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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
void do_nothing()
{
	return;
}

void main()
{
	do_nothing();
	gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0 0.0