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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-06-24 17:59:01 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-06-24 18:09:10 -0700 |
commit | db8e2a553e592246710213abe4ae199a7af96357 (patch) | |
tree | 7ec73806900e07baf59b769c976d73b809bf89cf /misc | |
parent | 454e9cb06adc9ff2ee843f615523ca34e39168f8 (diff) |
glsl_scraper: Use GLSL version 4.30 for passing off to glslang
This way compute shaders are valid.
Diffstat (limited to 'misc')
-rw-r--r-- | misc/glsl_scraper.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/misc/glsl_scraper.py b/misc/glsl_scraper.py index e7797f7..613780f 100644 --- a/misc/glsl_scraper.py +++ b/misc/glsl_scraper.py @@ -47,7 +47,7 @@ class Shader: spirv_fname = self.ext + '.spv' glsl_file = open(glsl_fname, 'w') - glsl_file.write('#version 420 core\n') + glsl_file.write('#version 430 core\n') glsl_file.write(self.glsl_source()) glsl_file.close() |