blob: 1f15494c9363d3f3c84117f165d7eccef06ee3b6 (
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uniform bool red;
void main()
{
if (red)
gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0);
else
gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
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