summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-fs-all-01.shader_test
blob: 7ef2b298104e74c03668d99c69c5756ea2976353 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
[require]
GLSL >= 1.10

[vertex shader]
varying vec2 pos;

void main()
{
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  pos = gl_Vertex.xy;
}

[fragment shader]
varying vec2 pos;

void main()
{
  bvec4 t1 = bvec4(true, 42.0, pos.x > -20000.0, 111);

  float r = (  float(all(bvec4(!t1.x,  t1.y,  t1.z,  t1.w)))
	     + float(all(bvec4( t1.x, !t1.y,  t1.z,  t1.w)))
	     + float(all(bvec4( t1.x,  t1.y, !t1.z,  t1.w)))
	     + float(all(bvec4( t1.x,  t1.y,  t1.z, !t1.w))));

  float g = float(all(t1));

  gl_FragColor = vec4(r, g, 0.0, 1.0);
}

[test]
ortho
clear color 0.5 0.5 0.5 0.5
clear
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0