1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file clear.cpp
*
* Verify that the implementation ignores multisample fragment
* operations when performing clears.
*
* This test checks that the following state variables (from GL 3.0
* section 4.1.3 "Multisample Fragment Operations") do not apply when
* performing clears:
*
* - GL_SAMPLE_ALPHA_TO_COVERAGE
*
* - GL_SAMPLE_ALPHA_TO_ONE
*
* - GL_SAMPLE_COVERAGE
*
* - GL_SAMPLE_COVERAGE_VALUE
*
* - GL_SAMPLE_COVERAGE_INVERT
*
* The test operates by setting the above state variables in a way
* that would reduce the sample coverage (for normal GL draw
* operations). Then it performs a glClear() and verifies that all
* samples of all pixels were cleared.
*
* The test can be run in 3 modes: color, depth, and stencil.
*
* In depth and stencil modes, extra work is required to verify that
* all samples are properly cleared. Since a typical MSAA resolve
* retains only one sample from each pixel for the depth and stencil
* buffers, we need to convert depth/stencil values into colors, then
* blit to the screen and check that the resulting color is correct.
* The extra work of converting depth/stencil values into colors is
* done using the ManifestDepth and ManifestStencil programs from
* common.h.
*/
#include "common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 256;
config.window_height = 256;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_ALPHA;
PIGLIT_GL_TEST_CONFIG_END
namespace {
const int pattern_width = 256; const int pattern_height = 256;
Fbo multisampled_fbo;
ManifestProgram *manifest_program = NULL;
GLbitfield buffer_to_test;
void
print_usage_and_exit(char *prog_name)
{
printf("Usage: %s <num_samples> <buffer_type>\n"
" where <buffer_type> is one of:\n"
" color\n"
" depth\n"
" stencil\n",
prog_name);
piglit_report_result(PIGLIT_FAIL);
}
extern "C" void
piglit_init(int argc, char **argv)
{
if (argc != 3)
print_usage_and_exit(argv[0]);
/* 1st arg: num_samples */
char *endptr = NULL;
int num_samples = strtol(argv[1], &endptr, 0);
if (endptr != argv[1] + strlen(argv[1]))
print_usage_and_exit(argv[0]);
/* 2nd arg: buffer_type */
if (strcmp(argv[2], "color") == 0) {
buffer_to_test = GL_COLOR_BUFFER_BIT;
} else if (strcmp(argv[2], "depth") == 0) {
buffer_to_test = GL_DEPTH_BUFFER_BIT;
manifest_program = new ManifestDepth();
} else if (strcmp(argv[2], "stencil") == 0) {
buffer_to_test = GL_STENCIL_BUFFER_BIT;
manifest_program = new ManifestStencil();
} else {
print_usage_and_exit(argv[0]);
}
piglit_require_gl_version(30);
/* Skip the test if num_samples > GL_MAX_SAMPLES */
GLint max_samples;
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
if (num_samples > max_samples)
piglit_report_result(PIGLIT_SKIP);
multisampled_fbo.setup(FboConfig(num_samples, pattern_width,
pattern_height));
if (manifest_program)
manifest_program->compile();
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
}
extern "C" enum piglit_result
piglit_display()
{
bool pass = true;
/* Clear all buffers of the multisampled fbo to default values
* (color={0,0,0,0}, depth=1, stencil=0), with no special
* coverage settings set.
*/
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
multisampled_fbo.set_viewport();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
/* Set all the clear values to non-default settings. We use
* an alpha value other than 1.0 so verify that
* GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_ALPHA_TO_ONE
* don't take effect.
*/
glClearColor(1.0, 1.0, 1.0, 0.5);
glClearDepth(0.5);
glClearStencil(1);
/* Enable the mulitsample fragment operations that glClear()
* is supposed to ignore.
*/
glEnable(GL_SAMPLE_COVERAGE);
glSampleCoverage(0.5, GL_TRUE);
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
/* Clear the buffer under test. */
glClear(buffer_to_test);
/* Reset the multisample fragment operations and clear values
* to their default settings.
*/
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearDepth(1.0);
glClearStencil(0);
glDisable(GL_SAMPLE_COVERAGE);
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
/* If we are testing the depth or stencil buffer, use
* manifest_program to convert depth/stencil values to
* colors.
*/
if (manifest_program)
manifest_program->run();
/* Blit the color values from the multisampled FBO to the
* screen, forcing a resolve.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, pattern_width, pattern_height,
0, 0, pattern_width, pattern_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
/* Figure out what color we expect to be drawn, depending on
* which buffer was tested:
*
* - If we tested the color buffer, we should have gotten the
* clear color back verbatim.
*
* - If we tested the depth buffer, we should have gotten red,
* since the ManifestDepth program converts a depth value of
* 0.5 to red.
*
* - If we tested the stencil buffer, we should have gotten
* blue, since the ManifestStencil program converts a
* stencil value of 1 to blue.
*/
static const float expected_color[4] = { 1.0, 1.0, 1.0, 0.5 };
static const float expected_depth[4] = { 1.0, 0.0, 0.0, 1.0 };
static const float expected_stencil[4] = { 0.0, 0.0, 1.0, 1.0 };
const float *expected = NULL;
switch (buffer_to_test) {
case GL_COLOR_BUFFER_BIT:
expected = expected_color;
break;
case GL_DEPTH_BUFFER_BIT:
expected = expected_depth;
break;
case GL_STENCIL_BUFFER_BIT:
expected = expected_stencil;
break;
default:
printf("Unexpected value in buffer_to_test\n");
piglit_report_result(PIGLIT_FAIL);
break;
}
/* Test that the appropriate color was drawn. Since the
* resolve operation averaged together all the color samples
* corresponding to each pixel, this effectively verifies that
* all samples of every pixel were correctly cleared.
*/
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
expected) && pass;
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
} /* Anonymous namespace */
|