index
:
~cwabbott0/mesa
cwabbott-lima
cwabbott-lima-2
glsl-to-nir-builder
i965-fp64
i965-fp64-v2
i965-fp64-v3
i965-payload-interference
i965-sched
i965-sched-conservative
i965-sched-conservative-v2
i965-sched-test
i965-sched-v2
i965-sched-v3
i965-use-ssa
i965-use-ssa-v2
ir3-sched
jenkins
master
nir-cf-insert-instr
nir-control-flow-mod
nir-cse-hash
nir-cse-hash-v2
nir-dead-cf-v2
nir-dead-cf-v3
nir-dead-cf-v4
nir-dead-cf-v5
nir-deref-instr
nir-divergence
nir-divergence-v2
nir-divergence-v3
nir-divergence-v4
nir-docs
nir-equality-saturation
nir-factor-phis
nir-foreach-block-rewrite
nir-foreach-block-rewrite-v2
nir-foreach-ssa-src
nir-gvn
nir-gvn-v2
nir-opcodes-cleanup
nir-opcodes-cleanup-v2
nir-opt-remove-phis
nir-reassociate-consts
nir-review-v1
nir-serialize
nir-v1.0.1
nir-value-range
nir-vec4-out-of-ssa
nir-vectorize
nir-worklist
radv-amd-shader-ballot
radv-anv-64bit-fixes
radv-doom-exts
radv-rewrite-vars
radv-shader-ballot
radv-shader-ballot-v3
radv-shader-ballot-v4
random-fp64-fixes
shader-time-hacks
test-compressed-wa
test-fp64-compressed-wa
ue4
wip/nir-vtn
Connor's silly Mesa stuff.
UNKNOWN
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2015-10-16
i965/sched: use liveness analysis for computing register pressure
i965-sched-conservative-v2
Connor Abbott
1
-56
/
+244
2015-10-16
i965/fs: split out calculation of payload live ranges
Connor Abbott
2
-22
/
+31
2015-10-16
i965: dump scheduling cycle estimates
Connor Abbott
4
-9
/
+35
2015-10-16
i965: always run the post-RA scheduler
Connor Abbott
1
-2
/
+1
2015-10-16
i965/sched: write-after-read dependencies are free
Connor Abbott
1
-4
/
+4
2015-10-16
i965: fix cycle estimates when there's a pipeline stall
Connor Abbott
1
-7
/
+8
2015-10-15
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
1
-1
/
+1
2015-10-15
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
4
-46
/
+99
2015-10-15
nir/prog: Use nir_foreach_variable
Jason Ekstrand
1
-1
/
+1
2015-10-15
mesa: wrap a ridiculously long line in es1_conversion.c
Brian Paul
1
-1
/
+19
2015-10-15
mesa: add num_buffers() helper in blend.c
Brian Paul
1
-15
/
+22
2015-10-15
mesa: optimize _UsesDualSrc blend flag setting
Brian Paul
1
-1
/
+6
2015-10-15
mesa: fix incorrect error string in _mesa_BlendEquationiARB()
Brian Paul
1
-1
/
+1
2015-10-15
mesa: move validate_blend_factors() call after no-change check
Brian Paul
1
-6
/
+6
2015-10-15
mesa: optimize no-change check in _mesa_BlendEquationSeparate()
Brian Paul
1
-15
/
+26
2015-10-15
mesa: optimize no-change check in _mesa_BlendEquation()
Brian Paul
1
-12
/
+23
2015-10-15
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
Brian Paul
1
-15
/
+28
2015-10-15
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
Brian Paul
1
-1
/
+5
2015-10-15
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
1
-1
/
+0
2015-10-15
mesa: android: Fix the incorrect path of sse_minmax.c
Chih-Wei Huang
1
-1
/
+1
2015-10-15
i965: android: add the i965_compile_FILES sources to the driver
Mauro Rossi
1
-0
/
+1
2015-10-15
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
10
-67
/
+68
2015-10-15
nir: include nir_instr_set.h in the tarball
Emil Velikov
1
-0
/
+1
2015-10-15
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
3
-18
/
+20
2015-10-15
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
1
-2
/
+1
2015-10-15
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
1
-30
/
+86
2015-10-15
glsl: link uniform block arrays of arrays
Timothy Arceri
3
-112
/
+229
2015-10-15
glsl: Add AoA support when checking for non-const index
Timothy Arceri
1
-1
/
+1
2015-10-15
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
1
-14
/
+38
2015-10-15
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
1
-4
/
+12
2015-10-15
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2
-6
/
+7
2015-10-15
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
1
-0
/
+6
2015-10-15
glsl: add AoA support for atomic counters
Timothy Arceri
1
-23
/
+54
2015-10-15
glsl: add std140 layout support for AoA
Timothy Arceri
1
-7
/
+8
2015-10-15
i965: add arrays of arrays support for varyings
Timothy Arceri
2
-5
/
+3
2015-10-15
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
1
-1
/
+16
2015-10-15
glsl: remove dead code in a single pass
Timothy Arceri
4
-17
/
+57
2015-10-15
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2
-1
/
+8
2015-10-15
glsl: check that only the outermost array is unsized
Timothy Arceri
1
-0
/
+22
2015-10-15
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
5
-41
/
+82
2015-10-15
glsl: add support for initialising sampler AoA
Timothy Arceri
1
-34
/
+49
2015-10-15
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2
-6
/
+14
2015-10-14
i965: Don't hardcode FS in "validation failed!" message.
Kenneth Graunke
1
-1
/
+1
2015-10-14
glsl: Support uint index in lower_vector_insert
Jordan Justen
1
-1
/
+5
2015-10-14
glsl: Support uint index in do_vec_index_to_cond_assign
Jordan Justen
1
-1
/
+3
2015-10-14
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
Jordan Justen
1
-0
/
+4
2015-10-14
i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar mode
Jordan Justen
1
-1
/
+2
2015-10-14
mesa: remove unused functions in program.c
Brian Paul
1
-51
/
+0
2015-10-14
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
1
-1
/
+1
2015-10-14
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
1
-7
/
+0
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