diff options
-rw-r--r-- | src/glsl/link_uniform_block_active_visitor.cpp | 168 | ||||
-rw-r--r-- | src/glsl/link_uniform_block_active_visitor.h | 13 | ||||
-rw-r--r-- | src/glsl/link_uniform_blocks.cpp | 160 |
3 files changed, 229 insertions, 112 deletions
diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp index bcf17fef75..422739af06 100644 --- a/src/glsl/link_uniform_block_active_visitor.cpp +++ b/src/glsl/link_uniform_block_active_visitor.cpp @@ -71,6 +71,88 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var) return NULL; } +/* For arrays of arrays this function will give us a middle ground between + * detecting inactive uniform blocks and structuring them in a way that makes + * it easy to calculate the offset for indirect indexing. + * + * For example given the shader: + * + * uniform ArraysOfArraysBlock + * { + * vec4 a; + * } i[3][4][5]; + * + * void main() + * { + * vec4 b = i[0][1][1].a; + * gl_Position = i[2][2][3].a + b; + * } + * + * There are only 2 active blocks above but for the sake of indirect indexing + * and not over complicating the code we will end up with a count of 8. + * Here each dimension has 2 different indices counted so we end up with 2*2*2 + */ +struct uniform_block_array_elements ** +process_arrays(void *mem_ctx, ir_dereference_array *ir, + struct link_uniform_block_active *block) +{ + if (ir) { + struct uniform_block_array_elements **ub_array_ptr = + process_arrays(mem_ctx, ir->array->as_dereference_array(), block); + if (*ub_array_ptr == NULL) { + *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements); + (*ub_array_ptr)->ir = ir; + } + + struct uniform_block_array_elements *ub_array = *ub_array_ptr; + ir_constant *c = ir->array_index->as_constant(); + if (c) { + /* Index is a constant, so mark just that element used, + * if not already. + */ + const unsigned idx = c->get_uint_component(0); + + unsigned i; + for (i = 0; i < ub_array->num_array_elements; i++) { + if (ub_array->array_elements[i] == idx) + break; + } + + assert(i <= ub_array->num_array_elements); + + if (i == ub_array->num_array_elements) { + ub_array->array_elements = reralloc(mem_ctx, + ub_array->array_elements, + unsigned, + ub_array->num_array_elements + 1); + + ub_array->array_elements[ub_array->num_array_elements] = idx; + + ub_array->num_array_elements++; + } + } else { + /* The array index is not a constant, + * so mark the entire array used. + */ + assert(ir->array->type->is_array()); + if (ub_array->num_array_elements < ir->array->type->length) { + ub_array->num_array_elements = ir->array->type->length; + ub_array->array_elements = reralloc(mem_ctx, + ub_array->array_elements, + unsigned, + ub_array->num_array_elements); + + for (unsigned i = 0; i < ub_array->num_array_elements; i++) { + ub_array->array_elements[i] = i; + } + } + } + return &ub_array->array; + } else { + return &block->array; + } +} + ir_visitor_status link_uniform_block_active_visitor::visit(ir_variable *var) { @@ -101,24 +183,30 @@ link_uniform_block_active_visitor::visit(ir_variable *var) return visit_stop; } - assert(b->num_array_elements == 0); - assert(b->array_elements == NULL); + assert(b->array == NULL); assert(b->type != NULL); assert(!b->type->is_array() || b->has_instance_name); /* For uniform block arrays declared with a shared or std140 layout * qualifier, mark all its instances as used. */ - if (b->type->is_array() && b->type->length > 0) { - b->num_array_elements = b->type->length; - b->array_elements = reralloc(this->mem_ctx, - b->array_elements, - unsigned, - b->num_array_elements); - - for (unsigned i = 0; i < b->num_array_elements; i++) { - b->array_elements[i] = i; + const glsl_type *type = b->type; + struct uniform_block_array_elements **ub_array = &b->array; + while (type->is_array()) { + assert(b->type->length > 0); + + *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements); + (*ub_array)->num_array_elements = type->length; + (*ub_array)->array_elements = reralloc(this->mem_ctx, + (*ub_array)->array_elements, + unsigned, + (*ub_array)->num_array_elements); + + for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) { + (*ub_array)->array_elements[i] = i; } + ub_array = &(*ub_array)->array; + type = type->fields.array; } return visit_continue; @@ -127,7 +215,13 @@ link_uniform_block_active_visitor::visit(ir_variable *var) ir_visitor_status link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir) { - ir_dereference_variable *const d = ir->array->as_dereference_variable(); + /* cycle through arrays of arrays */ + ir_dereference_array *base_ir = ir; + while (base_ir->array->ir_type == ir_type_dereference_array) + base_ir = base_ir->array->as_dereference_array(); + + ir_dereference_variable *const d = + base_ir->array->as_dereference_variable(); ir_variable *const var = (d == NULL) ? NULL : d->var; /* If the r-value being dereferenced is not a variable (e.g., a field of a @@ -158,55 +252,16 @@ link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir) /* Block arrays must be declared with an instance name. */ assert(b->has_instance_name); - assert((b->num_array_elements == 0) == (b->array_elements == NULL)); assert(b->type != NULL); /* If the block array was declared with a shared or * std140 layout qualifier, all its instances have been already marked * as used in link_uniform_block_active_visitor::visit(ir_variable *). */ - if (var->get_interface_type()->interface_packing != - GLSL_INTERFACE_PACKING_PACKED) - return visit_continue_with_parent; - - ir_constant *c = ir->array_index->as_constant(); - - if (c) { - /* Index is a constant, so mark just that element used, if not already */ - const unsigned idx = c->get_uint_component(0); - - unsigned i; - for (i = 0; i < b->num_array_elements; i++) { - if (b->array_elements[i] == idx) - break; - } - - assert(i <= b->num_array_elements); - - if (i == b->num_array_elements) { - b->array_elements = reralloc(this->mem_ctx, - b->array_elements, - unsigned, - b->num_array_elements + 1); - - b->array_elements[b->num_array_elements] = idx; - - b->num_array_elements++; - } - } else { - /* The array index is not a constant, so mark the entire array used. */ - assert(b->type->is_array()); - if (b->num_array_elements < b->type->length) { - b->num_array_elements = b->type->length; - b->array_elements = reralloc(this->mem_ctx, - b->array_elements, - unsigned, - b->num_array_elements); - - for (unsigned i = 0; i < b->num_array_elements; i++) { - b->array_elements[i] = i; - } - } + if (var->get_interface_type()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED) { + b->var = var; + process_arrays(this->mem_ctx, ir, b); } return visit_continue_with_parent; @@ -234,8 +289,7 @@ link_uniform_block_active_visitor::visit(ir_dereference_variable *ir) return visit_stop; } - assert(b->num_array_elements == 0); - assert(b->array_elements == NULL); + assert(b->array == NULL); assert(b->type != NULL); return visit_continue; diff --git a/src/glsl/link_uniform_block_active_visitor.h b/src/glsl/link_uniform_block_active_visitor.h index b663a884db..afb52c14a3 100644 --- a/src/glsl/link_uniform_block_active_visitor.h +++ b/src/glsl/link_uniform_block_active_visitor.h @@ -28,11 +28,20 @@ #include "ir.h" #include "util/hash_table.h" +struct uniform_block_array_elements { + unsigned *array_elements; + unsigned num_array_elements; + + ir_dereference_array *ir; + + struct uniform_block_array_elements *array; +}; + struct link_uniform_block_active { const glsl_type *type; + ir_variable *var; - unsigned *array_elements; - unsigned num_array_elements; + struct uniform_block_array_elements *array; unsigned binding; diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index 7ceffee799..5285d8d01e 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -116,7 +116,7 @@ private: char *open_bracket = strchr(v->IndexName, '['); assert(open_bracket != NULL); - char *close_bracket = strchr(open_bracket, ']'); + char *close_bracket = strchr(open_bracket, '.') - 1; assert(close_bracket != NULL); /* Length of the tail without the ']' but with the NUL. @@ -185,6 +185,91 @@ struct block { bool has_instance_name; }; +static void +process_block_array(struct uniform_block_array_elements *ub_array, char **name, + size_t name_length, gl_uniform_block *blocks, + ubo_visitor *parcel, gl_uniform_buffer_variable *variables, + const struct link_uniform_block_active *const b, + unsigned *block_index, unsigned *binding_offset, + struct gl_context *ctx, struct gl_shader_program *prog) +{ + if (ub_array) { + for (unsigned j = 0; j < ub_array->num_array_elements; j++) { + size_t new_length = name_length; + + /* Append the subscript to the current variable name */ + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", + ub_array->array_elements[j]); + + process_block_array(ub_array->array, name, new_length, blocks, + parcel, variables, b, block_index, + binding_offset, ctx, prog); + } + } else { + unsigned i = *block_index; + const glsl_type *type = b->type->without_array(); + + blocks[i].Name = ralloc_strdup(blocks, *name); + blocks[i].Uniforms = &variables[(*parcel).index]; + + /* The GL_ARB_shading_language_420pack spec says: + * + * "If the binding identifier is used with a uniform block + * instanced as an array then the first element of the array + * takes the specified block binding and each subsequent + * element takes the next consecutive uniform block binding + * point." + */ + blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; + + blocks[i].UniformBufferSize = 0; + blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); + + parcel->process(type, blocks[i].Name); + + blocks[i].UniformBufferSize = parcel->buffer_size; + + /* Check SSBO size is lower than maximum supported size for SSBO */ + if (b->is_shader_storage && + parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { + linker_error(prog, "shader storage block `%s' has size %d, " + "which is larger than than the maximum allowed (%d)", + b->type->name, + parcel->buffer_size, + ctx->Const.MaxShaderStorageBlockSize); + } + blocks[i].NumUniforms = + (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); + blocks[i].IsShaderStorage = b->is_shader_storage; + + *block_index = *block_index + 1; + *binding_offset = *binding_offset + 1; + } +} + +/* This function resizes the array types of the block so that later we can use + * this new size to correctly calculate the offest for indirect indexing. + */ +const glsl_type * +resize_block_array(const glsl_type *type, + struct uniform_block_array_elements *ub_array) +{ + if (type->is_array()) { + struct uniform_block_array_elements *child_array = + type->fields.array->is_array() ? ub_array->array : NULL; + const glsl_type *new_child_type = + resize_block_array(type->fields.array, child_array); + + const glsl_type *new_type = + glsl_type::get_array_instance(new_child_type, + ub_array->num_array_elements); + ub_array->ir->array->type = new_type; + return new_type; + } else { + return type; + } +} + unsigned link_uniform_blocks(void *mem_ctx, struct gl_context *ctx, @@ -223,21 +308,25 @@ link_uniform_blocks(void *mem_ctx, struct hash_entry *entry; hash_table_foreach (block_hash, entry) { - const struct link_uniform_block_active *const b = - (const struct link_uniform_block_active *) entry->data; + struct link_uniform_block_active *const b = + (struct link_uniform_block_active *) entry->data; - const glsl_type *const block_type = - b->type->is_array() ? b->type->fields.array : b->type; + assert((b->array != NULL) == b->type->is_array()); - assert((b->num_array_elements > 0) == b->type->is_array()); + if (b->array != NULL && + (b->type->without_array()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED)) { + b->type = resize_block_array(b->type, b->array); + b->var->type = b->type; + } block_size.num_active_uniforms = 0; - block_size.process(block_type, ""); + block_size.process(b->type->without_array(), ""); - if (b->num_array_elements > 0) { - num_blocks += b->num_array_elements; - num_variables += b->num_array_elements - * block_size.num_active_uniforms; + if (b->array != NULL) { + unsigned aoa_size = b->type->arrays_of_arrays_size(); + num_blocks += aoa_size; + num_variables += aoa_size * block_size.num_active_uniforms; } else { num_blocks++; num_variables += block_size.num_active_uniforms; @@ -281,50 +370,15 @@ link_uniform_blocks(void *mem_ctx, (const struct link_uniform_block_active *) entry->data; const glsl_type *block_type = b->type; - if (b->num_array_elements > 0) { - const char *const name = block_type->fields.array->name; + if (b->array != NULL) { + unsigned binding_offset = 0; + char *name = ralloc_strdup(NULL, block_type->without_array()->name); + size_t name_length = strlen(name); assert(b->has_instance_name); - for (unsigned j = 0; j < b->num_array_elements; j++) { - blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name, - b->array_elements[j]); - blocks[i].Uniforms = &variables[parcel.index]; - - /* The GL_ARB_shading_language_420pack spec says: - * - * "If the binding identifier is used with a uniform block - * instanced as an array then the first element of the array - * takes the specified block binding and each subsequent - * element takes the next consecutive uniform block binding - * point." - */ - blocks[i].Binding = (b->has_binding) ? b->binding + j : 0; - - blocks[i].UniformBufferSize = 0; - blocks[i]._Packing = - gl_uniform_block_packing(block_type->interface_packing); - - parcel.process(block_type->fields.array, - blocks[i].Name); - - blocks[i].UniformBufferSize = parcel.buffer_size; - - /* Check SSBO size is lower than maximum supported size for SSBO */ - if (b->is_shader_storage && - parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) { - linker_error(prog, "shader storage block `%s' has size %d, " - "which is larger than than the maximum allowed (%d)", - block_type->name, - parcel.buffer_size, - ctx->Const.MaxShaderStorageBlockSize); - } - blocks[i].NumUniforms = - (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms); - - blocks[i].IsShaderStorage = b->is_shader_storage; - - i++; - } + process_block_array(b->array, &name, name_length, blocks, &parcel, + variables, b, &i, &binding_offset, ctx, prog); + ralloc_free(name); } else { blocks[i].Name = ralloc_strdup(blocks, block_type->name); blocks[i].Uniforms = &variables[parcel.index]; |