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#version 100
/* [config]
* expect_result: pass
* glsl_version: 1.00
* [end config]
*
* Section 5.10 (Constant Expressions) of the GLSL ES 1.00.17 spec says:
*
* "A constant expression is one of
*
* ...
*
* - a built-in function call whose arguments are all constant
* expressions, with the exception of the texture lookup functions."
*
* While the sequence operator is specifically disallowed as a constant
* expression in GLSL ES 3.0 and later, it is allowed in GLSL ES 1.00.
*/
const float f = cos((1.0, 2.0));
void main()
{
gl_Position = vec4(f);
}
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