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2015-10-02i965/sched: use liveness analysis for computing register pressurei965-sched-conservativeConnor Abbott1-56/+244
2015-10-02i965/fs: split out calculation of payload live rangesConnor Abbott2-22/+31
2015-10-02i965: dump scheduling cycle estimatesConnor Abbott4-9/+35
2015-10-02i965: always run the post-RA schedulerConnor Abbott1-2/+1
2015-10-02i965/sched: write-after-read dependencies are freeConnor Abbott1-4/+4
2015-10-02i965: fix cycle estimates when there's a pipeline stallConnor Abbott1-7/+8
2015-10-02nir/remove_phis: handle trivial back-edgesConnor Abbott1-0/+19
2015-10-02glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2-1/+6
2015-10-02mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman1-1/+1
2015-10-02glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2-2/+12
2015-10-02glsl: validate binding qualifier on block membersTapani Pälli1-0/+4
2015-10-02glsl: emit row_major matrix's SSBO stores only for components in writemaskSamuel Iglesias Gonsalvez1-0/+6
2015-10-02glsl: error out if non-constant indexing of SSBO arrays with GLSL ESTapani Pälli1-6/+8
2015-10-01mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer1-3/+14
2015-10-01i965/fs: Print reg and reg_offset separately for ATTR files.Kenneth Graunke1-1/+1
2015-10-01i965/nir: Refactor input/output lowering setup into helpers.Kenneth Graunke1-20/+26
2015-10-01nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke3-6/+20
2015-10-01mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul1-1/+2
2015-10-01mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2-20/+7
2015-10-01mesa: consolidate texture binding codeBrian Paul1-121/+79
2015-10-01mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul1-9/+9
2015-10-01st/mesa: clean up #includes in st_draw.cBrian Paul1-2/+2
2015-10-01mesa: clean up #includes in sampler.cppBrian Paul1-6/+5
2015-10-01mesa: clean up #includes in ir_to_mesa.cppBrian Paul1-12/+10
2015-10-01mesa: clean up #includes in uniforms.hBrian Paul1-3/+3
2015-10-01mesa: clean up #includes in uniform_query.cppBrian Paul1-7/+6
2015-10-01mesa: clean up #includes in pipelineobj.cBrian Paul1-3/+3
2015-10-01mesa: clean up #includes in ff_fragment_shader.cppBrian Paul1-12/+10
2015-10-01main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga1-3/+2
2015-10-01mesa: use strtok_s for strtok_r on windowsTapani Pälli1-0/+3
2015-09-30meta: Handle array textures in scaled MSAA blitsIan Romanick1-15/+20
2015-09-30i965/miptree: Add PRM references for most struct members (v2)Chad Versace1-25/+154
2015-09-30i965/miptree: Rename align_w,align_h -> halign,valignChad Versace9-52/+62
2015-09-30i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)Chad Versace2-15/+17
2015-09-30i965/miptree: Fix comments for map modeChad Versace1-1/+1
2015-09-30i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)Chad Versace1-1/+3
2015-09-30i965: Remove duplicate copy of is_scalar_shader_stage().Kenneth Graunke1-31/+20
2015-09-30i915: Remember to call intel_prepare_render() before blittingVille Syrjälä1-0/+5
2015-09-30i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2-26/+71
2015-09-30i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä1-4/+4
2015-09-30i965/cs: Upload UBO/SSBO surfacesJordan Justen4-1/+30
2015-09-30mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd1-1/+1
2015-09-30i965: Get rid of prog_data compare functionsJason Ekstrand11-135/+1
2015-09-30i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2-11/+0
2015-09-30i965/copy_image: Fix a copy+past errorJason Ekstrand1-1/+1
2015-09-30i965: Remove early release of DRI2 miptreeChris Wilson1-1/+0
2015-09-30glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez1-0/+1
2015-09-30util: use strnlen() in strndup() implementationsSamuel Iglesias Gonsalvez2-8/+2
2015-09-30i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez1-0/+9
2015-09-30glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez1-0/+58