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authorBrian Paul <brianp@vmware.com>2009-11-03 10:01:10 -0700
committerBrian Paul <brianp@vmware.com>2009-11-03 10:01:10 -0700
commita017ad2861e8df0cfea7808cf9c094b9c4bcac48 (patch)
tree74b785e9f1ff38a3d5aac39a171520ad1163df9b
parent7ccf60ae40b2a201d446400bc8329df51e83cb6c (diff)
progs/tests: debug code for getting texture component sizes
-rw-r--r--progs/tests/packedpixels.c7
-rw-r--r--progs/tests/texcmp.c12
2 files changed, 17 insertions, 2 deletions
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
index f4e5d0a795..d318cf516a 100644
--- a/progs/tests/packedpixels.c
+++ b/progs/tests/packedpixels.c
@@ -192,12 +192,15 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
}
if (0) {
- GLint r, g, b, a;
+ GLint r, g, b, a, l, i;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- printf("sizes: %d %d %d %d\n", r, g, b, a);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
+ printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
+ intFormat, r, g, b, a, l, i);
glGetError();
}
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
index 3f2cee6e46..c5d352fdae 100644
--- a/progs/tests/texcmp.c
+++ b/progs/tests/texcmp.c
@@ -181,6 +181,18 @@ static void ReInit( GLenum TC, TEXTURE *Tx )
GL_TEXTURE_INTERNAL_FORMAT, &v);
printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);
+ if (0) {
+ GLint r, g, b, a, l, i;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
+ printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n",
+ r, g, b, a, l, i);
+ }
+
/* okay, now cache the compressed texture */
Tx->TC = TC;
if (Tx->cData != NULL) {