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include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ${piglit_SOURCE_DIR}/tests/util ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) piglit_add_executable (arb_compute_shader-api_errors api_errors.c) piglit_add_executable (arb_compute_shader-minmax minmax.c) # vim: ft=cmake: