diff options
author | Jeremy Huddleston <jeremyhu@freedesktop.org> | 2009-07-26 02:32:17 -0700 |
---|---|---|
committer | Jeremy Huddleston <jeremyhu@freedesktop.org> | 2009-07-26 02:35:49 -0700 |
commit | c81595e23b48368dafc054f023c1dd16bbad9494 (patch) | |
tree | aee098a484f0acf6eb3d47c92169f9b9eeb85399 /hw/xquartz | |
parent | 7f28c555b80dda2ed4f518efdb79733647dfea80 (diff) |
XQuartz: Overhaul setting up visuals
The main change is cleanup of the visualConfigs and setting up alpha correctly there to match the visuals being added earlier (so the default visual has a corresponding GLX visual)
(cherry picked from commit 7351db5c8746be30a4047469ee9b50bc19e62a89)
Diffstat (limited to 'hw/xquartz')
-rw-r--r-- | hw/xquartz/GL/indirect.c | 229 | ||||
-rw-r--r-- | hw/xquartz/GL/visualConfigs.c | 364 | ||||
-rw-r--r-- | hw/xquartz/GL/visualConfigs.h | 2 | ||||
-rw-r--r-- | hw/xquartz/darwin.c | 25 |
4 files changed, 222 insertions, 398 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c index 10a5b2c23..de8b94611 100644 --- a/hw/xquartz/GL/indirect.c +++ b/hw/xquartz/GL/indirect.c @@ -61,7 +61,8 @@ #include "x-hash.h" #include "x-list.h" -#include "capabilities.h" +//#include "capabilities.h" +#include "visualConfigs.h" typedef unsigned long long GLuint64EXT; typedef long long GLint64EXT; @@ -101,13 +102,6 @@ __GLXprovider __glXDRISWRastProvider = { NULL }; -__GLXprovider * -GlxGetDRISWRastProvider (void) -{ - GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n"); - return &__glXDRISWRastProvider; -} - typedef struct __GLXAquaScreen __GLXAquaScreen; typedef struct __GLXAquaContext __GLXAquaContext; typedef struct __GLXAquaDrawable __GLXAquaDrawable; @@ -493,206 +487,6 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) { xfree(screen); } -static __GLXconfig *CreateConfigs(int *numConfigsPtr, int screenNumber) { - __GLXconfig *c, *result; - struct glCapabilities cap; - struct glCapabilitiesConfig *conf = NULL; - int numConfigs = 0; - int i; - - if(getGlCapabilities(&cap)) - FatalError("error from getGlCapabilities() in %s\n", __func__); - - assert(NULL != cap.configurations); - - for(conf = cap.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) - continue; - - numConfigs += (conf->stereo ? 2 : 1) - * (conf->aux_buffers ? 2 : 1) - * conf->buffers - * ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1) - * conf->total_color_buffers - * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) - * conf->total_depth_buffer_depths - * (conf->multisample_buffers + 1); - } - - *numConfigsPtr = numConfigs; - - c = xalloc(sizeof(*c) * numConfigs); - - if(NULL == c) - return NULL; - - - - result = c; - - memset(result, 0, sizeof(*c) * numConfigs); - - i = 0; - - for(conf = cap.configurations; conf; conf = conf->next) { - int stereo, aux, buffers, stencil, color, accum, depth, msample; - - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - if((i + 1) < numConfigs) { - c->next = c + 1; - } else { - c->next = NULL; - } - - c->doubleBufferMode = buffers ? GL_TRUE : GL_FALSE; - c->stereoMode = stereo ? GL_TRUE : GL_FALSE; - - c->redBits = conf->color_buffers[color].r; - c->greenBits = conf->color_buffers[color].g; - c->blueBits = conf->color_buffers[color].b; - c->alphaBits = 0; - - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { - c->alphaBits = conf->color_buffers[color].a; - } - - c->redMask = -1; - c->greenMask = -1; - c->blueMask = -1; - c->alphaMask = -1; - - c->rgbBits = c->redBits + c->greenBits + c->blueBits + c->alphaBits; - c->indexBits = 0; - - c->accumRedBits = 0; - c->accumGreenBits = 0; - c->accumBlueBits = 0; - c->accumAlphaBits = 0; - - if(conf->total_accum_buffers > 0) { - c->accumRedBits = conf->accum_buffers[accum].r; - c->accumGreenBits = conf->accum_buffers[accum].g; - c->accumBlueBits = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - c->accumAlphaBits = conf->accum_buffers[accum].a; - } - } - - c->depthBits = conf->depth_buffers[depth]; - - c->stencilBits = 0; - - if(conf->total_stencil_bit_depths > 0) { - c->stencilBits = conf->stencil_bit_depths[stencil]; - } - - - c->numAuxBuffers = aux ? conf->aux_buffers : 0; - - c->level = 0; - /*TODO what should this be? */ - c->pixmapMode = 0; - - c->visualID = -1; - c->visualType = GLX_TRUE_COLOR; - - if(conf->accelerated) { - c->visualRating = GLX_NONE; - } else { - c->visualRating = GLX_SLOW_VISUAL_EXT; - } - - c->transparentPixel = GLX_NONE; - c->transparentRed = GLX_NONE; - c->transparentGreen = GLX_NONE; - c->transparentAlpha = GLX_NONE; - c->transparentIndex = GLX_NONE; - - c->sampleBuffers = 0; - c->samples = 0; - - if(msample > 0) { - c->sampleBuffers = conf->multisample_buffers; - c->samples = conf->multisample_samples; - } - - /* - * The Apple libGL supports GLXPixmaps and - * GLXPbuffers in direct mode. - */ - /* SGIX_fbconfig / GLX 1.3 */ - c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT - | GLX_PBUFFER_BIT; - c->renderType = GLX_RGBA_BIT; - c->xRenderable = GL_TRUE; - c->fbconfigID = -1; - - /* SGIX_pbuffer / GLX 1.3 */ - - /* - * The CGL layer provides a way of retrieving - * the maximum pbuffer width/height, but only - * if we create a context and call glGetIntegerv. - * - * The following values are from a test program - * that does so. - */ - c->maxPbufferWidth = 8192; - c->maxPbufferHeight = 8192; - c->maxPbufferPixels = /*Do we need this?*/ 0; - /* - * There is no introspection for this sort of thing - * with CGL. What should we do realistically? - */ - c->optimalPbufferWidth = 0; - c->optimalPbufferHeight = 0; - - c->visualSelectGroup = 0; - - c->swapMethod = GLX_SWAP_UNDEFINED_OML; - - c->screen = screenNumber; - - /* EXT_texture_from_pixmap */ - c->bindToTextureRgb = 0; - c->bindToTextureRgba = 0; - c->bindToMipmapTexture = 0; - c->bindToTextureTargets = 0; - c->yInverted = 0; - - if(c->next) - c = c->next; - - ++i; - } - } - } - } - } - } - } - } - } - - if(i != numConfigs) - FatalError("The number of __GLXconfig generated does not match the initial calculation!\n"); - - - freeGlCapabilities(&cap); - - return result; -} - /* This is called by __glXInitScreens(). */ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { __GLXAquaScreen *screen; @@ -715,13 +509,7 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { screen->base.swapBarrierFuncs = NULL; screen->base.pScreen = pScreen; - screen->base.fbconfigs = CreateConfigs(&screen->base.numFBConfigs, - pScreen->myNum); - - /* This is set by __glXScreenInit: */ - screen->base.visuals = NULL; - /* This is to be initialized prior to the call to __glXScreenInit: */ - screen->base.numVisuals = 0; + screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); __glXScreenInit(&screen->base, pScreen); @@ -737,11 +525,12 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { return &screen->base; } +#if 0 // unused static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, int x, int y, int w, int h) { /*TODO finish me*/ } - +#endif static void __glXAquaDrawableDestroy(__GLXdrawable *base) { /* gstaplin: base is the head of the structure, so it's at the same @@ -1178,9 +967,9 @@ static void setup_dispatch_table(void) { * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D */ - SET_TexImage1D(disp, glTexImage1D); - SET_TexImage2D(disp, glTexImage2D); - SET_TexImage3D(disp, glTexImage3D); + SET_TexImage1D(disp, (void *)glTexImage1D); + SET_TexImage2D(disp, (void *)glTexImage2D); + SET_TexImage3D(disp, (void *)glTexImage3D); SET_TexParameterf(disp, glTexParameterf); SET_TexParameterfv(disp, glTexParameterfv); SET_TexParameteri(disp, glTexParameteri); @@ -1565,7 +1354,7 @@ static void setup_dispatch_table(void) { * * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); */ - SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT); + SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT); SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT); #endif diff --git a/hw/xquartz/GL/visualConfigs.c b/hw/xquartz/GL/visualConfigs.c index 81f88fb3c..64c82919c 100644 --- a/hw/xquartz/GL/visualConfigs.c +++ b/hw/xquartz/GL/visualConfigs.c @@ -57,53 +57,51 @@ #include "visualConfigs.h" /* Based originally on code from indirect.c which was based on code from i830_dri.c. */ -void setVisualConfigs(void) { +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { int numConfigs = 0; - __GLXvisualConfig *visualConfigs = NULL; - void **visualPrivates = NULL; + __GLXconfig *visualConfigs, *c; struct glCapabilities caps; struct glCapabilitiesConfig *conf = NULL; int stereo, depth, aux, buffers, stencil, accum, color, msample; - int i = 0; if(getGlCapabilities(&caps)) { - ErrorF("error from getGlCapabilities()!\n"); - return; + ErrorF("error from getGlCapabilities()!\n"); + return NULL; } /* - conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, - so we treat a true conf->stereo as 2. - - The depth size is 0 or 24. Thus we do 2 iterations for that. - - conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. - - conf->buffers indicates whether we have single or double buffering. + conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, + so we treat a true conf->stereo as 2. + + The depth size is 0 or 24. Thus we do 2 iterations for that. + + conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. + + conf->buffers indicates whether we have single or double buffering. + + conf->total_stencil_bit_depths + + conf->total_color_buffers indicates the RGB/RGBA color depths. + + conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) + + conf->total_depth_buffer_depths + + conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 + for the 0 multisampling config. - conf->total_stencil_bit_depths - - conf->total_color_buffers indicates the RGB/RGBA color depths. - - conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) - - conf->total_depth_buffer_depths - - conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 - for the 0 multisampling config. - */ - + assert(NULL != caps.configurations); conf = caps.configurations; - + numConfigs = 0; - + for(conf = caps.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) - continue; - - numConfigs += (conf->stereo ? 2 : 1) + if(conf->total_color_buffers <= 0) + continue; + + numConfigs += (conf->stereo ? 2 : 1) * (conf->aux_buffers ? 2 : 1) * conf->buffers * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) @@ -112,144 +110,186 @@ void setVisualConfigs(void) { * conf->total_depth_buffer_depths * (conf->multisample_buffers + 1); } - + + if(numConfigsPtr) + *numConfigsPtr = numConfigs; + visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs); - - if(NULL == visualConfigs) { - ErrorF("xcalloc failure when allocating visualConfigs\n"); - freeGlCapabilities(&caps); - return; - } - visualPrivates = xcalloc(sizeof(void *), numConfigs); - - if(NULL == visualPrivates) { - ErrorF("xcalloc failure when allocating visualPrivates"); - freeGlCapabilities(&caps); - xfree(visualConfigs); - return; + if(NULL == visualConfigs) { + ErrorF("xcalloc failure when allocating visualConfigs\n"); + freeGlCapabilities(&caps); + return NULL; } - i = 0; /* current buffer */ + c = visualConfigs; /* current buffer */ for(conf = caps.configurations; conf; conf = conf->next) { - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - visualConfigs[i].vid = (VisualID)(-1); - visualConfigs[i].class = TrueColor; - - visualConfigs[i].rgba = true; - visualConfigs[i].redSize = conf->color_buffers[color].r; - visualConfigs[i].greenSize = conf->color_buffers[color].g; - visualConfigs[i].blueSize = conf->color_buffers[color].b; - - if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) { - /* This visual has no alpha. */ - visualConfigs[i].alphaSize = 0; - } else { - visualConfigs[i].alphaSize = conf->color_buffers[color].a; - } - - /* - * If the .a/alpha value is unset, then don't add it to the - * bufferSize specification. The INVALID_VALUE indicates that it - * was unset. - * - * This prevents odd bufferSizes, such as 14. - */ - if(GLCAPS_COLOR_BUF_INVALID_VALUE == conf->color_buffers[color].a) { - visualConfigs[i].bufferSize = conf->color_buffers[color].r + - conf->color_buffers[color].g + conf->color_buffers[color].b; - } else { - visualConfigs[i].bufferSize = conf->color_buffers[color].r + - conf->color_buffers[color].g + conf->color_buffers[color].b + - conf->color_buffers[color].a; - } - - /* - * I'm uncertain about these masks. - * I don't think we actually care what the values are in our - * libGL, so it doesn't seem to make a difference. - */ - visualConfigs[i].redMask = -1; - visualConfigs[i].greenMask = -1; - visualConfigs[i].blueMask = -1; - visualConfigs[i].alphaMask = -1; - - if(conf->total_accum_buffers > 0) { - visualConfigs[i].accumRedSize = conf->accum_buffers[accum].r; - visualConfigs[i].accumGreenSize = conf->accum_buffers[accum].g; - visualConfigs[i].accumBlueSize = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - visualConfigs[i].accumAlphaSize = conf->accum_buffers[accum].a; - } else { - visualConfigs[i].accumAlphaSize = 0; - } - } else { - visualConfigs[i].accumRedSize = 0; - visualConfigs[i].accumGreenSize = 0; - visualConfigs[i].accumBlueSize = 0; - visualConfigs[i].accumAlphaSize = 0; - } - - visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; - visualConfigs[i].stereo = stereo ? TRUE : FALSE; - - visualConfigs[i].depthSize = conf->depth_buffers[depth]; - - if(conf->total_stencil_bit_depths > 0) { - visualConfigs[i].stencilSize = conf->stencil_bit_depths[stencil]; - } else { - visualConfigs[i].stencilSize = 0; - } - visualConfigs[i].auxBuffers = aux ? conf->aux_buffers : 0; - visualConfigs[i].level = 0; - - if(conf->accelerated) { - visualConfigs[i].visualRating = GLX_NONE; - } else { - visualConfigs[i].visualRating = GLX_SLOW_VISUAL_EXT; - } - - visualConfigs[i].transparentPixel = GLX_NONE; - visualConfigs[i].transparentRed = GLX_NONE; - visualConfigs[i].transparentGreen = GLX_NONE; - visualConfigs[i].transparentBlue = GLX_NONE; - visualConfigs[i].transparentAlpha = GLX_NONE; - visualConfigs[i].transparentIndex = GLX_NONE; - - if(msample > 0) { - visualConfigs[i].multiSampleSize = conf->multisample_samples; - visualConfigs[i].nMultiSampleBuffers = conf->multisample_buffers; - } else { - visualConfigs[i].multiSampleSize = 0; - visualConfigs[i].nMultiSampleBuffers = 0; - } + for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { + for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { + for(buffers = 0; buffers < conf->buffers; ++buffers) { + for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? + conf->total_stencil_bit_depths : 1); ++stencil) { + for(color = 0; color < conf->total_color_buffers; ++color) { + for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? + conf->total_accum_buffers : 1); ++accum) { + for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { + for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { + + // Global + c->visualID = -1; + c->visualType = GLX_TRUE_COLOR; + c->next = c + 1; + + c->screen = screenNumber; + + c->level = 0; + c->indexBits = 0; + c->pixmapMode = 0; // TODO: What should this be? + + if(conf->accelerated) { + c->visualRating = GLX_NONE; + } else { + c->visualRating = GLX_SLOW_VISUAL_EXT; + } + + c->transparentPixel = GLX_NONE; + c->transparentRed = GLX_NONE; + c->transparentGreen = GLX_NONE; + c->transparentBlue = GLX_NONE; + c->transparentAlpha = GLX_NONE; + c->transparentIndex = GLX_NONE; + + c->visualSelectGroup = 0; + + c->swapMethod = GLX_SWAP_UNDEFINED_OML; + + // Stereo + c->stereoMode = stereo ? TRUE : FALSE; + + // Aux buffers + c->numAuxBuffers = aux ? conf->aux_buffers : 0; + + // Double Buffered + c->doubleBufferMode = buffers ? TRUE : FALSE; + + // Stencil Buffer + if(conf->total_stencil_bit_depths > 0) { + c->stencilBits = conf->stencil_bit_depths[stencil]; + } else { + c->stencilBits = 0; + } + + // Color + c->redBits = conf->color_buffers[color].r; + c->greenBits = conf->color_buffers[color].g; + c->blueBits = conf->color_buffers[color].b; + + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { + c->alphaBits = conf->color_buffers[color].a; + } else { + c->alphaBits = 0; + } + + c->rgbBits = c->redBits + c->blueBits + + c->blueBits + c->alphaBits; + + /* + * I'm uncertain about these masks. + * I don't think we actually care what the values are in our + * libGL, so it doesn't seem to make a difference. + * + * These need to match dfb in xprScreen.c or we'll have a default + * visual without a corresponding GLX visual. This causes + * http://xquartz.macosforge.org/trac/ticket/287 + */ + c->redMask = 0xff0000; + c->greenMask = 0x00ff00; + c->blueMask = 0x0000ff; + c->alphaMask = 0; + + // Accumulation Buffers + if(conf->total_accum_buffers > 0) { + c->accumRedBits = conf->accum_buffers[accum].r; + c->accumGreenBits = conf->accum_buffers[accum].g; + c->accumBlueBits = conf->accum_buffers[accum].b; + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { + c->accumAlphaBits = conf->accum_buffers[accum].a; + } else { + c->accumAlphaBits = 0; + } + } else { + c->accumRedBits = 0; + c->accumGreenBits = 0; + c->accumBlueBits = 0; + c->accumAlphaBits = 0; + } + + // Depth + c->depthBits = conf->depth_buffers[depth]; + + // MultiSample + if(msample > 0) { + c->samples = conf->multisample_samples; + c->sampleBuffers = conf->multisample_buffers; + } else { + c->samples = 0; + c->sampleBuffers = 0; + } - ++i; - } - } - } - } - } - } - } - } + /* + * The Apple libGL supports GLXPixmaps and + * GLXPbuffers in direct mode. + */ + /* SGIX_fbconfig / GLX 1.3 */ + c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; + c->renderType = GLX_RGBA_BIT; + c->xRenderable = GL_TRUE; + c->fbconfigID = -1; + + /* SGIX_pbuffer / GLX 1.3 */ + + /* + * The CGL layer provides a way of retrieving + * the maximum pbuffer width/height, but only + * if we create a context and call glGetIntegerv. + * + * The following values are from a test program + * that does so. + */ + c->maxPbufferWidth = 8192; + c->maxPbufferHeight = 8192; + c->maxPbufferPixels = /*Do we need this?*/ 0; + /* + * There is no introspection for this sort of thing + * with CGL. What should we do realistically? + */ + c->optimalPbufferWidth = 0; + c->optimalPbufferHeight = 0; + + /* EXT_texture_from_pixmap */ + c->bindToTextureRgb = 0; + c->bindToTextureRgba = 0; + c->bindToMipmapTexture = 0; + c->bindToTextureTargets = 0; + c->yInverted = 0; + + c = c->next; + } + } + } + } + } + } + } + } } - if (i != numConfigs) { - ErrorF("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, i); - abort(); - } + (c-1)->next = NULL; + if (c - visualConfigs != numConfigs) { + FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, c - visualConfigs); + } + freeGlCapabilities(&caps); - - GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates); + return visualConfigs; } diff --git a/hw/xquartz/GL/visualConfigs.h b/hw/xquartz/GL/visualConfigs.h index b9e6ae756..2e1a1b3fd 100644 --- a/hw/xquartz/GL/visualConfigs.h +++ b/hw/xquartz/GL/visualConfigs.h @@ -23,6 +23,6 @@ #ifndef VISUAL_CONFIGS_H #define VISUAL_CONFIGS_H -void setVisualConfigs(void); +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber); #endif diff --git a/hw/xquartz/darwin.c b/hw/xquartz/darwin.c index fdbdfe48c..37bc45597 100644 --- a/hw/xquartz/darwin.c +++ b/hw/xquartz/darwin.c @@ -77,9 +77,6 @@ #include "quartz.h" //#include "darwinClut8.h" -#include "GL/visualConfigs.h" - - #ifdef ENABLE_DEBUG_LOG FILE *debug_log_fp = NULL; #endif @@ -185,18 +182,23 @@ static Bool DarwinSaveScreen(ScreenPtr pScreen, int on) } /* - * DarwinAddScreen + * DarwinScreenInit * This is a callback from dix during AddScreen() from InitOutput(). * Initialize the screen and communicate information about it back to dix. */ -static Bool DarwinAddScreen(int index, ScreenPtr pScreen, int argc, char **argv) { +static Bool DarwinScreenInit(int index, ScreenPtr pScreen, int argc, char **argv) { int dpi; static int foundIndex = 0; Bool ret; DarwinFramebufferPtr dfb; // reset index of found screens for each server generation - if (index == 0) foundIndex = 0; + if (index == 0) { + foundIndex = 0; + + // reset the visual list + miClearVisualTypes(); + } // allocate space for private per screen storage dfb = xalloc(sizeof(DarwinFramebufferRec)); @@ -210,9 +212,6 @@ static Bool DarwinAddScreen(int index, ScreenPtr pScreen, int argc, char **argv) if (! ret) return FALSE; - // reset the visual list - miClearVisualTypes(); - // setup a single visual appropriate for our pixel type if(!miSetVisualTypesAndMasks(dfb->depth, dfb->visuals, dfb->bitsPerRGB, dfb->preferredCVC, dfb->redMask, @@ -614,7 +613,7 @@ DarwinAdjustScreenOrigins(ScreenInfo *pScreenInfo) * The display mode dependent code gets called three times. The mode * specific InitOutput routines are expected to discover the number * of potentially useful screens and cache routes to them internally. - * Inside DarwinAddScreen are two other mode specific calls. + * Inside DarwinScreenInit are two other mode specific calls. * A mode specific AddScreen routine is called for each screen to * actually initialize the screen with the ScreenPtr structure. * After other screen setup has been done, a mode specific @@ -634,16 +633,12 @@ void InitOutput( ScreenInfo *pScreenInfo, int argc, char **argv ) for (i = 0; i < NUMFORMATS; i++) pScreenInfo->formats[i] = formats[i]; -#ifdef GLXEXT - setVisualConfigs(); -#endif - // Discover screens and do mode specific initialization QuartzInitOutput(argc, argv); // Add screens for (i = 0; i < darwinScreensFound; i++) { - AddScreen( DarwinAddScreen, argc, argv ); + AddScreen(DarwinScreenInit, argc, argv); } DarwinAdjustScreenOrigins(pScreenInfo); |