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author | Jeremy Huddleston <jeremyhu@freedesktop.org> | 2009-08-27 11:04:00 -0700 |
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committer | Jeremy Huddleston <jeremyhu@freedesktop.org> | 2009-08-31 07:45:40 -0700 |
commit | fdb29ebeed143fa05630966b847b05399a446ddc (patch) | |
tree | cbe927eb6f52a6cda7e6cb2344de543150389091 /hw/xquartz | |
parent | 3be80bd98357cf362aa9a004d1292e5167d83a17 (diff) |
XQuartz: GL: Explicitly set GL_EXT symbols to 0 if they are not in OpenGL.framework to prevent X11's glext.h from setting them to 1.
(cherry picked from commit 7fe37137d826d1b698e87a5b35050dd02f0a4d4b)
Diffstat (limited to 'hw/xquartz')
-rw-r--r-- | hw/xquartz/GL/indirect.c | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c index f08006793..d66baca40 100644 --- a/hw/xquartz/GL/indirect.c +++ b/hw/xquartz/GL/indirect.c @@ -44,6 +44,79 @@ #include <OpenGL/OpenGL.h> #include <OpenGL/CGLContext.h> +/* These next few GL_EXT pre-processing blocks are to explicitly define + * these symbols to 0 if they are not set by OpenGL.framework. This + * prevents the X11 glext.h from setting them to 1. + */ + +#ifndef GL_EXT_fragment_shader +#define GL_EXT_fragment_shader 0 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 0 +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 0 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 0 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 0 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 0 +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 0 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 0 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 0 +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 0 +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 0 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 0 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 0 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 0 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 0 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 0 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 0 +#endif + #include <GL/glxproto.h> #include <windowstr.h> #include <resource.h> |