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authorJason Ekstrand <jason.ekstrand@intel.com>2015-06-24 17:59:01 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2015-06-24 18:09:10 -0700
commitdb8e2a553e592246710213abe4ae199a7af96357 (patch)
tree7ec73806900e07baf59b769c976d73b809bf89cf /misc
parent454e9cb06adc9ff2ee843f615523ca34e39168f8 (diff)
glsl_scraper: Use GLSL version 4.30 for passing off to glslang
This way compute shaders are valid.
Diffstat (limited to 'misc')
-rw-r--r--misc/glsl_scraper.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/misc/glsl_scraper.py b/misc/glsl_scraper.py
index e7797f7..613780f 100644
--- a/misc/glsl_scraper.py
+++ b/misc/glsl_scraper.py
@@ -47,7 +47,7 @@ class Shader:
spirv_fname = self.ext + '.spv'
glsl_file = open(glsl_fname, 'w')
- glsl_file.write('#version 420 core\n')
+ glsl_file.write('#version 430 core\n')
glsl_file.write(self.glsl_source())
glsl_file.close()