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[require]
GLSL >= 1.20

/* Test varying matrix whose column number greater than the row number.
 * This gets assertion with i965 driver of 2010-08-22.
 */

[vertex shader]
#version 120
uniform vec2 col0;
varying mat3x2 var;
void main()
{
    gl_Position = gl_Vertex;
    var = mat3x2(0.0, 1.0, 0.0, 0.0, 0.0, 0.0);
}

[fragment shader]
#version 120
varying mat3x2 var;
void main()
{
	gl_FragColor = vec4(var * vec3(1.0, 0.0, 0.0), 0.0, 0.0);
}


[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0