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|
##############################################################################
# API tracers
if (ENABLE_STATIC_LIBGCC)
add_linker_flags (-static-libgcc)
endif ()
if (ENABLE_STATIC_LIBSTDCXX)
# Unfortunately for a long time static libstdcxx didn't built with -fPIC
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=28811
include (CheckCXXSourceCompiles)
set (CMAKE_REQUIRED_FLAGS ${CMAKE_SHARED_LIBRARY_C_FLAGS})
set (CMAKE_REQUIRED_LIBRARIES -shared -static-libgcc -static-libstdc++)
check_cxx_source_compiles (
"
#include <string>
std::string s;
"
STATIC_LIBSTDCXX_PIC
)
unset (CMAKE_REQUIRED_LIBRARIES)
unset (CMAKE_REQUIRED_FLAGS)
if (STATIC_LIBSTDCXX_PIC)
add_linker_flags (-static-libstdc++)
endif ()
endif ()
macro (target_linker_version_script target version_script)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID)
# https://sourceware.org/binutils/docs/ld/VERSION.html
set_property (
TARGET ${target}
APPEND_STRING
PROPERTY LINK_FLAGS " -Wl,--version-script=${version_script}"
)
# XXX: Unfortunately LINK_DEPENDS is ignored in non-Makefile generators
# See also http://www.cmake.org/pipermail/cmake/2010-May/037206.html
add_custom_target (${target}_version_script
DEPENDS ${version_script}
VERBATIM
)
#set_property (
# TARGET ${target}
# PROPERTY LINK_DEPENDS ${version_script}
#)
add_dependencies (${target} ${target}_version_script)
endif ()
endmacro ()
set (CMAKE_INCLUDE_CURRENT_DIR ON)
include_directories (
${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
${CMAKE_SOURCE_DIR}/dispatch
${CMAKE_SOURCE_DIR}/guids
)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
add_convenience_library (trace
assert.cpp
)
target_link_libraries (trace
common
guids
${SNAPPY_LIBRARIES}
)
if (WIN32)
if (MINGW)
# Silence warnings about @nn suffix mismatch
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
endif ()
# ddraw.dll
if (DirectX_D3D_INCLUDE_FOUND)
include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddrawtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
DEPENDS
ddrawtrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d.py
${CMAKE_SOURCE_DIR}/specs/d3dtypes.py
${CMAKE_SOURCE_DIR}/specs/d3dcaps.py
${CMAKE_SOURCE_DIR}/specs/ddraw.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (ddrawtrace MODULE ddraw.def ddrawtrace.cpp)
target_link_libraries (ddrawtrace
trace
)
set_target_properties (ddrawtrace PROPERTIES
PREFIX ""
OUTPUT_NAME ddraw
)
install (TARGETS ddrawtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (ddrawtrace DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
# d3d8.dll
if (DirectX_D3D8_INCLUDE_FOUND AND DirectX_D3D9_INCLUDE_FOUND)
include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
DEPENDS
d3d8trace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d8.py
${CMAKE_SOURCE_DIR}/specs/d3d8types.py
${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (d3d8trace MODULE
d3d8.def
d3d8trace.cpp
d3d9shader.cpp
)
target_link_libraries (d3d8trace
d3dhelpers
trace
)
set_target_properties (d3d8trace PROPERTIES
PREFIX ""
OUTPUT_NAME d3d8
)
install (TARGETS d3d8trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (d3d8trace DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
# d3d9.dll
if (DirectX_D3D9_INCLUDE_FOUND)
include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
DEPENDS
d3d9trace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d9.py
${CMAKE_SOURCE_DIR}/specs/d3d9types.py
${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
${CMAKE_SOURCE_DIR}/specs/dxva2.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (d3d9trace MODULE
d3d9.def
d3d9trace.cpp
d3d9shader.cpp
)
target_link_libraries (d3d9trace
d3dhelpers
trace
)
set_target_properties (d3d9trace PROPERTIES
PREFIX ""
OUTPUT_NAME d3d9
)
install (TARGETS d3d9trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (d3d9trace DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
# dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll
if (DirectX_D3D11_3_INCLUDE_FOUND)
include_directories (BEFORE SYSTEM ${DirectX_D3D11_3_INCLUDE_DIR})
add_custom_command (
OUTPUT dxgitrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgitrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.cpp
DEPENDS
dxgitrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d11.py
${CMAKE_SOURCE_DIR}/specs/dcomp.py
${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/d3d9.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (dxgitrace MODULE
dxgitrace.def
dxgitrace.cpp
d3dcommonshader.cpp
)
target_link_libraries (dxgitrace
d3dhelpers
trace
)
set_target_properties (dxgitrace
PROPERTIES PREFIX ""
)
install (TARGETS dxgitrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (dxgitrace DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
# d2d1.dll, dwrite.dll
if (DirectX_D2D1_1_INCLUDE_FOUND)
include_directories (BEFORE SYSTEM ${DirectX_D2D1_1_INCLUDE_DIR})
add_custom_command (
OUTPUT d2d1trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp
DEPENDS
d2d1trace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/specs/d2d1.py
${CMAKE_SOURCE_DIR}/specs/dwrite.py
${CMAKE_SOURCE_DIR}/specs/dcommon.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (d2d1trace MODULE d2d1trace.def d2d1trace.cpp)
target_link_libraries (d2d1trace
trace
)
set_target_properties (d2d1trace
PROPERTIES PREFIX ""
)
install (TARGETS d2d1trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (d2d1trace DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS
wgltrace.py
gltrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/wglapi.py
${CMAKE_SOURCE_DIR}/specs/wglenum.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (wgltrace MODULE opengl32.def
wgltrace.cpp
glcaps.cpp
config.cpp
gltrace_state.cpp
)
add_dependencies (wgltrace glproc)
target_link_libraries (wgltrace
glhelpers
glproc_gl
trace
)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
)
install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
install_pdb (wgltrace DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (APPLE)
# OpenGL framework
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
DEPENDS
cgltrace.py
gltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/cglapi.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (cgltrace SHARED
cgltrace.cpp
glcaps.cpp
config.cpp
gltrace_state.cpp
)
add_dependencies (cgltrace glproc)
set_target_properties (cgltrace PROPERTIES
# OpenGL framework name
OUTPUT_NAME "OpenGL"
# Mac framework
FRAMEWORK true
# Specificy the version and reexport GLU symbols
LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
)
target_link_libraries (cgltrace
glhelpers
glproc_gl
trace
${CMAKE_THREAD_LIBS_INIT}
${CMAKE_DL_LIBS}
)
install (TARGETS cgltrace FRAMEWORK DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (X11_FOUND)
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
DEPENDS
glxtrace.py
gltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/glxapi.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (glxtrace SHARED
glxtrace.cpp
glcaps.cpp
config.cpp
gltrace_state.cpp
dlsym.cpp
)
add_dependencies (glxtrace glproc)
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
# Prevent symbol relocations internal to our wrapper library to be
# overwritten by the application. And fail if there are missing
# symbols.
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions -Wl,-z,defs"
)
target_link_libraries (glxtrace
glhelpers
glproc_gl
trace
${CMAKE_THREAD_LIBS_INIT}
${CMAKE_DL_LIBS}
)
target_linker_version_script (glxtrace ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.version)
install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE)
# libEGL.so/libGL.so
add_custom_command (
OUTPUT egltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp
DEPENDS
egltrace.py
gltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/eglapi.py
${CMAKE_SOURCE_DIR}/specs/eglenum.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (egltrace SHARED
egltrace.cpp
glcaps.cpp
config.cpp
gltrace_state.cpp
dlsym.cpp
)
add_dependencies (egltrace glproc)
set_target_properties (egltrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
# Prevent symbol relocations internal to our wrapper library to be
# overwritten by the application. And fail if there are missing
# symbols.
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions -Wl,-z,defs"
)
target_link_libraries (egltrace
glhelpers
glproc_egl
trace
${CMAKE_THREAD_LIBS_INIT}
${CMAKE_DL_LIBS}
)
target_linker_version_script (egltrace ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.version)
install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
|