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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-08-31 16:53:25 +0200
committerBrian Paul <brianp@vmware.com>2012-08-31 09:22:18 -0600
commit0dcf5551046fa550f76e3eddd51085f5262d0970 (patch)
tree9b72f9bfee93dafe18db492965281f4faed0bd5d /docs
parent3678f8904c14d1fe0b88427531716ba709d802e7 (diff)
docs: update relnotes-9.0
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes-9.0.html16
1 files changed, 13 insertions, 3 deletions
diff --git a/docs/relnotes-9.0.html b/docs/relnotes-9.0.html
index 164c8e91da..1e3a11b644 100644
--- a/docs/relnotes-9.0.html
+++ b/docs/relnotes-9.0.html
@@ -37,10 +37,14 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>Added new Gallium3D - nv30 driver</li>
+<li>Added new Gallium3D - radeonsi driver</li>
+<li>Added OpenCL state tracker Clover</li>
+<li>Completed VDPAU state tracker (video decoding support is currently limited to MPEG1 and MPEG2)</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_debug_output</li>
-<li>GL_ARB_invalidate_subdate - Currently a "no-op" implementation. This
+<li>GL_ARB_invalidate_subdata - Currently a "no-op" implementation. This
extension is always enabled in all drivers.</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_texture_buffer_object</li>
@@ -52,6 +56,7 @@ extension is always enabled in all drivers.</li>
<li>GL_EXT_read_format_bgra for ES 1.1 and 2.0</li>
<li>GL_EXT_texture_rg for ES 2.x</li>
<li>GL_NV_read_buffer for ES 2.0</li>
+<li>GLX_ARB_create_context_robustness</li>
<li>EGL_KHR_create_context</li>
<li>EGL_KHR_surfaceless_context - This replaces the
EGL_KHR_surfaceless_{gles1,gles2,opengl} extensions that were never approved
@@ -67,10 +72,15 @@ by Khronos.</li>
<h2>Changes</h2>
-<p>
+<ul>
+<li>
The legacy/static Makefile system (ex: 'make linux-dri') has been removed.
+<br>
The two supported build methods are now autoconf/automake and SCons.
-</p>
+</li>
+<li>Removed support for GL_ARB_shadow_ambient extension</li>
+<li>Removed Gallium3D - nvfx driver (use nv30 instead)</li>
+</ul>
</body>