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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file arb_es2_compatibility-maxvectors.c
*
* Tests that MAX_*_VECTORS = MAX_*_COMPONENTS / 4.
*/
#include "piglit-util.h"
int piglit_width = 100, piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
#ifdef GL_ARB_ES2_compatibility
GLboolean pass = GL_TRUE;
GLint floats, vecs;
if (!GLEW_VERSION_2_0) {
printf("Requires OpenGL 2.0\n");
piglit_report_result(PIGLIT_SKIP);
}
if (!GLEW_ARB_ES2_compatibility) {
printf("Requires ARB_ES2_compatibility\n");
piglit_report_result(PIGLIT_SKIP);
}
glGetIntegerv(GL_MAX_VARYING_FLOATS, &floats);
glGetIntegerv(GL_MAX_VARYING_VECTORS, &vecs);
if (floats / 4 != vecs) {
printf("GL_MAX_VARYING_FLOATS / 4 != GL_MAX_VARYING_VECTORS "
"(%d, %d)\n", floats, vecs);
pass = GL_FALSE;
}
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &floats);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &vecs);
if (floats / 4 != vecs) {
printf("GL_MAX_VERTEX_UNIFORM_COMPONENTS / 4 != "
"GL_MAX_VERTEX_UNIFORM_VECTORS "
"(%d, %d)\n", floats, vecs);
pass = GL_FALSE;
}
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &floats);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &vecs);
if (floats / 4 != vecs) {
printf("GL_MAX_FRAGMENT_UNIFORM_COMPONENTS / 4 != "
"GL_MAX_FRAGMENT_UNIFORM_VECTORS "
"(%d, %d)\n", floats, vecs);
pass = GL_FALSE;
}
assert(!glGetError());
if (!pass)
piglit_report_result(PIGLIT_FAIL);
else
piglit_report_result(PIGLIT_PASS);
#else
piglit_report_result(PIGLIT_SKIP);
#endif /* GL_ARB_ES2_compatibility */
}
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