index
:
~cwabbott0/mesa
cwabbott-lima
cwabbott-lima-2
glsl-to-nir-builder
i965-fp64
i965-fp64-v2
i965-fp64-v3
i965-payload-interference
i965-sched
i965-sched-conservative
i965-sched-conservative-v2
i965-sched-test
i965-sched-v2
i965-sched-v3
i965-use-ssa
i965-use-ssa-v2
ir3-sched
jenkins
master
nir-cf-insert-instr
nir-control-flow-mod
nir-cse-hash
nir-cse-hash-v2
nir-dead-cf-v2
nir-dead-cf-v3
nir-dead-cf-v4
nir-dead-cf-v5
nir-deref-instr
nir-divergence
nir-divergence-v2
nir-divergence-v3
nir-divergence-v4
nir-docs
nir-equality-saturation
nir-factor-phis
nir-foreach-block-rewrite
nir-foreach-block-rewrite-v2
nir-foreach-ssa-src
nir-gvn
nir-gvn-v2
nir-opcodes-cleanup
nir-opcodes-cleanup-v2
nir-opt-remove-phis
nir-reassociate-consts
nir-review-v1
nir-serialize
nir-v1.0.1
nir-value-range
nir-vec4-out-of-ssa
nir-vectorize
nir-worklist
radv-amd-shader-ballot
radv-anv-64bit-fixes
radv-doom-exts
radv-rewrite-vars
radv-shader-ballot
radv-shader-ballot-v3
radv-shader-ballot-v4
random-fp64-fixes
shader-time-hacks
test-compressed-wa
test-fp64-compressed-wa
ue4
wip/nir-vtn
Connor's silly Mesa stuff.
UNKNOWN
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glsl
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2016-01-26
nir: move to compiler/
Emil Velikov
74
-24253
/
+4
2016-01-26
compiler: move the glsl_types C wrapper alongside their C++ brethren
Emil Velikov
5
-283
/
+3
2016-01-26
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
57
-2708
/
+54
2016-01-26
nir: move shader_enums.[ch] to compiler
Emil Velikov
8
-807
/
+13
2016-01-26
compiler: introduce a libcompiler static library
Emil Velikov
5
-175
/
+4
2016-01-22
glsl: Conditionalize atan2 math.
Kenneth Graunke
1
-1
/
+1
2016-01-22
glsl: add support for GL_OES_geometry_shader
Marta Lofstedt
4
-14
/
+23
2016-01-22
glsl: always compute proper varying type, irrespective of varying packing
Ilia Mirkin
1
-8
/
+5
2016-01-22
glsl/lower_instructions: fix regression in dldexp_to_arith
Iago Toral Quiroga
1
-2
/
+2
2016-01-20
Revert "glsl: move uniform calculation to link_uniforms"
Tapani Pälli
3
-85
/
+24
2016-01-20
glsl: move uniform calculation to link_uniforms
Tapani Pälli
3
-24
/
+85
2016-01-20
glsl: add missing explicit_image_format flag to has_layout()
Timothy Arceri
1
-0
/
+1
2016-01-19
glsl: Don't abbreviate tessellation shader stage names.
Kenneth Graunke
1
-2
/
+2
2016-01-20
glsl: allow multiple layout qualifiers for a single declaration
Timothy Arceri
3
-19
/
+28
2016-01-20
glsl: update parser to allow duplicate default layout qualifiers
Timothy Arceri
3
-15
/
+73
2016-01-20
glsl: move default layout qualifier rules out of the parser
Timothy Arceri
2
-28
/
+23
2016-01-20
glsl: split layout_defaults into specific types
Timothy Arceri
1
-4
/
+22
2016-01-20
glsl: allow duplicate layout-qualifier-names
Timothy Arceri
1
-1
/
+2
2016-01-19
glsl: Restore Mesa-style to shader_enums.c/h.
Matt Turner
2
-16
/
+24
2016-01-19
glsl: fix interface block error message
Timothy Arceri
1
-1
/
+1
2016-01-18
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
1
-5
/
+19
2016-01-18
glsl: remove special case for detecting stream duplicates
Timothy Arceri
1
-5
/
+0
2016-01-18
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
1
-1
/
+2
2016-01-18
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
1
-1
/
+1
2016-01-16
nir/print: const_index is signed
Rob Clark
1
-1
/
+1
2016-01-16
nir: few missing struct names
Rob Clark
1
-3
/
+3
2016-01-15
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
1
-8
/
+38
2016-01-15
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
1
-3
/
+5
2016-01-14
nir/builder: Add a nir_build_ivec4() convenience helper.
Kenneth Graunke
1
-0
/
+14
2016-01-15
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
1
-1
/
+11
2016-01-14
nir: Lower bitfield_extract.
Matt Turner
3
-0
/
+42
2016-01-14
nir: Handle <bits>=32 case in bitfield_insert lowering.
Matt Turner
2
-1
/
+6
2016-01-13
nir: Change bfm's semantics to match Intel/AMD/SM5.
Matt Turner
1
-3
/
+6
2016-01-13
glsl: Fix undefined shifts.
Matt Turner
2
-7
/
+7
2016-01-13
glsl: Handle failure of Python codegen scripts.
Matt Turner
1
-5
/
+5
2016-01-13
glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.
Kenneth Graunke
6
-15
/
+20
2016-01-13
glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
Kenneth Graunke
7
-18
/
+24
2016-01-13
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
7
-112
/
+7
2016-01-13
nir: Fix constant evaluation of bfm.
Matt Turner
1
-1
/
+1
2016-01-13
glsl: add image_format check in cross_validate_globals()
Samuel Iglesias Gonsálvez
1
-0
/
+6
2016-01-13
glsl: add packed varyings for outputs with single stage program
Tapani Pälli
1
-7
/
+2
2016-01-12
glsl: Make read_from_write_only_variable_visitor ignore .length().
Kenneth Graunke
1
-0
/
+9
2016-01-12
mesa: use gl_shader_variable in program resource list
Tapani Pälli
1
-9
/
+49
2016-01-12
glsl: track total amount of uniform locations used
Tapani Pälli
1
-2
/
+15
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
Revert "glsl: replace unreachable code path with assert"
Timothy Arceri
1
-4
/
+5
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
glsl: combine if blocks
Timothy Arceri
1
-6
/
+3
2016-01-09
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Kenneth Graunke
1
-1
/
+6
2016-01-08
glsl: Don't add nir files to libglsl_la_SOURCES
Kristian Høgsberg Kristensen
3
-4
/
+8
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