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authorRobin Watts <robin.watts@artifex.com>2012-05-25 17:55:31 +0100
committerRobin Watts <robin.watts@artifex.com>2012-05-25 17:55:31 +0100
commitfad17657f6f583dbdef5a634d0f11dd79e446ffe (patch)
treea41291f4efa48486a1167f871aa690d89ccce327 /common
parent1c9e30044d1d698701091c9913a81e4b3688a134 (diff)
Bug 693070: psdrgb wasn't giving corrupted output.HEADmaster
There were actually 2 bugs in here. The first one was spotted and fixed by James Cloos - many thanks; the arguments to memcpy were reversed. The second one was to do with the fact that postscript operation now thinks it has 14 colors. When we encode/decode, we were packing the colors into a word in such a way that we were losing the interesting ones off the top. Reverse the order of packing, and all is well. This still leaves an "interesting" fact about this device; we loop: for (chan_idx = 0; chan_idx < num_comp; chan_idx++) ... for (j = 0; j < xc->height; j++) ... get_bits_rectangle So, in the case where we have n components, and more than 1 band we'll be rendering the entire file n times - despite the fact that we request all the colors each time!
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