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-rw-r--r--test/input.c67
1 files changed, 67 insertions, 0 deletions
diff --git a/test/input.c b/test/input.c
index 5b4c8c193..c44e5f613 100644
--- a/test/input.c
+++ b/test/input.c
@@ -1674,8 +1674,75 @@ mieq_test(void) {
mieqFini();
}
+/* Simple check that we're replaying events in-order */
+static void
+process_input_proc(InternalEvent *ev, DeviceIntPtr device)
+{
+ static int last_evtype = -1;
+
+ if (ev->any.header == 0xac)
+ last_evtype = -1;
+
+ assert(ev->any.type == ++last_evtype);
+}
+
+static void
+dix_enqueue_events(void) {
+#define NEVENTS 5
+ DeviceIntRec dev;
+ InternalEvent ev[NEVENTS];
+ SpriteInfoRec spriteInfo;
+ SpriteRec sprite;
+ QdEventPtr qe;
+ int i;
+
+ memset(&dev, 0, sizeof(dev));
+ dev.public.processInputProc = process_input_proc;
+
+ memset(&spriteInfo, 0, sizeof(spriteInfo));
+ memset(&sprite, 0, sizeof(sprite));
+ dev.spriteInfo = &spriteInfo;
+ spriteInfo.sprite = &sprite;
+
+ InitEvents();
+ assert(list_is_empty(&syncEvents.pending));
+
+ /* this way PlayReleasedEvents really runs through all events in the
+ * queue */
+ inputInfo.devices = &dev;
+
+ /* to reset process_input_proc */
+ ev[0].any.header = 0xac;
+
+ for (i = 0; i < NEVENTS; i++)
+ {
+ ev[i].any.length = sizeof(*ev);
+ ev[i].any.type = i;
+ EnqueueEvent(&ev[i], &dev);
+ assert(!list_is_empty(&syncEvents.pending));
+ qe = list_last_entry(&syncEvents.pending, QdEventRec, next);
+ assert(memcmp(qe->event, &ev[i], ev[i].any.length) == 0);
+ qe = list_first_entry(&syncEvents.pending, QdEventRec, next);
+ assert(memcmp(qe->event, &ev[0], ev[i].any.length) == 0);
+ }
+
+ /* calls process_input_proc */
+ dev.deviceGrab.sync.frozen = 1;
+ PlayReleasedEvents();
+ assert(!list_is_empty(&syncEvents.pending));
+
+
+ dev.deviceGrab.sync.frozen = 0;
+ PlayReleasedEvents();
+ assert(list_is_empty(&syncEvents.pending));
+
+ inputInfo.devices = NULL;
+}
+
+
int main(int argc, char** argv)
{
+ dix_enqueue_events();
dix_double_fp_conversion();
dix_input_valuator_masks();
dix_input_attributes();