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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file useshaderprogram-bad-type-common.c
* Call glUseShaderProgramEXT with various program types, verify results
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 100;
config.window_height = 100;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
GLboolean
try_UseShaderProgram(GLenum type, GLenum expect)
{
GLboolean pass = GL_TRUE;
GLenum err;
/* There shouldn't be any GL errors, but clear them all just to be
* sure.
*/
while (glGetError() != 0)
/* empty */ ;
/* Type is not one of the known shader types. This should generate
* the error GL_INVALID_ENUM.
*/
glUseShaderProgramEXT(type, 0);
err = glGetError();
if (err != expect) {
printf("Unexpected OpenGL error state 0x%04x for "
"glUseShaderProgramEXT called with\n"
"the %sshader target 0x%04x (expected 0x%04x).\n",
err, (expect == 0) ? "" : "invalid ", type, expect);
pass = GL_FALSE;
}
while (glGetError() != 0)
/* empty */ ;
return pass;
}
void
piglit_init(int argc, char **argv)
{
const GLenum expect = (piglit_is_extension_supported("GL_ARB_geometry_shader4")
|| piglit_is_extension_supported("GL_EXT_geometry_shader4")
|| piglit_is_extension_supported("GL_NV_geometry_shader4"))
? 0 : GL_INVALID_ENUM;
GLboolean pass;
piglit_require_gl_version(20);
piglit_require_extension("GL_EXT_separate_shader_objects");
pass = try_UseShaderProgram(GL_PROXY_TEXTURE_3D, GL_INVALID_ENUM);
pass = try_UseShaderProgram(GL_VERTEX_SHADER, 0)
&& pass;
pass = try_UseShaderProgram(GL_FRAGMENT_SHADER, 0)
&& pass;
pass = try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB, expect)
&& pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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