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path: root/tests/shaders/glsl-const-builtin-sqrt.shader_test
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main()
{
    const float one_half = sqrt(16.0) - 3.5;
    gl_FragColor = vec4(0.0, one_half, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 0.5 0.0