")], sideeffects=False),
+ GlFunction(Void, "glTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), (GLsizei, "n"), (Array(Const(GLfloat), "n"), "weights")]),
+
+ # GL_EXT_subtexture
+ GlFunction(Void, "glTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
+
+ # GL_EXT_copy_texture
+ GlFunction(Void, "glCopyTexImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glCopyTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_EXT_histogram
+ GlFunction(Void, "glGetHistogramEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogramEXT_size(target, format, type)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetHistogramParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetHistogramParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmaxEXT_size(target, format, type)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMinmaxParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMinmaxParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glHistogramEXT", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glMinmaxEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glResetHistogramEXT", [(GLenum, "target")]),
+ GlFunction(Void, "glResetMinmaxEXT", [(GLenum, "target")]),
+
+ # GL_EXT_convolution
+ GlFunction(Void, "glConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter1DEXT_size(format, type, width)"), "image")]),
+ GlFunction(Void, "glConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter2DEXT_size(format, type, width, height)"), "image")]),
+ GlFunction(Void, "glConvolutionParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
+ GlFunction(Void, "glConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glConvolutionParameterfvEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glConvolutionParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
+ GlFunction(Void, "glConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glConvolutionParameterivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetConvolutionFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilterEXT_size(target, format, type)"), "image")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetConvolutionParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetConvolutionParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSeparableFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "span")], sideeffects=False),
+ GlFunction(Void, "glSeparableFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, width)"), "row"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, height)"), "column")]),
+
+ # GL_SGI_color_table
+ GlFunction(Void, "glColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableSGI_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glColorTableParameterfvSGI_size(pname)"), "params")]),
+ GlFunction(Void, "glColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glColorTableParameterivSGI_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glGetColorTableSGI", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableSGI_size(target, format, type)"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvSGI_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivSGI_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIX_pixel_texture
+ GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]),
+
+ # GL_SGIS_pixel_texture
+ GlFunction(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glPixelTexGenParameterivSGIS_size(pname)"), "params")]),
+ GlFunction(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPixelTexGenParameterfvSGIS_size(pname)"), "params")]),
+ GlFunction(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetPixelTexGenParameterivSGIS_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetPixelTexGenParameterfvSGIS_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIS_texture4D
+ GlFunction(Void, "glTexImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "woffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexSubImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
+
+ # GL_EXT_texture_object
+ GlFunction(GLboolean, "glAreTexturesResidentEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")]),
+ GlFunction(Void, "glBindTextureEXT", [(GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glDeleteTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
+ GlFunction(Void, "glGenTexturesEXT", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
+ GlFunction(GLboolean, "glIsTextureEXT", [(GLtexture, "texture")], sideeffects=False),
+ GlFunction(Void, "glPrioritizeTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
+
+ # GL_SGIS_detail_texture
+ GlFunction(Void, "glDetailTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetDetailTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetDetailTexFuncSGIS_size(target)"), "points")], sideeffects=False),
+
+ # GL_SGIS_sharpen_texture
+ GlFunction(Void, "glSharpenTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetSharpenTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetSharpenTexFuncSGIS_size(target)"), "points")], sideeffects=False),
+
+ # GL_SGIS_multisample
+ GlFunction(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]),
+
+ # GL_EXT_vertex_array
+ GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
+ GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]),
+ GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+ GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_blend_minmax
+ GlFunction(Void, "glBlendEquationEXT", [(GLenum, "mode")]),
+
+ # GL_SGIX_sprite
+ GlFunction(Void, "glSpriteParameterfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glSpriteParameterfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glSpriteParameterfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glSpriteParameteriSGIX", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glSpriteParameterivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glSpriteParameterivSGIX_size(pname)"), "params")]),
+
+ # GL_EXT_point_parameters
+ GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
+
+ # GL_SGIS_point_parameters
+ GlFunction(Void, "glPointParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPointParameterfvSGIS_size(pname)"), "params")]),
+
+ # GL_SGIX_instruments
+ GlFunction(GLint, "glGetInstrumentsSGIX", [], sideeffects=False),
+ GlFunction(Void, "glInstrumentsBufferSGIX", [(GLsizei, "size"), Out(OpaquePointer(GLint), "buffer")]),
+ GlFunction(GLint, "glPollInstrumentsSGIX", [Out(Pointer(GLint), "marker_p")]),
+ GlFunction(Void, "glReadInstrumentsSGIX", [(GLint, "marker")]),
+ GlFunction(Void, "glStartInstrumentsSGIX", []),
+ GlFunction(Void, "glStopInstrumentsSGIX", [(GLint, "marker")]),
+
+ # GL_SGIX_framezoom
+ GlFunction(Void, "glFrameZoomSGIX", [(GLint, "factor")]),
+
+ # GL_SGIX_tag_sample_buffer
+ GlFunction(Void, "glTagSampleBufferSGIX", []),
+
+ # GL_SGIX_polynomial_ffd
+ GlFunction(Void, "glDeformationMap3dSGIX", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLdouble, "w1"), (GLdouble, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLdouble), "__glDeformationMap3dSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
+ GlFunction(Void, "glDeformationMap3fSGIX", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLfloat, "w1"), (GLfloat, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLfloat), "__glDeformationMap3fSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
+ GlFunction(Void, "glDeformSGIX", [(GLbitfield, "mask")]),
+ GlFunction(Void, "glLoadIdentityDeformationMapSGIX", [(GLbitfield, "mask")]),
+
+ # GL_SGIX_reference_plane
+ GlFunction(Void, "glReferencePlaneSGIX", [(Array(Const(GLdouble), "4"), "equation")]),
+
+ # GL_SGIX_flush_raster
+ GlFunction(Void, "glFlushRasterSGIX", []),
+
+ # GL_SGIS_fog_function
+ GlFunction(Void, "glFogFuncSGIS", [(GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetFogFuncSGIS", [Out(OpaqueArray(GLfloat, "__glGetFogFuncSGIS_size()"), "points")], sideeffects=False),
+
+ # GL_HP_image_transform
+ GlFunction(Void, "glImageTransformParameteriHP", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glImageTransformParameterfHP", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glImageTransformParameterivHP_size(pname)"), "params")]),
+ GlFunction(Void, "glImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glImageTransformParameterfvHP_size(pname)"), "params")]),
+ GlFunction(Void, "glGetImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetImageTransformParameterivHP_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetImageTransformParameterfvHP_size(pname)"), "params")], sideeffects=False),
+
+ # GL_EXT_color_subtable
+ GlFunction(Void, "glColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
+ GlFunction(Void, "glCopyColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+
+ # GL_PGI_misc_hints
+ GlFunction(Void, "glHintPGI", [(GLenum, "target"), (GLint, "mode")]),
+
+ # GL_EXT_paletted_texture
+ GlFunction(Void, "glColorTableEXT", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableEXT_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glGetColorTableEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableEXT_size(target, format, type)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIX_list_priority
+ GlFunction(Void, "glGetListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetListParameterfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetListParameterivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glListParameterfSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glListParameterfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glListParameteriSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glListParameterivSGIX_size(pname)"), "params")]),
+
+ # GL_EXT_index_material
+ GlFunction(Void, "glIndexMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
+
+ # GL_EXT_index_func
+ GlFunction(Void, "glIndexFuncEXT", [(GLenum, "func"), (GLclampf, "ref")]),
+
+ # GL_EXT_compiled_vertex_array
+ GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glUnlockArraysEXT", []),
+
+ # GL_EXT_cull_vertex
+ GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), Out(Array(GLdouble, "4"), "params")]),
+ GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), Out(Array(GLfloat, "4"), "params")]),
+
+ # GL_SGIX_fragment_lighting
+ GlFunction(Void, "glFragmentColorMaterialSGIX", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glFragmentLightfSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightiSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightModelfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentLightModelfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightModelfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightModeliSGIX", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentLightModelivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightModelivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentMaterialfSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentMaterialfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentMaterialiSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentMaterialivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glGetFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentLightfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentLightivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentMaterialfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentMaterialivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glLightEnviSGIX", [(GLenum, "pname"), (GLint, "param")]),
+
+ # GL_EXT_draw_range_elements
+ GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+
+ # GL_EXT_light_texture
+ GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glTextureLightEXT", [(GLenum, "pname")]),
+ GlFunction(Void, "glTextureMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
+
+ # GL_SGIX_async
+ GlFunction(Void, "glAsyncMarkerSGIX", [(GLuint, "marker")]),
+ GlFunction(GLint, "glFinishAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
+ GlFunction(GLint, "glPollAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
+ GlFunction(GLuint, "glGenAsyncMarkersSGIX", [(GLsizei, "range")]),
+ GlFunction(Void, "glDeleteAsyncMarkersSGIX", [(GLuint, "marker"), (GLsizei, "range")]),
+ GlFunction(GLboolean, "glIsAsyncMarkerSGIX", [(GLuint, "marker")], sideeffects=False),
+
+ # GL_INTEL_parallel_arrays
+ GlFunction(Void, "glVertexPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glNormalPointervINTEL", [(GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glColorPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glTexCoordPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+
+ # GL_EXT_pixel_transform
+ GlFunction(Void, "glPixelTransformParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
+ GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
+
+ # GL_EXT_secondary_color
+ GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glSecondaryColor3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glSecondaryColor3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ubvEXT", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_texture_perturb_normal
+ GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]),
+
+ # GL_EXT_multi_draw_arrays
+ GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
+
+ # GL_EXT_fog_coord
+ GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]),
+ GlFunction(Void, "glFogCoordfvEXT", [(Pointer(Const(GLfloat)), "coord")]),
+ GlFunction(Void, "glFogCoorddEXT", [(GLdouble, "coord")]),
+ GlFunction(Void, "glFogCoorddvEXT", [(Pointer(Const(GLdouble)), "coord")]),
+ GlFunction(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_coordinate_frame
+ GlFunction(Void, "glTangent3bEXT", [(GLbyte, "tx"), (GLbyte, "ty"), (GLbyte, "tz")]),
+ GlFunction(Void, "glTangent3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glTangent3dEXT", [(GLdouble, "tx"), (GLdouble, "ty"), (GLdouble, "tz")]),
+ GlFunction(Void, "glTangent3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glTangent3fEXT", [(GLfloat, "tx"), (GLfloat, "ty"), (GLfloat, "tz")]),
+ GlFunction(Void, "glTangent3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTangent3iEXT", [(GLint, "tx"), (GLint, "ty"), (GLint, "tz")]),
+ GlFunction(Void, "glTangent3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glTangent3sEXT", [(GLshort, "tx"), (GLshort, "ty"), (GLshort, "tz")]),
+ GlFunction(Void, "glTangent3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glBinormal3bEXT", [(GLbyte, "bx"), (GLbyte, "by"), (GLbyte, "bz")]),
+ GlFunction(Void, "glBinormal3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glBinormal3dEXT", [(GLdouble, "bx"), (GLdouble, "by"), (GLdouble, "bz")]),
+ GlFunction(Void, "glBinormal3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glBinormal3fEXT", [(GLfloat, "bx"), (GLfloat, "by"), (GLfloat, "bz")]),
+ GlFunction(Void, "glBinormal3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glBinormal3iEXT", [(GLint, "bx"), (GLint, "by"), (GLint, "bz")]),
+ GlFunction(Void, "glBinormal3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glBinormal3sEXT", [(GLshort, "bx"), (GLshort, "by"), (GLshort, "bz")]),
+ GlFunction(Void, "glBinormal3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glTangentPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glBinormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_SUNX_constant_data
+ GlFunction(Void, "glFinishTextureSUNX", []),
+
+ # GL_SUN_global_alpha
+ GlFunction(Void, "glGlobalAlphaFactorbSUN", [(GLbyte, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorsSUN", [(GLshort, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactoriSUN", [(GLint, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorfSUN", [(GLfloat, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactordSUN", [(GLdouble, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorubSUN", [(GLubyte, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorusSUN", [(GLushort, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactoruiSUN", [(GLuint, "factor")]),
+
+ # GL_SUN_triangle_list
+ GlFunction(Void, "glReplacementCodeuiSUN", [(GLuint, "code")]),
+ GlFunction(Void, "glReplacementCodeusSUN", [(GLushort, "code")]),
+ GlFunction(Void, "glReplacementCodeubSUN", [(GLubyte, "code")]),
+ GlFunction(Void, "glReplacementCodeuivSUN", [(OpaqueArray(Const(GLuint), "__glReplacementCodeuivSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodeusvSUN", [(OpaqueArray(Const(GLushort), "__glReplacementCodeusvSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodeubvSUN", [(OpaqueArray(Const(GLubyte), "__glReplacementCodeubvSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodePointerSUN", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer")]),
+
+ # GL_SUN_vertex
+ GlFunction(Void, "glColor4ubVertex2fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glColor4ubVertex2fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glColor4ubVertex3fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor4ubVertex3fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glNormal3fVertex3fSUN", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor4fNormal3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glTexCoord4fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor4ubVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor4ubVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiVertex3fSUN", [(GLuint, "rc"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fSUN", [(GLuint, "rc"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+
+ # GL_EXT_blend_func_separate
+ GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+
+ # GL_INGR_blend_func_separate
+ GlFunction(Void, "glBlendFuncSeparateINGR", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+
+ # GL_EXT_vertex_weighting
+ GlFunction(Void, "glVertexWeightfEXT", [(GLfloat, "weight")]),
+ GlFunction(Void, "glVertexWeightfvEXT", [(Pointer(Const(GLfloat)), "weight")]),
+ GlFunction(Void, "glVertexWeightPointerEXT", [(GLsizei, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_NV_vertex_array_range
+ GlFunction(Void, "glFlushVertexArrayRangeNV", []),
+ GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_NV_register_combiners
+ GlFunction(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]),
+ GlFunction(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+ GlFunction(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
+ GlFunction(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]),
+ GlFunction(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
+ GlFunction(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+
+ # GL_MESA_resize_buffers
+ GlFunction(Void, "glResizeBuffersMESA", []),
+
+ # GL_MESA_window_pos
+ GlFunction(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dvMESA", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fvMESA", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2ivMESA", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2svMESA", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dvMESA", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fvMESA", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3ivMESA", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3svMESA", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glWindowPos4dvMESA", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glWindowPos4fvMESA", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glWindowPos4ivMESA", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glWindowPos4svMESA", [(Array(Const(GLshort), "4"), "v")]),
+
+ # GL_IBM_multimode_draw_arrays
+ GlFunction(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]),
+ GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(Opaque("const GLvoid *")), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
+
+ # GL_IBM_vertex_array_lists
+ GlFunction(Void, "glColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glSecondaryColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glEdgeFlagPointerListIBM", [(GLint, "stride"), (OpaquePointer(Opaque("const GLboolean *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glFogCoordPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glIndexPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glNormalPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glTexCoordPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glVertexPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+
+ # GL_3DFX_tbuffer
+ GlFunction(Void, "glTbufferMask3DFX", [(GLuint, "mask")]),
+
+ # GL_EXT_multisample
+ GlFunction(Void, "glSampleMaskEXT", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glSamplePatternEXT", [(GLenum, "pattern")]),
+
+ # GL_SGIS_texture_color_mask
+ GlFunction(Void, "glTextureColorMaskSGIS", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
+
+ # GL_SGIX_igloo_interface
+ GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "__glIglooInterfaceSGIX_size(pname)"), "params")]),
+
+ # GL_NV_fence
+ GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
+ GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
+ GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]),
+ GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFenceivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]),
+ GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]),
+
+ # GL_NV_evaluators
+ GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "__glMapControlPointsNV_size(target, uorder, vorder)"), "points")]),
+ GlFunction(Void, "glMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glMapParameterivNV_size(target, pname)"), "params")]),
+ GlFunction(Void, "glMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glMapParameterfvNV_size(target, pname)"), "params")]),
+ GlFunction(Void, "glGetMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLboolean, "packed"), Out(OpaqueBlob(GLvoid, "__glGetMapControlPointsNV_size(target)"), "points")], sideeffects=False),
+ GlFunction(Void, "glGetMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapParameterivNV_size(target, pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapParameterfvNV_size(target, pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapAttribParameterivNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapAttribParameterivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapAttribParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapAttribParameterfvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glEvalMapsNV", [(GLenum, "target"), (GLenum, "mode")]),
+
+ # GL_NV_register_combiners2
+ GlFunction(Void, "glCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glCombinerStageParameterfvNV_size(pname)"), "params")]),
+ GlFunction(Void, "glGetCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetCombinerStageParameterfvNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_vertex_program
+ GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "ids"), Out(Array(GLboolean, "n"), "residences")]),
+ GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogramARB, "program")]),
+ GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
+ GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramivNV", [(GLprogramARB, "id"), (GLenum, "pname"), (Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStringNV", [(GLprogramARB, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
+ GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgramNV", [(GLprogramARB, "program")], sideeffects=False),
+ GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
+ GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
+ GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
+ GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLubyte), "count*4"), "v")]),
+
+ # GL_ATI_envmap_bumpmap
+ GlFunction(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "param")]),
+ GlFunction(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "param")]),
+ GlFunction(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), Out(OpaquePointer(GLint), "param")], sideeffects=False),
+ GlFunction(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "param")], sideeffects=False),
+
+ # GL_ATI_fragment_shader
+ GlFunction(Handle("fragmentShaderATI", GLuint, "range"), "glGenFragmentShadersATI", [(GLuint, "range")]),
+ GlFunction(Void, "glBindFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
+ GlFunction(Void, "glDeleteFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
+ GlFunction(Void, "glBeginFragmentShaderATI", []),
+ GlFunction(Void, "glEndFragmentShaderATI", []),
+ GlFunction(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]),
+ GlFunction(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]),
+ GlFunction(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
+ GlFunction(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
+ GlFunction(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
+ GlFunction(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (Array(Const(GLfloat), "4"), "value")]),
+
+ # GL_ATI_pn_triangles
+ GlFunction(Void, "glPNTrianglesiATI", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPNTrianglesfATI", [(GLenum, "pname"), (GLfloat, "param")]),
+
+ # GL_ATI_vertex_array_object
+ GlFunction(GLuint, "glNewObjectBufferATI", [(GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "usage")]),
+ GlFunction(GLboolean, "glIsObjectBufferATI", [(GLuint, "buffer")], sideeffects=False),
+ GlFunction(Void, "glUpdateObjectBufferATI", [(GLuint, "buffer"), (GLuint, "offset"), (GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "preserve")]),
+ GlFunction(Void, "glGetObjectBufferfvATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetObjectBufferivATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glFreeObjectBufferATI", [(GLuint, "buffer")]),
+ GlFunction(Void, "glArrayObjectATI", [(GLenum, "array"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetArrayObjectfvATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetArrayObjectivATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glVariantArrayObjectATI", [(GLuint, "id"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetVariantArrayObjectfvATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVariantArrayObjectivATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+
+ # GL_EXT_vertex_shader
+ GlFunction(Void, "glBeginVertexShaderEXT", []),
+ GlFunction(Void, "glEndVertexShaderEXT", []),
+ GlFunction(Void, "glBindVertexShaderEXT", [(GLuint, "id")]),
+ GlFunction(GLuint, "glGenVertexShadersEXT", [(GLuint, "range")]),
+ GlFunction(Void, "glDeleteVertexShaderEXT", [(GLuint, "id")]),
+ GlFunction(Void, "glShaderOp1EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1")]),
+ GlFunction(Void, "glShaderOp2EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2")]),
+ GlFunction(Void, "glShaderOp3EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2"), (GLuint, "arg3")]),
+ GlFunction(Void, "glSwizzleEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
+ GlFunction(Void, "glWriteMaskEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
+ GlFunction(Void, "glInsertComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
+ GlFunction(Void, "glExtractComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
+ GlFunction(GLuint, "glGenSymbolsEXT", [(GLenum, "datatype"), (GLenum, "storagetype"), (GLenum, "range"), (GLuint, "components")]),
+ GlFunction(Void, "glSetInvariantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetInvariantEXT_size(id, type)"), "addr")]),
+ GlFunction(Void, "glSetLocalConstantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetLocalConstantEXT_size(id, type)"), "addr")]),
+ GlFunction(Void, "glVariantbvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLbyte), "__glVariantbvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantsvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLshort), "__glVariantsvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLint), "__glVariantivEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantfvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLfloat), "__glVariantfvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantdvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLdouble), "__glVariantdvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantubvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLubyte), "__glVariantubvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantusvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLushort), "__glVariantusvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantuivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLuint), "__glVariantuivEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantPointerEXT", [(GLuint, "id"), (GLenum, "type"), (GLuint, "stride"), (OpaqueBlob(Const(GLvoid), "__glVariantPointerEXT_size(id, type, stride)"), "addr")]),
+ GlFunction(Void, "glEnableVariantClientStateEXT", [(GLuint, "id")]),
+ GlFunction(Void, "glDisableVariantClientStateEXT", [(GLuint, "id")]),
+ GlFunction(GLuint, "glBindLightParameterEXT", [(GLenum, "light"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindMaterialParameterEXT", [(GLenum, "face"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindTexGenParameterEXT", [(GLenum, "unit"), (GLenum, "coord"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindTextureUnitParameterEXT", [(GLenum, "unit"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindParameterEXT", [(GLenum, "value")]),
+ GlFunction(GLboolean, "glIsVariantEnabledEXT", [(GLuint, "id"), (GLenum, "cap")], sideeffects=False),
+ GlFunction(Void, "glGetVariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetVariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetVariantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetVariantFloatvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantPointervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetVariantPointervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetInvariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetInvariantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetInvariantFloatvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetLocalConstantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetLocalConstantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetLocalConstantFloatvEXT_size(id)"), "data")], sideeffects=False),
+
+ # GL_ATI_vertex_streams
+ GlFunction(Void, "glVertexStream1sATI", [(GLenum, "stream"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexStream1svATI", [(GLenum, "stream"), (Pointer(Const(GLshort)), "coords")]),
+ GlFunction(Void, "glVertexStream1iATI", [(GLenum, "stream"), (GLint, "x")]),
+ GlFunction(Void, "glVertexStream1ivATI", [(GLenum, "stream"), (Pointer(Const(GLint)), "coords")]),
+ GlFunction(Void, "glVertexStream1fATI", [(GLenum, "stream"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexStream1fvATI", [(GLenum, "stream"), (Pointer(Const(GLfloat)), "coords")]),
+ GlFunction(Void, "glVertexStream1dATI", [(GLenum, "stream"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexStream1dvATI", [(GLenum, "stream"), (Pointer(Const(GLdouble)), "coords")]),
+ GlFunction(Void, "glVertexStream2sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexStream2svATI", [(GLenum, "stream"), (Array(Const(GLshort), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexStream2ivATI", [(GLenum, "stream"), (Array(Const(GLint), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexStream2fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexStream2dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream3sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream4sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexStream4svATI", [(GLenum, "stream"), (Array(Const(GLshort), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexStream4ivATI", [(GLenum, "stream"), (Array(Const(GLint), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexStream4fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexStream4dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "4"), "coords")]),
+ GlFunction(Void, "glNormalStream3bATI", [(GLenum, "stream"), (GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
+ GlFunction(Void, "glNormalStream3bvATI", [(GLenum, "stream"), (Array(Const(GLbyte), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3sATI", [(GLenum, "stream"), (GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
+ GlFunction(Void, "glNormalStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3iATI", [(GLenum, "stream"), (GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
+ GlFunction(Void, "glNormalStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3fATI", [(GLenum, "stream"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
+ GlFunction(Void, "glNormalStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3dATI", [(GLenum, "stream"), (GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
+ GlFunction(Void, "glNormalStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
+ GlFunction(Void, "glClientActiveVertexStreamATI", [(GLenum, "stream")]),
+ GlFunction(Void, "glVertexBlendEnviATI", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glVertexBlendEnvfATI", [(GLenum, "pname"), (GLfloat, "param")]),
+
+ # GL_ATI_element_array
+ GlFunction(Void, "glElementPointerATI", [(GLenum, "type"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDrawElementArrayATI", [(GLenum_mode, "mode"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawRangeElementArrayATI", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count")]),
+
+ # GL_SUN_mesh_array
+ GlFunction(Void, "glDrawMeshArraysSUN", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "width")]),
+
+ # GL_NV_occlusion_query
+ GlFunction(Void, "glGenOcclusionQueriesNV", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteOcclusionQueriesNV", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsOcclusionQueryNV", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginOcclusionQueryNV", [(GLquery, "id")]),
+ GlFunction(Void, "glEndOcclusionQueryNV", []),
+ GlFunction(Void, "glGetOcclusionQueryivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetOcclusionQueryivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetOcclusionQueryuivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetOcclusionQueryuivNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_point_sprite
+ GlFunction(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPointParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+
+ # GL_EXT_stencil_two_side
+ GlFunction(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]),
+
+ # GL_APPLE_element_array
+ GlFunction(Void, "glElementPointerAPPLE", [(GLenum, "type"), (Blob(Const(GLvoid), "type"), "pointer")]),
+ GlFunction(Void, "glDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glMultiDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+
+ # GL_APPLE_fence
+ GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
+ GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
+ GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]),
+ GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
+
+ # GL_APPLE_vertex_array_object
+ GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
+ GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
+
+ # GL_APPLE_vertex_array_range
+ GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glFlushVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glVertexArrayParameteriAPPLE", [(GLenum, "pname"), (GLint, "param")]),
+
+ # GL_APPLE_flush_render
+ GlFunction(Void, "glFlushRenderAPPLE", []),
+ GlFunction(Void, "glFinishRenderAPPLE", []),
+ GlFunction(Void, "glSwapAPPLE", []),
+
+ # GL_ATI_draw_buffers
+ GlFunction(Void, "glDrawBuffersATI", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+
+ # GL_NV_fragment_program
+ GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+
+ # GL_NV_half_float
+ GlFunction(Void, "glVertex2hNV", [(GLhalfNV, "x"), (GLhalfNV, "y")]),
+ GlFunction(Void, "glVertex2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glVertex3hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
+ GlFunction(Void, "glVertex3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertex4hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
+ GlFunction(Void, "glVertex4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glNormal3hNV", [(GLhalfNV, "nx"), (GLhalfNV, "ny"), (GLhalfNV, "nz")]),
+ GlFunction(Void, "glNormal3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
+ GlFunction(Void, "glColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glColor4hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue"), (GLhalfNV, "alpha")]),
+ GlFunction(Void, "glColor4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glTexCoord1hNV", [(GLhalfNV, "s")]),
+ GlFunction(Void, "glTexCoord1hvNV", [(Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glTexCoord2hNV", [(GLhalfNV, "s"), (GLhalfNV, "t")]),
+ GlFunction(Void, "glTexCoord2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glTexCoord3hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
+ GlFunction(Void, "glTexCoord3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
+ GlFunction(Void, "glTexCoord4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord1hNV", [(GLenum, "target"), (GLhalfNV, "s")]),
+ GlFunction(Void, "glMultiTexCoord1hvNV", [(GLenum, "target"), (Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t")]),
+ GlFunction(Void, "glMultiTexCoord2hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
+ GlFunction(Void, "glMultiTexCoord3hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
+ GlFunction(Void, "glMultiTexCoord4hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glFogCoordhNV", [(GLhalfNV, "fog")]),
+ GlFunction(Void, "glFogCoordhvNV", [(Pointer(Const(GLhalfNV)), "fog")]),
+ GlFunction(Void, "glSecondaryColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
+ GlFunction(Void, "glSecondaryColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertexWeighthNV", [(GLhalfNV, "weight")]),
+ GlFunction(Void, "glVertexWeighthvNV", [(Pointer(Const(GLhalfNV)), "weight")]),
+ GlFunction(Void, "glVertexAttrib1hNV", [(GLuint, "index"), (GLhalfNV, "x")]),
+ GlFunction(Void, "glVertexAttrib1hvNV", [(GLuint, "index"), (Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glVertexAttrib2hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y")]),
+ GlFunction(Void, "glVertexAttrib2hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
+ GlFunction(Void, "glVertexAttrib3hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
+ GlFunction(Void, "glVertexAttrib4hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribs1hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs2hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs3hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs4hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+
+ # GL_NV_pixel_data_range
+ GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glFlushPixelDataRangeNV", [(GLenum, "target")]),
+
+ # GL_NV_primitive_restart
+ GlFunction(Void, "glPrimitiveRestartNV", []),
+ GlFunction(Void, "glPrimitiveRestartIndexNV", [(GLuint, "index")]),
+
+ # GL_ATI_map_object_buffer
+ GlFunction(GLmap, "glMapObjectBufferATI", [(GLbuffer, "buffer")]),
+ GlFunction(Void, "glUnmapObjectBufferATI", [(GLbuffer, "buffer")]),
+
+ # GL_ATI_separate_stencil
+ GlFunction(Void, "glStencilOpSeparateATI", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
+ GlFunction(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]),
+
+ # GL_ATI_vertex_attrib_array_object
+ GlFunction(Void, "glVertexAttribArrayObjectATI", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetVertexAttribArrayObjectfvATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "pname"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribArrayObjectivATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
+
+ # GL_EXT_depth_bounds_test
+ GlFunction(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]),
+
+ # GL_EXT_blend_equation_separate
+ GlFunction(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+
+ # GL_EXT_framebuffer_object
+ GlFunction(GLboolean, "glIsRenderbufferEXT", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
+ GlFunction(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
+ GlFunction(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
+ GlFunction(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
+ GlFunction(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsFramebufferEXT", [(GLframebuffer, "framebuffer")], sideeffects=False),
+ GlFunction(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
+ GlFunction(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
+ GlFunction(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
+ GlFunction(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]),
+ GlFunction(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]),
+
+ # GL_GREMEDY_string_marker
+ GlFunction(Void, "glStringMarkerGREMEDY", [(GLsizei, "len"), (Const(String("GLvoid *", "len ? len : strlen((const char *)string)")), "string")], sideeffects=False),
+
+ # GL_EXT_stencil_clear_tag
+ GlFunction(Void, "glStencilClearTagEXT", [(GLsizei, "stencilTagBits"), (GLuint, "stencilClearTag")]),
+
+ # GL_EXT_framebuffer_blit
+ GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
+
+ # GL_EXT_framebuffer_multisample
+ GlFunction(Void, "glRenderbufferStorageMultisampleEXT", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_EXT_timer_query
+ GlFunction(Void, "glGetQueryObjecti64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectui64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False),
+
+ # GL_EXT_gpu_program_parameters
+ GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+
+ # GL_APPLE_flush_buffer_range
+ GlFunction(Void, "glBufferParameteriAPPLE", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFlushMappedBufferRangeAPPLE", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+
+ # GL_NV_gpu_program4
+ GlFunction(Void, "glProgramLocalParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glProgramLocalParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glProgramLocalParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glProgramEnvParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glProgramEnvParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glGetProgramLocalParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+
+ # GL_NV_geometry_program4
+ GlFunction(Void, "glProgramVertexLimitNV", [(GLenum, "target"), (GLint, "limit")]),
+ GlFunction(Void, "glFramebufferTextureEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glFramebufferTextureFaceEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+
+ # GL_EXT_geometry_shader4
+ GlFunction(Void, "glProgramParameteriEXT", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+
+ # GL_NV_vertex_program4
+ GlFunction(Void, "glVertexAttribI1iEXT", [(GLuint, "index"), (GLint, "x")]),
+ GlFunction(Void, "glVertexAttribI2iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexAttribI3iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexAttribI4iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexAttribI1uiEXT", [(GLuint, "index"), (GLuint, "x")]),
+ GlFunction(Void, "glVertexAttribI2uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
+ GlFunction(Void, "glVertexAttribI3uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
+ GlFunction(Void, "glVertexAttribI4uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glVertexAttribI1ivEXT", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2ivEXT", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3ivEXT", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ivEXT", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI1uivEXT", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4bvEXT", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4svEXT", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ubvEXT", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4usvEXT", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribIPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribIivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribIuivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLuint), "params")], sideeffects=False),
+
+ # GL_EXT_gpu_shader4
+ GlFunction(Void, "glGetUniformuivEXT", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuivEXT_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindFragDataLocationEXT", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetFragDataLocationEXT", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glUniform1uiEXT", [(GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glUniform2uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glUniform3uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glUniform4uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glUniform1uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glUniform2uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+
+ # GL_EXT_draw_instanced
+ GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum_mode, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+
+ # GL_EXT_texture_buffer_object
+ GlFunction(Void, "glTexBufferEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+
+ # GL_NV_depth_buffer_float
+ GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]),
+ GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]),
+
+ # GL_NV_framebuffer_multisample_coverage
+ GlFunction(Void, "glRenderbufferStorageMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_NV_parameter_buffer_object
+ GlFunction(Void, "glProgramBufferParametersfvNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "params")]),
+ GlFunction(Void, "glProgramBufferParametersIivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count"), "params")]),
+ GlFunction(Void, "glProgramBufferParametersIuivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
+
+ # GL_EXT_draw_buffers2
+ GlFunction(Void, "glColorMaskIndexedEXT", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
+ GlFunction(Void, "glGetBooleanIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLboolean, "__glGetBooleanIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLint, "__glGetIntegerIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glEnableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(GLboolean, "glIsEnabledIndexedEXT", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
+
+ # GL_NV_transform_feedback
+ GlFunction(Void, "glBeginTransformFeedbackNV", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedbackNV", []),
+ GlFunction(Void, "glTransformFeedbackAttribsNV", [(GLuint, "count"), (OpaqueArray(Const(GLint), "__glTransformFeedbackAttribsNV_size(count)"), "attribs"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glBindBufferRangeNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferOffsetNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
+ GlFunction(Void, "glBindBufferBaseNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryingsNV", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLint), "count"), "locations"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glActiveVaryingNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetVaryingLocationNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetActiveVaryingNV", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetTransformFeedbackVaryingNV", [(GLprogram, "program"), (GLuint, "index"), Out(Pointer(GLlocation), "location")], sideeffects=False),
+ GlFunction(Void, "glTransformFeedbackStreamAttribsNV", [(GLsizei, "count"), (Array(Const(GLint), "count"), "attribs"), (GLsizei, "nbuffers"), (Array(Const(GLint), "nbuffers"), "bufstreams"), (GLenum, "bufferMode")]),
+
+ # GL_EXT_bindable_uniform
+ GlFunction(Void, "glUniformBufferEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLbuffer, "buffer")]),
+ GlFunction(GLint, "glGetUniformBufferSizeEXT", [(GLprogram, "program"), (GLlocation, "location")]),
+ GlFunction(GLintptr, "glGetUniformOffsetEXT", [(GLprogram, "program"), (GLlocation, "location")]),
+
+ # GL_EXT_texture_integer
+ GlFunction(Void, "glTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glTexParameterIivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLuint), "__glTexParameterIuivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetTexParameterIivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetTexParameterIuivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glClearColorIiEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
+ GlFunction(Void, "glClearColorIuiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
+
+ # GL_GREMEDY_frame_terminator
+ GlFunction(Void, "glFrameTerminatorGREMEDY", []),
+
+ # GL_NV_conditional_render
+ GlFunction(Void, "glBeginConditionalRenderNV", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndConditionalRenderNV", []),
+
+ # GL_NV_present_video
+ GlFunction(Void, "glPresentFrameKeyedNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLuint, "key0"), (GLenum, "target1"), (GLuint, "fill1"), (GLuint, "key1")]),
+ GlFunction(Void, "glPresentFrameDualFillNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLenum, "target1"), (GLuint, "fill1"), (GLenum, "target2"), (GLuint, "fill2"), (GLenum, "target3"), (GLuint, "fill3")]),
+ GlFunction(Void, "glGetVideoivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideouivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetVideouivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoi64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint64EXT, "__glGetVideoi64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoui64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetVideoui64vNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_EXT_transform_feedback
+ GlFunction(Void, "glBeginTransformFeedbackEXT", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedbackEXT", []),
+ GlFunction(Void, "glBindBufferRangeEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferOffsetEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
+ GlFunction(Void, "glBindBufferBaseEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryingsEXT", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glGetTransformFeedbackVaryingEXT", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+
+ # GL_EXT_direct_state_access
+ GlFunction(Void, "glClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
+ GlFunction(Void, "glPushClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
+ GlFunction(Void, "glMatrixLoadfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoaddEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultdEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoadIdentityEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixRotatefEXT", [(GLenum, "mode"), (GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixRotatedEXT", [(GLenum, "mode"), (GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixScalefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixScaledEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixTranslatefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixTranslatedEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixFrustumEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glMatrixOrthoEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glMatrixPopEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixPushEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixLoadTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoadTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glTextureParameterfEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureParameteriEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glCopyTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetTextureImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureLevelParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureLevelParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glMultiTexParameterfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexParameteriEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glCopyMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMultiTexImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexLevelParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexLevelParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glBindMultiTextureEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glEnableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
+ GlFunction(Void, "glMultiTexCoordPointerEXT", [(GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glMultiTexEnvfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexEnviEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGendEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
+ GlFunction(Void, "glMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGenfEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGeniEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFloatIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetFloatIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetDoubleIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLdouble, "__glGetDoubleIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetPointerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetPointerIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glCompressedTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glGetCompressedTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTextureImageEXT_size(target, lod)"), "img")], sideeffects=False),
+ GlFunction(Void, "glCompressedMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glGetCompressedMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedMultiTexImageEXT_size(target, lod)"), "img")], sideeffects=False),
+ GlFunction(Void, "glNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (Const(String("GLvoid *", "len")), "string")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4dEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4dvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4fEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGetNamedProgramLocalParameterdvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramLocalParameterfvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetNamedProgramStringEXT_size(program,pname)"), "string")], sideeffects=False),
+ GlFunction(Void, "glNamedProgramLocalParameters4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4iEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParametersI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4uiEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParametersI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glGetNamedProgramLocalParameterIivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramLocalParameterIuivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glProgramUniform2fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glProgramUniform3fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glProgramUniform4fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glProgramUniform1iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glProgramUniform2iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glProgramUniform3iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glProgramUniform4iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glProgramUniform1fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform1ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+ GlFunction(Void, "glProgramUniform1uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glProgramUniform2uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glProgramUniform3uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glProgramUniform4uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glProgramUniform1uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(GLmap, "glMapNamedBufferEXT", [(GLbuffer, "buffer"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapNamedBufferEXT", [(GLbuffer, "buffer")]),
+ GlFunction(GLmap, "glMapNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
+ GlFunction(Void, "glFlushMappedNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
+ GlFunction(Void, "glNamedCopyBufferSubDataEXT", [(GLbuffer, "readBuffer"), (GLbuffer, "writeBuffer"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glGetNamedBufferParameterivEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferPointervEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(OpaqueBlob(GLvoid, "__glGetNamedBufferSubDataEXT_size(size)"), "data")], sideeffects=False),
+ GlFunction(Void, "glTextureBufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glMultiTexBufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glNamedRenderbufferStorageEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetNamedRenderbufferParameterivEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum, "glCheckNamedFramebufferStatusEXT", [(GLframebuffer, "framebuffer"), (GLenum, "target")]),
+ GlFunction(Void, "glNamedFramebufferTexture1DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTexture2DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTexture3DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glNamedFramebufferRenderbufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetNamedFramebufferAttachmentParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateTextureMipmapEXT", [(GLtexture, "texture"), (GLenum, "target")]),
+ GlFunction(Void, "glGenerateMultiTexMipmapEXT", [(GLenum, "texunit"), (GLenum, "target")]),
+ GlFunction(Void, "glFramebufferDrawBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
+ GlFunction(Void, "glFramebufferDrawBuffersEXT", [(GLframebuffer, "framebuffer"), (GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+ GlFunction(Void, "glFramebufferReadBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
+ GlFunction(Void, "glGetFramebufferParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glNamedRenderbufferStorageMultisampleEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glNamedRenderbufferStorageMultisampleCoverageEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glNamedFramebufferTextureEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTextureLayerEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glNamedFramebufferTextureFaceEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+ GlFunction(Void, "glTextureRenderbufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glMultiTexRenderbufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glProgramUniform1dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x")]),
+ GlFunction(Void, "glProgramUniform2dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glProgramUniform3dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glProgramUniform4dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramUniform1dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glVertexArrayVertexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayEdgeFlagOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayIndexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayNormalOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayMultiTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayFogCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArraySecondaryColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glEnableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
+ GlFunction(Void, "glDisableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
+ GlFunction(Void, "glEnableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
+ GlFunction(Void, "glGetVertexArrayIntegervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
+ GlFunction(Void, "glGetVertexArrayPointervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
+ GlFunction(Void, "glGetVertexArrayIntegeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
+ GlFunction(Void, "glGetVertexArrayPointeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
+
+ # GL_NV_explicit_multisample
+ GlFunction(Void, "glGetMultisamplefvNV", [(GLenum, "pname"), (GLuint, "index"), Out(Array(GLfloat, "2"), "val")], sideeffects=False),
+ GlFunction(Void, "glSampleMaskIndexedNV", [(GLuint, "index"), (GLbitfield, "mask")]),
+ GlFunction(Void, "glTexRenderbufferNV", [(GLenum, "target"), (GLuint, "renderbuffer")]),
+
+ # GL_NV_transform_feedback2
+ GlFunction(Void, "glBindTransformFeedbackNV", [(GLenum, "target"), (GLfeedback, "id")]),
+ GlFunction(Void, "glDeleteTransformFeedbacksNV", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
+ GlFunction(Void, "glGenTransformFeedbacksNV", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
+ GlFunction(GLboolean, "glIsTransformFeedbackNV", [(GLfeedback, "id")], sideeffects=False),
+ GlFunction(Void, "glPauseTransformFeedbackNV", []),
+ GlFunction(Void, "glResumeTransformFeedbackNV", []),
+ GlFunction(Void, "glDrawTransformFeedbackNV", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
+
+ # GL_AMD_performance_monitor
+ GlFunction(Void, "glGetPerfMonitorGroupsAMD", [Out(Pointer(GLint), "numGroups"), (GLsizei, "groupsSize"), Out(Array(GLuint, "groupsSize"), "groups")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCountersAMD", [(GLuint, "group"), Out(Pointer(GLint), "numCounters"), Out(Pointer(GLint), "maxActiveCounters"), (GLsizei, "counterSize"), Out(Array(GLuint, "counterSize"), "counters")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorGroupStringAMD", [(GLuint, "group"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "groupString")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCounterStringAMD", [(GLuint, "group"), (GLuint, "counter"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "counterString")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCounterInfoAMD", [(GLuint, "group"), (GLuint, "counter"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetPerfMonitorCounterInfoAMD_size(pname)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGenPerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
+ GlFunction(Void, "glDeletePerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
+ GlFunction(Void, "glSelectPerfMonitorCountersAMD", [(GLuint, "monitor"), (GLboolean, "enable"), (GLuint, "group"), (GLint, "numCounters"), Out(Array(GLuint, "numCounters"), "counterList")]),
+ GlFunction(Void, "glBeginPerfMonitorAMD", [(GLuint, "monitor")]),
+ GlFunction(Void, "glEndPerfMonitorAMD", [(GLuint, "monitor")]),
+ GlFunction(Void, "glGetPerfMonitorCounterDataAMD", [(GLuint, "monitor"), (GLenum, "pname"), (GLsizei, "dataSize"), Out(Array(GLuint, "dataSize"), "data"), Out(Pointer(GLint), "bytesWritten")], sideeffects=False),
+
+ # GL_AMD_vertex_shader_tesselator
+ GlFunction(Void, "glTessellationFactorAMD", [(GLfloat, "factor")]),
+ GlFunction(Void, "glTessellationModeAMD", [(GLenum, "mode")]),
+
+ # GL_EXT_provoking_vertex
+ GlFunction(Void, "glProvokingVertexEXT", [(GLenum, "mode")]),
+
+ # GL_AMD_draw_buffers_blend
+ GlFunction(Void, "glBlendFuncIndexedAMD", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+ GlFunction(Void, "glBlendEquationIndexedAMD", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+
+ # GL_APPLE_texture_range
+ GlFunction(Void, "glTextureRangeAPPLE", [(GLenum, "target"), (GLsizei, "length"), (Blob(Const(GLvoid), "length"), "pointer")]),
+ GlFunction(Void, "glGetTexParameterPointervAPPLE", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_APPLE_vertex_program_evaluators
+ GlFunction(Void, "glEnableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
+ GlFunction(Void, "glDisableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
+ GlFunction(GLboolean, "glIsVertexAttribEnabledAPPLE", [(GLuint, "index"), (GLenum, "pname")], sideeffects=False),
+ GlFunction(Void, "glMapVertexAttrib1dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib1dAPPLE_size(size, stride, order)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib1fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib1fAPPLE_size(size, stride, order)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib2dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib2dAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib2fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib2fAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
+
+ # GL_APPLE_object_purgeable
+ GlFunction(GLenum, "glObjectPurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
+ GlFunction(GLenum, "glObjectUnpurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
+ GlFunction(Void, "glGetObjectParameterivAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetObjectParameterivAPPLE_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_video_capture
+ GlFunction(Void, "glBeginVideoCaptureNV", [(GLuint, "video_capture_slot")]),
+ GlFunction(Void, "glBindVideoCaptureStreamBufferNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLintptrARB, "offset")]),
+ GlFunction(Void, "glBindVideoCaptureStreamTextureNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLenum, "target"), (GLuint, "texture")]),
+ GlFunction(Void, "glEndVideoCaptureNV", [(GLuint, "video_capture_slot")]),
+ GlFunction(Void, "glGetVideoCaptureivNV", [(GLuint, "video_capture_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureStreamivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetVideoCaptureStreamfvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVideoCaptureStreamdvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum, "glVideoCaptureNV", [(GLuint, "video_capture_slot"), Out(Pointer(GLuint), "sequence_num"), Out(Pointer(GLuint64EXT), "capture_time")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glVideoCaptureStreamParameterivNV_size(pname)"), "params")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glVideoCaptureStreamParameterfvNV_size(pname)"), "params")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLdouble), "__glVideoCaptureStreamParameterdvNV_size(pname)"), "params")]),
+
+ # GL_NV_copy_image
+ GlFunction(Void, "glCopyImageSubDataNV", [(GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+
+ # GL_EXT_separate_shader_objects
+ GlFunction(Void, "glUseShaderProgramEXT", [(GLenum, "type"), (GLprogram, "program")]),
+ GlFunction(Void, "glActiveProgramEXT", [(GLprogram, "program")]),
+ GlFunction(GLprogram, "glCreateShaderProgramEXT", [(GLenum, "type"), (Const(GLstring), "string")]),
+
+ # GL_NV_shader_buffer_load
+ GlFunction(Void, "glMakeBufferResidentNV", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(Void, "glMakeBufferNonResidentNV", [(GLenum, "target")]),
+ GlFunction(GLboolean, "glIsBufferResidentNV", [(GLenum, "target")], sideeffects=False),
+ GlFunction(Void, "glMakeNamedBufferResidentNV", [(GLuint, "buffer"), (GLenum, "access")]),
+ GlFunction(Void, "glMakeNamedBufferNonResidentNV", [(GLuint, "buffer")]),
+ GlFunction(GLboolean, "glIsNamedBufferResidentNV", [(GLuint, "buffer")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameterui64vNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferParameterui64vNV", [(GLuint, "buffer"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetNamedBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerui64vNV", [(GLenum, "value"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64vNV_size(value)"), "result")], sideeffects=False),
+ GlFunction(Void, "glUniformui64NV", [(GLint, "location"), (GLuint64EXT, "value")]),
+ GlFunction(Void, "glUniformui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glGetUniformui64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLuint64EXT, "__glGetUniformui64vNV_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniformui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "value")]),
+ GlFunction(Void, "glProgramUniformui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+
+ # GL_NV_vertex_buffer_unified_memory
+ GlFunction(Void, "glBufferAddressRangeNV", [(GLenum, "pname"), (GLuint, "index"), (GLuint64EXT, "address"), (GLsizeiptr, "length")]),
+ GlFunction(Void, "glVertexFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glNormalFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glIndexFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glTexCoordFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glEdgeFlagFormatNV", [(GLsizei, "stride")]),
+ GlFunction(Void, "glSecondaryColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glFogCoordFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribIFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glGetIntegerui64i_vNV", [(GLenum, "value"), (GLuint, "index"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64i_vNV_size(value)"), "result")], sideeffects=False),
+
+ # GL_NV_texture_barrier
+ GlFunction(Void, "glTextureBarrierNV", []),
+
+ # GL_EXT_shader_image_load_store
+ GlFunction(Void, "glBindImageTextureEXT", [(GLuint, "index"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLint, "format")]),
+ GlFunction(Void, "glMemoryBarrierEXT", [(GLbitfield_barrier, "barriers")]),
+
+ # GL_EXT_vertex_attrib_64bit
+ GlFunction(Void, "glVertexAttribL1dEXT", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttribL2dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttribL3dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttribL4dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttribL1dvEXT", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttribL2dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribLPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Blob(Const(GLvoid), "size"), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribLdvEXT", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexArrayVertexAttribLOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+
+ # GL_NV_gpu_program5
+ GlFunction(Void, "glProgramSubroutineParametersuivNV", [(GLenum, "target"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
+ GlFunction(Void, "glGetProgramSubroutineParameteruivNV", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLuint, "__glGetProgramSubroutineParameteruivNV_size(target)"), "param")], sideeffects=False),
+
+ # GL_NV_gpu_shader5
+ GlFunction(Void, "glUniform1i64NV", [(GLint, "location"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glUniform2i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glUniform3i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glUniform4i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glUniform1i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
+ GlFunction(Void, "glUniform2i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1ui64NV", [(GLint, "location"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glUniform2ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glUniform3ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glUniform4ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glUniform1ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glUniform2ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glGetUniformi64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLint64EXT, "__glGetUniformi64vNV_size(location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glProgramUniform2i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glProgramUniform3i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glProgramUniform4i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glProgramUniform1i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform1ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glProgramUniform2ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glProgramUniform3ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glProgramUniform4ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glProgramUniform1ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
+
+ # GL_NV_vertex_attrib_integer_64bit
+ GlFunction(Void, "glVertexAttribL1i64NV", [(GLuint, "index"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glVertexAttribL2i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glVertexAttribL3i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glVertexAttribL4i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glVertexAttribL1i64vNV", [(GLuint, "index"), (Pointer(Const(GLint64EXT)), "v")]),
+ GlFunction(Void, "glVertexAttribL2i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribL1ui64NV", [(GLuint, "index"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glVertexAttribL2ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glVertexAttribL3ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glVertexAttribL4ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glVertexAttribL1ui64vNV", [(GLuint, "index"), (Pointer(Const(GLuint64EXT)), "v")]),
+ GlFunction(Void, "glVertexAttribL2ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "4"), "v")]),
+ GlFunction(Void, "glGetVertexAttribLi64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribLui64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexAttribLFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+
+ # GL_AMD_name_gen_delete
+ GlFunction(Void, "glGenNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), Out(Array(GLuint, "num"), "names")]),
+ GlFunction(Void, "glDeleteNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), (Array(Const(GLuint), "num"), "names")]),
+ GlFunction(GLboolean, "glIsNameAMD", [(GLenum, "identifier"), (GLuint, "name")], sideeffects=False),
+
+ # GL_AMD_debug_output
+ GlFunction(Void, "glDebugMessageEnableAMD", [(GLenum, "category"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageInsertAMD", [(GLenum, "category"), (GLenum, "severity"), (GLuint, "id"), (GLsizei, "length"), (Array(Const(GLchar), "length"), "buf")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageCallbackAMD", [(GLDEBUGPROCAMD, "callback"), (Opaque("GLvoid *"), "userParam")], sideeffects=False),
+ GlFunction(GLuint, "glGetDebugMessageLogAMD", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "categories"), Out(Array(GLuint, "count"), "severities"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLsizei, "count"), "lengths"), Out(Array(GLchar, "bufsize"), "message")], sideeffects=False),
+
+ # GL_NV_texture_multisample
+ GlFunction(Void, "glTexImage2DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTexImage3DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage2DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage3DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage2DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage3DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+
+ # GL_AMD_sample_positions
+ GlFunction(Void, "glSetMultisamplefvAMD", [(GLenum, "pname"), (GLuint, "index"), (Array(Const(GLfloat), "2"), "val")]),
+
+ # GL_EXT_x11_sync_object
+ GlFunction(GLsync, "glImportSyncEXT", [(GLenum, "external_sync_type"), (GLintptr, "external_sync"), (GLbitfield, "flags")]),
+
+ # GL_AMD_multi_draw_indirect
+ GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
+ GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
+
+ # GL_KTX_buffer_region
+ # XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix
+ GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteBufferRegion", [(GLregion, "region")]),
+ GlFunction(Void, "glReadBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glDrawBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
+ GlFunction(GLuint, "glBufferRegionEnabled", [], sideeffects=False),
+ # XXX: but GLEW uses EXT suffix
+ GlFunction(GLregion, "glNewBufferRegionEXT", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteBufferRegionEXT", [(GLregion, "region")]),
+ GlFunction(Void, "glReadBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glDrawBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
+ GlFunction(GLuint, "glBufferRegionEnabledEXT", [], sideeffects=False),
+
+ # GL_WIN_swap_hint
+ GlFunction(Void, "glAddSwapHintRectWIN", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+])
+
+
+# memcpy's prototype. We don't really want to trace all memcpy calls -- just
+# emit a few fake memcpy calls --, which is why the prototype is not together
+# with the rest.
+memcpy = Function(Void, "memcpy", [(GLmap, "dest"), (Blob(Const(Void), "n"), "src"), (SizeT, "n")])