blob: a11c2608898026778cb51d9caf3387198c5b0589 (
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[require]
GLSL >= 1.10
[vertex shader]
uniform vec4 array[500];
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_FrontColor = array[0] + array[340] + array[473] - vec4(1, 0, 1, 0);
}
[fragment shader file]
glsl-color.frag
[test]
ortho
clear color 0.5 0.5 0.5 0.5
clear
uniform vec4 array[0] 0.2 0.3 0.4 0
uniform vec4 array[340] 0.5 0.2 0.7 0
uniform vec4 array[473] 0.6 0.1 0.6 0
draw rect 10 10 10 10
probe rgb 15 15 0.3 0.6 0.7
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