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Diffstat (limited to 'd3d10.py')
-rw-r--r-- | d3d10.py | 903 |
1 files changed, 903 insertions, 0 deletions
diff --git a/d3d10.py b/d3d10.py new file mode 100644 index 0000000..8af7ee5 --- /dev/null +++ b/d3d10.py @@ -0,0 +1,903 @@ +########################################################################## +# +# Copyright 2011 Jose Fonseca +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + +from dxgi import * + +D3D10_BLEND = Enum("D3D10_BLEND", [ + "D3D10_BLEND_ZERO", + "D3D10_BLEND_ONE", + "D3D10_BLEND_SRC_COLOR", + "D3D10_BLEND_INV_SRC_COLOR", + "D3D10_BLEND_SRC_ALPHA", + "D3D10_BLEND_INV_SRC_ALPHA", + "D3D10_BLEND_DEST_ALPHA", + "D3D10_BLEND_INV_DEST_ALPHA", + "D3D10_BLEND_DEST_COLOR", + "D3D10_BLEND_INV_DEST_COLOR", + "D3D10_BLEND_SRC_ALPHA_SAT", + "D3D10_BLEND_BLEND_FACTOR", + "D3D10_BLEND_INV_BLEND_FACTOR", + "D3D10_BLEND_SRC1_COLOR", + "D3D10_BLEND_INV_SRC1_COLOR", + "D3D10_BLEND_SRC1_ALPHA", + "D3D10_BLEND_INV_SRC1_ALPHA", +]) + +D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [ + "D3D10_BLEND_OP_ADD", + "D3D10_BLEND_OP_SUBTRACT", + "D3D10_BLEND_OP_REV_SUBTRACT", + "D3D10_BLEND_OP_MIN", + "D3D10_BLEND_OP_MAX", +]) + +D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [ + (BOOL, "AlphaToCoverageEnable"), + (Array(BOOL, "8"), "BlendEnable"), + (D3D10_BLEND, "SrcBlend"), + (D3D10_BLEND, "DestBlend"), + (D3D10_BLEND_OP, "BlendOp"), + (D3D10_BLEND, "SrcBlendAlpha"), + (D3D10_BLEND, "DestBlendAlpha"), + (D3D10_BLEND_OP, "BlendOpAlpha"), + (Array(UINT8, "8"), "RenderTargetWriteMask"), +]) + +D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [ + "D3D10_DEPTH_WRITE_MASK_ZERO", + "D3D10_DEPTH_WRITE_MASK_ALL", +]) + +D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [ + "D3D10_COMPARISON_NEVER", + "D3D10_COMPARISON_LESS", + "D3D10_COMPARISON_EQUAL", + "D3D10_COMPARISON_LESS_EQUAL", + "D3D10_COMPARISON_GREATER", + "D3D10_COMPARISON_NOT_EQUAL", + "D3D10_COMPARISON_GREATER_EQUAL", + "D3D10_COMPARISON_ALWAYS", +]) + +D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [ + "D3D10_STENCIL_OP_KEEP", + "D3D10_STENCIL_OP_ZERO", + "D3D10_STENCIL_OP_REPLACE", + "D3D10_STENCIL_OP_INCR_SAT", + "D3D10_STENCIL_OP_DECR_SAT", + "D3D10_STENCIL_OP_INVERT", + "D3D10_STENCIL_OP_INCR", + "D3D10_STENCIL_OP_DECR", +]) + +D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [ + (D3D10_STENCIL_OP, "StencilFailOp"), + (D3D10_STENCIL_OP, "StencilDepthFailOp"), + (D3D10_STENCIL_OP, "StencilPassOp"), + (D3D10_COMPARISON_FUNC, "StencilFunc"), +]) + +D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [ + (BOOL, "DepthEnable"), + (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"), + (D3D10_COMPARISON_FUNC, "DepthFunc"), + (BOOL, "StencilEnable"), + (UINT8, "StencilReadMask"), + (UINT8, "StencilWriteMask"), + (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"), + (D3D10_DEPTH_STENCILOP_DESC, "BackFace"), +]) + +D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [ + "D3D10_FILL_WIREFRAME", + "D3D10_FILL_SOLID", +]) + +D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [ + "D3D10_CULL_NONE", + "D3D10_CULL_FRONT", + "D3D10_CULL_BACK", +]) + +D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [ + (D3D10_FILL_MODE, "FillMode"), + (D3D10_CULL_MODE, "CullMode"), + (BOOL, "FrontCounterClockwise"), + (INT, "DepthBias"), + (FLOAT, "DepthBiasClamp"), + (FLOAT, "SlopeScaledDepthBias"), + (BOOL, "DepthClipEnable"), + (BOOL, "ScissorEnable"), + (BOOL, "MultisampleEnable"), + (BOOL, "AntialiasedLineEnable"), +]) + +D3D10_FILTER = Enum("D3D10_FILTER", [ + "D3D10_FILTER_MIN_MAG_MIP_POINT", + "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR", + "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT", + "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR", + "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT", + "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR", + "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT", + "D3D10_FILTER_MIN_MAG_MIP_LINEAR", + "D3D10_FILTER_ANISOTROPIC", + "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT", + "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR", + "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", + "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR", + "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT", + "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", + "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT", + "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR", + "D3D10_FILTER_COMPARISON_ANISOTROPIC", + "D3D10_FILTER_TEXT_1BIT", +]) + +D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [ + "D3D10_TEXTURE_ADDRESS_WRAP", + "D3D10_TEXTURE_ADDRESS_MIRROR", + "D3D10_TEXTURE_ADDRESS_CLAMP", + "D3D10_TEXTURE_ADDRESS_BORDER", + "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE", +]) + +D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [ + (D3D10_FILTER, "Filter"), + (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"), + (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"), + (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"), + (FLOAT, "MipLODBias"), + (UINT, "MaxAnisotropy"), + (D3D10_COMPARISON_FUNC, "ComparisonFunc"), + (Array(FLOAT, "4"), "BorderColor"), + (FLOAT, "MinLOD"), + (FLOAT, "MaxLOD"), +]) + +D3D10_COUNTER = Enum("D3D10_COUNTER", [ + "D3D10_COUNTER_GPU_IDLE", + "D3D10_COUNTER_VERTEX_PROCESSING", + "D3D10_COUNTER_GEOMETRY_PROCESSING", + "D3D10_COUNTER_PIXEL_PROCESSING", + "D3D10_COUNTER_OTHER_GPU_PROCESSING", + "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION", + "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION", + "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION", + "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION", + "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION", + "D3D10_COUNTER_VS_MEMORY_LIMITED", + "D3D10_COUNTER_VS_COMPUTATION_LIMITED", + "D3D10_COUNTER_GS_MEMORY_LIMITED", + "D3D10_COUNTER_GS_COMPUTATION_LIMITED", + "D3D10_COUNTER_PS_MEMORY_LIMITED", + "D3D10_COUNTER_PS_COMPUTATION_LIMITED", + "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE", + "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE", + "D3D10_COUNTER_DEVICE_DEPENDENT_0", +]) + +D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [ + (D3D10_COUNTER, "Counter"), + (UINT, "MiscFlags"), +]) + +D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [ + "D3D10_COUNTER_TYPE_FLOAT32", + "D3D10_COUNTER_TYPE_UINT16", + "D3D10_COUNTER_TYPE_UINT32", + "D3D10_COUNTER_TYPE_UINT64", +]) + +D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [ + (D3D10_COUNTER, "LastDeviceDependentCounter"), + (UINT, "NumSimultaneousCounters"), + (UINT8, "NumDetectableParallelUnits"), +]) + +D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [ + "D3D10_RESOURCE_DIMENSION_UNKNOWN", + "D3D10_RESOURCE_DIMENSION_BUFFER", + "D3D10_RESOURCE_DIMENSION_TEXTURE1D", + "D3D10_RESOURCE_DIMENSION_TEXTURE2D", + "D3D10_RESOURCE_DIMENSION_TEXTURE3D", +]) + +D3D10_USAGE = Enum("D3D10_USAGE", [ + "D3D10_USAGE_DEFAULT", + "D3D10_USAGE_IMMUTABLE", + "D3D10_USAGE_DYNAMIC", + "D3D10_USAGE_STAGING", +]) + +D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [ + "D3D10_BIND_VERTEX_BUFFER", + "D3D10_BIND_INDEX_BUFFER", + "D3D10_BIND_CONSTANT_BUFFER", + "D3D10_BIND_SHADER_RESOURCE", + "D3D10_BIND_STREAM_OUTPUT", + "D3D10_BIND_RENDER_TARGET", + "D3D10_BIND_DEPTH_STENCIL", +]) + +D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [ + (UINT, "ByteWidth"), + (D3D10_USAGE, "Usage"), + (UINT, "BindFlags"), + (UINT, "CPUAccessFlags"), + (UINT, "MiscFlags"), +]) + +D3D10_MAP = Enum("D3D10_MAP", [ + "D3D10_MAP_READ", + "D3D10_MAP_WRITE", + "D3D10_MAP_READ_WRITE", + "D3D10_MAP_WRITE_DISCARD", + "D3D10_MAP_WRITE_NO_OVERWRITE", +]) + +D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [ + (UINT, "Width"), + (UINT, "MipLevels"), + (UINT, "ArraySize"), + (DXGI_FORMAT, "Format"), + (D3D10_USAGE, "Usage"), + (UINT, "BindFlags"), + (UINT, "CPUAccessFlags"), + (UINT, "MiscFlags"), +]) + +D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [ + (UINT, "Width"), + (UINT, "Height"), + (UINT, "MipLevels"), + (UINT, "ArraySize"), + (DXGI_FORMAT, "Format"), + (DXGI_SAMPLE_DESC, "SampleDesc"), + (D3D10_USAGE, "Usage"), + (UINT, "BindFlags"), + (UINT, "CPUAccessFlags"), + (UINT, "MiscFlags"), +]) + +D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [ + (UINT, "Width"), + (UINT, "Height"), + (UINT, "Depth"), + (UINT, "MipLevels"), + (DXGI_FORMAT, "Format"), + (D3D10_USAGE, "Usage"), + (UINT, "BindFlags"), + (UINT, "CPUAccessFlags"), + (UINT, "MiscFlags"), +]) + +D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [ + "D3D10_DSV_DIMENSION_UNKNOWN", + "D3D10_DSV_DIMENSION_TEXTURE1D", + "D3D10_DSV_DIMENSION_TEXTURE1DARRAY", + "D3D10_DSV_DIMENSION_TEXTURE2D", + "D3D10_DSV_DIMENSION_TEXTURE2DARRAY", + "D3D10_DSV_DIMENSION_TEXTURE2DMS", + "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY", +]) + +D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [ + (UINT, "MipSlice"), +]) + +D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [ + (UINT, "MipSlice"), +]) + +D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [ + (UINT, "UnusedField_NothingToDefine"), +]) + +D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D10_DSV_DIMENSION, "ViewDimension"), + (D3D10_TEX1D_DSV, "Texture1D"), + (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"), + (D3D10_TEX2D_DSV, "Texture2D"), + (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"), + (D3D10_TEX2DMS_DSV, "Texture2DMS"), + (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), +]) + +D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [ + "D3D10_RTV_DIMENSION_UNKNOWN", + "D3D10_RTV_DIMENSION_BUFFER", + "D3D10_RTV_DIMENSION_TEXTURE1D", + "D3D10_RTV_DIMENSION_TEXTURE1DARRAY", + "D3D10_RTV_DIMENSION_TEXTURE2D", + "D3D10_RTV_DIMENSION_TEXTURE2DARRAY", + "D3D10_RTV_DIMENSION_TEXTURE2DMS", + "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY", + "D3D10_RTV_DIMENSION_TEXTURE3D", +]) + +D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [ + (UINT, "ElementOffset"), + (UINT, "ElementWidth"), +]) + +D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [ + (UINT, "MipSlice"), +]) + +D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [ + (UINT, "MipSlice"), +]) + +D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [ + (UINT, "UnusedField_NothingToDefine"), +]) + +D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstWSlice"), + (UINT, "WSize"), +]) + +D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D10_RTV_DIMENSION, "ViewDimension"), + (D3D10_BUFFER_RTV, "Buffer"), + (D3D10_TEX1D_RTV, "Texture1D"), + (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"), + (D3D10_TEX2D_RTV, "Texture2D"), + (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"), + (D3D10_TEX2DMS_RTV, "Texture2DMS"), + (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), + (D3D10_TEX3D_RTV, "Texture3D"), +]) + +D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [ + "D3D10_SRV_DIMENSION_UNKNOWN", + "D3D10_SRV_DIMENSION_BUFFER", + "D3D10_SRV_DIMENSION_TEXTURE1D", + "D3D10_SRV_DIMENSION_TEXTURE1DARRAY", + "D3D10_SRV_DIMENSION_TEXTURE2D", + "D3D10_SRV_DIMENSION_TEXTURE2DARRAY", + "D3D10_SRV_DIMENSION_TEXTURE2DMS", + "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY", + "D3D10_SRV_DIMENSION_TEXTURE3D", + "D3D10_SRV_DIMENSION_TEXTURECUBE", +]) + +D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [ + (UINT, "ElementOffset"), + (UINT, "ElementWidth"), +]) + +D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), +]) + +D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), +]) + +D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [ + (UINT, "UnusedField_NothingToDefine"), +]) + +D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), +]) + +D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), +]) + +D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), +]) + +D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D10_SRV_DIMENSION, "ViewDimension"), + (D3D10_BUFFER_SRV, "Buffer"), + (D3D10_TEX1D_SRV, "Texture1D"), + (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"), + (D3D10_TEX2D_SRV, "Texture2D"), + (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"), + (D3D10_TEX2DMS_SRV, "Texture2DMS"), + (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), + (D3D10_TEX3D_SRV, "Texture3D"), + (D3D10_TEXCUBE_SRV, "TextureCube"), +]) + +D3D10_BOX = Struct("D3D10_BOX", [ + (UINT, "left"), + (UINT, "top"), + (UINT, "front"), + (UINT, "right"), + (UINT, "bottom"), + (UINT, "back"), +]) + +D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [ + (OpaquePointer(Const(Void)), "pSysMem"), + (UINT, "SysMemPitch"), + (UINT, "SysMemSlicePitch"), +]) + +D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [ + (LPCSTR, "SemanticName"), + (UINT, "SemanticIndex"), + (BYTE, "StartComponent"), + (BYTE, "ComponentCount"), + (BYTE, "OutputSlot"), +]) + +D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [ + "D3D10_INPUT_PER_VERTEX_DATA", + "D3D10_INPUT_PER_INSTANCE_DATA", +]) + +D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [ + (LPCSTR, "SemanticName"), + (UINT, "SemanticIndex"), + (DXGI_FORMAT, "Format"), + (UINT, "InputSlot"), + (UINT, "AlignedByteOffset"), + (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"), + (UINT, "InstanceDataStepRate"), +]) + +D3D10_QUERY = Enum("D3D10_QUERY", [ + "D3D10_QUERY_EVENT", + "D3D10_QUERY_OCCLUSION", + "D3D10_QUERY_TIMESTAMP", + "D3D10_QUERY_TIMESTAMP_DISJOINT", + "D3D10_QUERY_PIPELINE_STATISTICS", + "D3D10_QUERY_OCCLUSION_PREDICATE", + "D3D10_QUERY_SO_STATISTICS", + "D3D10_QUERY_SO_OVERFLOW_PREDICATE", +]) + +D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [ + (D3D10_QUERY, "Query"), + (UINT, "MiscFlags"), +]) + +D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [ + "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED", + "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST", + "D3D10_PRIMITIVE_TOPOLOGY_LINELIST", + "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP", + "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST", + "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP", + "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ", + "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ", + "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ", + "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ", +]) + +D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [ + "D3D10_PRIMITIVE_UNDEFINED", + "D3D10_PRIMITIVE_POINT", + "D3D10_PRIMITIVE_LINE", + "D3D10_PRIMITIVE_TRIANGLE", + "D3D10_PRIMITIVE_LINE_ADJ", + "D3D10_PRIMITIVE_TRIANGLE_ADJ", +]) + +D3D10_RECT = Alias("D3D10_RECT", RECT) +D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [ + (INT, "TopLeftX"), + (INT, "TopLeftY"), + (UINT, "Width"), + (UINT, "Height"), + (FLOAT, "MinDepth"), + (FLOAT, "MaxDepth"), +]) + +D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [ + (OpaquePointer(Void), "pData"), + (UINT, "RowPitch"), +]) + +D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [ + (OpaquePointer(Void), "pData"), + (UINT, "RowPitch"), + (UINT, "DepthPitch"), +]) + +D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [ + "D3D10_CPU_ACCESS_WRITE", + "D3D10_CPU_ACCESS_READ", +]) + +D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [ + "D3D10_RESOURCE_MISC_GENERATE_MIPS", + "D3D10_RESOURCE_MISC_SHARED", + "D3D10_RESOURCE_MISC_TEXTURECUBE", + "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX", + "D3D10_RESOURCE_MISC_GDI_COMPATIBLE", +]) + +D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [ + "D3D10_MAP_FLAG_DO_NOT_WAIT", +]) + +D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [ + "D3D10_CLEAR_DEPTH", + "D3D10_CLEAR_STENCIL", +]) + +D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [ + "D3D10_COLOR_WRITE_ENABLE_RED", + "D3D10_COLOR_WRITE_ENABLE_GREEN", + "D3D10_COLOR_WRITE_ENABLE_BLUE", + "D3D10_COLOR_WRITE_ENABLE_ALPHA", + "D3D10_COLOR_WRITE_ENABLE_ALL", + "D3D10_COLOR_WRITE_ENABLE_RED", + "|", + "D3D10_COLOR_WRITE_ENABLE_GREEN", + "|", + "D3D10_COLOR_WRITE_ENABLE_BLUE", + "|", + "D3D10_COLOR_WRITE_ENABLE_ALPHA", + ")", +]) + +D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [ + "D3D10_TEXTURECUBE_FACE_POSITIVE_X", + "D3D10_TEXTURECUBE_FACE_NEGATIVE_X", + "D3D10_TEXTURECUBE_FACE_POSITIVE_Y", + "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y", + "D3D10_TEXTURECUBE_FACE_POSITIVE_Z", + "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z", +]) + +D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [ + "D3D10_ASYNC_GETDATA_DONOTFLUSH", +]) + +D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [ + "D3D10_FILTER_TYPE_POINT", + "D3D10_FILTER_TYPE_LINEAR", +]) + +D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [ + "D3D10_QUERY_MISC_PREDICATEHINT", +]) + +D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [ + (UINT64, "Frequency"), + (BOOL, "Disjoint"), +]) + +D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [ + (UINT64, "IAVertices"), + (UINT64, "IAPrimitives"), + (UINT64, "VSInvocations"), + (UINT64, "GSInvocations"), + (UINT64, "GSPrimitives"), + (UINT64, "CInvocations"), + (UINT64, "CPrimitives"), + (UINT64, "PSInvocations"), +]) + +D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [ + (UINT64, "NumPrimitivesWritten"), + (UINT64, "PrimitivesStorageNeeded"), +]) + +D3D10_CREATE_DEVICE_FLAG = Enum("D3D10_CREATE_DEVICE_FLAG", [ + "D3D10_CREATE_DEVICE_SINGLETHREADED", + "D3D10_CREATE_DEVICE_DEBUG", + "D3D10_CREATE_DEVICE_SWITCH_TO_REF", + "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS", + "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP", + "D3D10_CREATE_DEVICE_BGRA_SUPPORT", + "D3D10_CREATE_DEVICE_STRICT_VALIDATION", +]) + +ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown) +ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild) +ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource) +ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource) +ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource) +ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource) +ID3D10View = Interface("ID3D10View", ID3D10DeviceChild) +ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View) +ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View) +ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View) +ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild) +ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild) +ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild) +ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild) +ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild) +ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild) +ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild) +ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild) +ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild) +ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous) +ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous) +ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query) +ID3D10Device = Interface("ID3D10Device", IUnknown) +ID3D10Multithread = Interface("ID3D10Multithread", IUnknown) + +ID3D10DeviceChild.methods += [ + Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]), + Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), + Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]), + Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), +] + +ID3D10Resource.methods += [ + Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]), + Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), + Method(UINT, "GetEvictionPriority", []), +] + +ID3D10Buffer.methods += [ + Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]), + Method(Void, "Unmap", []), + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]), +] + +ID3D10Texture1D.methods += [ + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]), + Method(Void, "Unmap", [(UINT, "Subresource")]), + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]), +] + +ID3D10Texture2D.methods += [ + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), + Method(Void, "Unmap", [(UINT, "Subresource")]), + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]), +] + +ID3D10Texture3D.methods += [ + Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), + Method(Void, "Unmap", [(UINT, "Subresource")]), + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]), +] + +ID3D10View.methods += [ + Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]), +] + +ID3D10DepthStencilView.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]), +] + +ID3D10RenderTargetView.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]), +] + +ID3D10ShaderResourceView.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]), +] + +ID3D10BlendState.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]), +] + +ID3D10DepthStencilState.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]), +] + +ID3D10GeometryShader.methods += [ +] + +ID3D10InputLayout.methods += [ +] + +ID3D10PixelShader.methods += [ +] + +ID3D10RasterizerState.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]), +] + +ID3D10SamplerState.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]), +] + +ID3D10VertexShader.methods += [ +] + +ID3D10Asynchronous.methods += [ + Method(Void, "Begin", []), + Method(Void, "End", []), + Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]), + Method(UINT, "GetDataSize", []), +] + +ID3D10Counter.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]), +] + +ID3D10Query.methods += [ + Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]), +] + +ID3D10Predicate.methods += [ +] + +ID3D10Device.methods += [ + Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), + Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + Method(Void, "PSSetShader", [(OpaquePointer(ID3D10PixelShader), "pPixelShader")]), + Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), + Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]), + Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), + Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), + Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]), + Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]), + Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]), + Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), + Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), + Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), + Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]), + Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]), + Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]), + Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]), + Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]), + Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]), + Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]), + Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]), + Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]), + Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]), + Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), + Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]), + Method(Void, "DrawAuto", []), + Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]), + Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]), + Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]), + Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]), + Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]), + Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), + Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]), + Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), + Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]), + Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), + Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), + Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), + Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), + Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), + Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), + Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), + Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), + Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]), + Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]), + Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]), + Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]), + Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), + Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), + Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]), + Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]), + Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]), + Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]), + Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]), + Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]), + Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), + Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]), + Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]), + Method(HRESULT, "GetDeviceRemovedReason", []), + Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]), + Method(UINT, "GetExceptionMode", []), + Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), + Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]), + Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), + Method(Void, "ClearState", []), + Method(Void, "Flush", []), + Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]), + Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]), + Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]), + Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]), + Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]), + Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]), + Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]), + Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]), + Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]), + Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]), + Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]), + Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), + Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]), + Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]), + Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]), + Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]), + Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]), + Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]), + Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]), + Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]), + Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]), + Method(UINT, "GetCreationFlags", []), + Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]), + Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]), + Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]), +] + +ID3D10Multithread.methods += [ + Method(Void, "Enter", []), + Method(Void, "Leave", []), + Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]), + Method(BOOL, "GetMultithreadProtected", []), +] + |