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authorBrian Paul <brianp@vmware.com>2015-10-14 10:08:18 -0600
committerBrian Paul <brianp@vmware.com>2015-10-15 07:21:08 -0600
commitdfbd62e772d4373f4ab7553b556931085a70488a (patch)
treefc1c5a5b2c1f45134a9e43c87b619c2b1fb1c8f1
parentd21e17f48f8e155918de9420378a3b233e4ca98c (diff)
mesa: optimize _UsesDualSrc blend flag setting
For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag will be the same for all buffers, so no need to compute it N times. Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--src/mesa/main/blend.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index a7b7c5b7e8..9dec2d4140 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -255,8 +255,13 @@ _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
- update_uses_dual_src(ctx, buf);
}
+
+ update_uses_dual_src(ctx, 0);
+ for (buf = 1; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf]._UsesDualSrc = ctx->Color.Blend[0]._UsesDualSrc;
+ }
+
ctx->Color._BlendFuncPerBuffer = GL_FALSE;
if (ctx->Driver.BlendFuncSeparate) {