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path: root/tests/shaders/fp-incomplete-tex.c
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/*
 * Copyright (c) The Piglit project 2007
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * According to the ARB_fragment_program spec, section 3.11.6,
 * sampling an incomplete texture image yields (0,0,0,1).
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.window_width = 100;
	config.window_height = 100;
	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;

PIGLIT_GL_TEST_CONFIG_END

#define NUM_PROGRAMS 5

static GLuint FragProg[NUM_PROGRAMS];

static const char* const ProgramText[NUM_PROGRAMS] = {
		"!!ARBfp1.0\n"
		"TEX result.color, fragment.color, texture[0], 2D;\n"
		"END",

		"!!ARBfp1.0\n"
		"TEX result.color, fragment.color, texture[0], 3D;\n"
		"END",

		"!!ARBfp1.0\n"
		"TEX result.color, fragment.color, texture[0], 1D;\n"
		"END",

		"!!ARBfp1.0\n"
		"TEX result.color, fragment.color, texture[0], CUBE;\n"
		"END",

		"!!ARBfp1.0\n"
		"TEX result.color, fragment.color, texture[0], RECT;\n"
		"END"
};

static void DoFrame(void)
{
	int i;

	glClearColor(0.3, 0.3, 0.3, 0.3);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glEnable(GL_FRAGMENT_PROGRAM_ARB);

	for(i = 0; i < NUM_PROGRAMS; ++i) {
		glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[i]);

		glPushMatrix();
		glTranslatef(i/2, i%2, 0);
		glBegin(GL_QUADS);
			glVertex2f(0, 0);
			glVertex2f(1, 0);
			glVertex2f(1, 1);
			glVertex2f(0, 1);
		glEnd();
		glPopMatrix();
	}
}

static const struct {
	const char* name;
	float x, y;
	float expected[4];
} Probes[] = {
	{
		"incomplete 2D",
		0.5, 0.5,
		{ 0,0,0,1 }
	},
	{
		"incomplete 3D",
		0.5, 1.5,
		{ 0,0,0,1 }
	},
	{
		"incomplete 1D",
		1.5, 0.5,
		{ 0,0,0,1 }
	},
	{
		"incomplete CUBE",
		1.5, 1.5,
		{ 0,0,0,1 }
	},
	{
		"incomplete RECT",
		2.5, 0.5,
		{ 0,0,0,1 }
	},

	{
		"sanity",
		2.5, 1.5,
		{ 0.3,0.3,0.3,0.3 }
	},

	// Sentinel!
	{
		0,
		0, 0,
		{ 0, 0, 0, 0 }
	}
};

static bool DoTest( void )
{
	int idx = 0;
	bool pass = true;

	while(Probes[idx].name) {
		pass = piglit_probe_pixel_rgba(
			(int)(Probes[idx].x * piglit_width / 3),
			(int)(Probes[idx].y * piglit_height / 2),
			Probes[idx].expected) && pass;
		idx++;
	}

	return pass;
}


enum piglit_result
piglit_display(void)
{
	bool pass;

	DoFrame();
	pass = DoTest();
	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
	int i;

	printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));

	piglit_require_fragment_program();

	for(i = 0; i < NUM_PROGRAMS; ++i)
		FragProg[i] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, ProgramText[i]);

	piglit_gen_ortho_projection(0.0, 3.0, 0.0, 2.0, -2.0, 6.0, GL_FALSE);
}