summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-const-builtin-radians.shader_test
blob: a66c9a8536bca38d660e2b2e858221be14ed18a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main() {
   const int pi = int(radians(180.0)*100);
   if (pi == 314)
      gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
   else
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0