diff options
-rw-r--r-- | src/glsl/nir/nir.h | 53 |
1 files changed, 43 insertions, 10 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 19781c1bd2..dd1f3c71f2 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -98,7 +98,7 @@ typedef struct nir_constant { * Value of the constant. * * The field used to back the values supplied by the constant is determined - * by the type associated with the \c ir_instruction. Constants may be + * by the type associated with the \c nir_variable. Constants may be * scalars, vectors, or matrices. */ union nir_constant_data value; @@ -175,7 +175,7 @@ typedef struct { /** * Interpolation mode for shader inputs / outputs * - * \sa ir_variable_interpolation + * \sa glsl_interp_qualifier */ unsigned interpolation:2; @@ -494,8 +494,8 @@ typedef struct { */ /*@{*/ /** - * For inputs interpreted as a floating point, flips the sign bit. For inputs - * interpreted as an integer, performs the two's complement negation. + * For inputs interpreted as floating point, flips the sign bit. For + * inputs interpreted as integers, performs the two's complement negation. */ bool negate; @@ -584,8 +584,8 @@ typedef struct { unsigned output_size; /** - * The type of vector that the instruction outputs. Note that this - * determines whether the saturate modifier is allowed. + * The type of vector that the instruction outputs. Note that the + * staurate modifier is only allowed on outputs with the float type. */ nir_alu_type output_type; @@ -596,9 +596,9 @@ typedef struct { unsigned input_sizes[4]; /** - * The type of vector that each input takes. Note that negate is only - * allowed on inputs with int or float type, and behaves differently on the - * two, and absolute value is only allowed on float type inputs. + * The type of vector that each input takes. Note that negate and + * absolute value are only allowed on inputs with int or float type and + * behave differently on the two. */ nir_alu_type input_types[4]; @@ -698,6 +698,32 @@ typedef enum { #undef INTRINSIC #undef LAST_INTRINSIC +/** Represents an intrinsic + * + * An intrinsic is an instruction type for handling things that are + * more-or-less regular operations but don't just consume and produce SSA + * values like ALU operations do. Intrinsics are not for things that have + * special semantic meaning such as phi nodes and parallel copies. + * Examples of intrinsics include variable load/store operations, system + * value loads, and the like. Even though texturing more-or-less falls + * under this category, texturing is its own instruction type because + * trying to represent texturing with intrinsics would lead to a + * combinatorial explosion of intrinsic opcodes. + * + * By having a single instruction type for handling a lot of different + * cases, optimization passes can look for intrinsics and, for the most + * part, completely ignore them. Each intrinsic type also has a few + * possible flags that govern whether or not they can be reordered or + * eliminated. That way passes like dead code elimination can still work + * on intrisics without understanding the meaning of each. + * + * Each intrinsic has some number of constant indices, some number of + * variables, and some number of sources. What these sources, variables, + * and indices mean depends on the intrinsic and is documented with the + * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture + * instructions are the only types of instruction that can operate on + * variables. + */ typedef struct { nir_instr instr; @@ -705,7 +731,14 @@ typedef struct { nir_dest dest; - /** number of components if this is a vectorized intrinsic */ + /** number of components if this is a vectorized intrinsic + * + * Similarly to ALU operations, some intrinsics are vectorized. + * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0. + * For vectorized intrinsics, the num_components field specifies the + * number of destination components and the number of source components + * for all sources with nir_intrinsic_infos.src_components[i] == 0. + */ uint8_t num_components; int const_index[3]; |