summaryrefslogtreecommitdiff
path: root/tests/spec/glsl-1.30/execution/fs-texture-sampler2dshadow-05.shader_test
blob: fea978d9278adb934e214e69ef6e695acd2eb10d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
# [description]
# Test texture(sampler2DShadow, vec3) with
#   - depth texture mode = luminance
#   - texture compare func = always

[require]
GLSL >= 1.30

[vertex shader file]
fs-texture-sampler2dshadow.vert

[fragment shader file]
fs-texture-sampler2dshadow.frag

[test]
uniform int tex 0
texture shadow2D 0 (32, 32)
texparameter 2D depth_mode luminance
texparameter 2D compare_func always
draw rect -1 -1 2 2

# depth comparison pass
relative probe rgba (0.0, 0.1) (1.0, 0.125, 0.125, 0.125);
relative probe rgba (0.9, 1.0) (1.0, 0.125, 0.125, 0.125);

# depth comparison fail
relative probe rgba (0.1, 0.0) (1.0, 0.125, 0.125, 0.125);
relative probe rgba (1.0, 0.9) (1.0, 0.125, 0.125, 0.125);