diff options
Diffstat (limited to 'progs/tests/texwrap.c')
-rw-r--r-- | progs/tests/texwrap.c | 354 |
1 files changed, 0 insertions, 354 deletions
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c deleted file mode 100644 index bb26635d67..0000000000 --- a/progs/tests/texwrap.c +++ /dev/null @@ -1,354 +0,0 @@ - -/* - * Test texture wrap modes. - * Press 'b' to toggle texture image borders. You should see the same - * rendering whether or not you're using borders. - * - * Brian Paul March 2001 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -#ifndef GL_CLAMP_TO_BORDER -#define GL_CLAMP_TO_BORDER 0x812D -#endif - -#ifndef GL_MIRRORED_REPEAT -#define GL_MIRRORED_REPEAT 0x8370 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#define BORDER_TEXTURE 1 -#define NO_BORDER_TEXTURE 2 -#define COLOR_TEX_CORNERS 0 - -#define SIZE 8 -static GLubyte BorderImage[SIZE+2][SIZE+2][4]; -static GLubyte NoBorderImage[SIZE][SIZE][4]; -static GLuint Border = 0; - -#define TILE_SIZE 110 - -#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } } -#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } } - -struct wrap_mode { - GLenum mode; - const char * name; - GLboolean supported; - GLfloat version; - const char * extension_names[2]; -}; - -static struct wrap_mode modes[] = { - WRAP_MODE( GL_REPEAT ), - WRAP_MODE( GL_CLAMP ), - WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp", - "GL_SGIS_texture_edge_clamp", - 1.2 ), - WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp", - "GL_SGIS_texture_border_clamp", - 1.3 ), - WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat", - "GL_IBM_texture_mirrored_repeat", - 1.4 ), - WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once", - "GL_EXT_texture_mirror_clamp", - 999.0 ), - WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp", - NULL, - 999.0 ), - WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once", - "GL_EXT_texture_mirror_clamp", - 999.0 ), - { 0, NULL, GL_FALSE, 0.0, { NULL, NULL } } -}; - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void Display( void ) -{ - GLenum i, j; - GLint offset; - GLfloat version; - - /* Fill in the extensions that are supported. - */ - - version = atof( (char *) glGetString( GL_VERSION ) ); - for ( i = 0 ; modes[i].mode != 0 ; i++ ) { - if ( ((modes[i].extension_names[0] != NULL) - && glutExtensionSupported(modes[i].extension_names[0])) - || ((modes[i].extension_names[1] != NULL) - && glutExtensionSupported(modes[i].extension_names[1])) ) { - modes[i].supported = GL_TRUE; - } - else if ( !modes[i].supported && (modes[i].version <= version) ) { - fprintf( stderr, "WARNING: OpenGL library meets minimum version\n" - " requirement for %s, but the\n" - " extension string is not advertised.\n" - " (%s%s%s)\n", - modes[i].name, - modes[i].extension_names[0], - (modes[i].extension_names[1] != NULL) - ? " or " : "", - (modes[i].extension_names[1] != NULL) - ? modes[i].extension_names[1] : "" ); - modes[i].supported = GL_TRUE; - } - } - - - glClearColor(0.5, 0.5, 0.5, 1.0); - glClear( GL_COLOR_BUFFER_BIT ); - -#if 0 - /* draw texture as image */ - glDisable(GL_TEXTURE_2D); - glWindowPos2iARB(1, 1); - glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage); -#endif - - glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE); - - - /* loop over min/mag filters */ - for (i = 0; i < 2; i++) { - offset = 0; - - if (i) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* loop over border modes */ - for (j = 0; modes[j].mode != 0; j++) { - const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10); - const GLfloat b = 1.2; - const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b; - - if ( modes[j].supported != GL_TRUE ) - continue; - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode); - - glPushMatrix(); - glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0); - offset++; - - glEnable(GL_TEXTURE_2D); - glColor3f(1, 1, 1); - glBegin(GL_POLYGON); - glTexCoord2f(s0, t0); glVertex2f(x0, y0); - glTexCoord2f(s1, t0); glVertex2f(x1, y0); - glTexCoord2f(s1, t1); glVertex2f(x1, y1); - glTexCoord2f(s0, t1); glVertex2f(x0, y1); - glEnd(); - - /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */ - glDisable(GL_TEXTURE_2D); - glColor3f(1, 0, 0); - glBegin(GL_LINE_LOOP); - glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0)); - glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0)); - glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0)); - glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0)); - glEnd(); - - glPopMatrix(); - } - } - - glDisable(GL_TEXTURE_2D); - glColor3f(1, 1, 1); - offset = 0; - for (i = 0; modes[i].mode != 0; i++) { - if ( modes[i].supported ) { - glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) ); - PrintString(modes[i].name); - offset++; - } - } - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Border = !Border; - printf("Texture Border Size = %d\n", Border); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const GLubyte border[4] = { 0, 255, 0, 255 }; - static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 }; - GLint i, j; - - for (i = 0; i < SIZE+2; i++) { - for (j = 0; j < SIZE+2; j++) { - if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) { - /* border color */ - BorderImage[i][j][0] = border[0]; - BorderImage[i][j][1] = border[1]; - BorderImage[i][j][2] = border[2]; - BorderImage[i][j][3] = border[3]; - } - else if ((i + j) & 1) { - /* white */ - BorderImage[i][j][0] = 255; - BorderImage[i][j][1] = 255; - BorderImage[i][j][2] = 255; - BorderImage[i][j][3] = 255; - } - else { - /* black */ - BorderImage[i][j][0] = 0; - BorderImage[i][j][1] = 0; - BorderImage[i][j][2] = 0; - BorderImage[i][j][3] = 0; - } - } - } - - glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE); -#ifdef TEST_PBO_DLIST - /* test fetching teximage from PBO in display list */ - { - GLuint b = 42, l = 10; - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, b); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, sizeof(BorderImage), - BorderImage, GL_STREAM_DRAW); - - glNewList(l, GL_COMPILE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) 0/* BorderImage*/); - glEndList(); - glCallList(l); - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0); - } -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage); -#endif - - for (i = 0; i < SIZE; i++) { - for (j = 0; j < SIZE; j++) { -#if COLOR_TEX_CORNERS - if (i == 0 && j == 0) { - /* lower-left texel = RED */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else if (i == 0 && j == SIZE-1) { - /* lower-right corner = GREEN */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else if (i == SIZE-1 && j == 0) { - /* upper-left corner = BLUE */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 255; - NoBorderImage[i][j][3] = 255; - } - else if (i == SIZE-1 && j == SIZE-1) { - /* upper-right corner = YELLOW */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else -#endif - if ((i + j) & 1) { - /* white */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 255; - NoBorderImage[i][j][3] = 255; - } - else { - /* black */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 0; - } - } - } - - glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 1000, 270 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} |