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/*
* (C) Copyright IBM Corporation 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file vao-02.c
*
* Simple test of APPLE_vertex_array_object functionality. This test creates
* a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops
* it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined.
*
* According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 400;
config.window_height = 200;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
GLuint obj;
int pass = 1;
void * ptr;
GLenum err;
piglit_require_extension("GL_APPLE_vertex_array_object");
glGenVertexArraysAPPLE(1, & obj);
glBindVertexArrayAPPLE(obj);
glVertexPointer(4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
glEnableClientState(GL_VERTEX_ARRAY);
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glDeleteVertexArraysAPPLE(1, & obj);
err = glGetError();
if (err) {
printf("glGetError incorrectly returned 0x%04x.\n", err);
pass = 0;
}
if ((*glIsVertexArrayAPPLE)(obj)) {
printf("Array object is incorrectly still valid.\n");
pass = 0;
}
err = glGetError();
if (err) {
printf("glGetError incorrectly returned 0x%04x.\n", err);
pass = 0;
}
glPopClientAttrib();
err = glGetError();
if (err) {
printf("glGetError incorrectly returned 0x%04x.\n", err);
pass = 0;
}
if (! glIsVertexArrayAPPLE(obj)) {
printf("Array object is incorrectly invalid.\n");
pass = 0;
}
if (! glIsEnabled(GL_VERTEX_ARRAY)) {
printf("Array state is incorrectly disabled.\n");
pass = 0;
}
glGetPointerv(GL_VERTEX_ARRAY_POINTER, & ptr);
if (ptr != (void *) 0xDEADBEEF) {
printf("Array pointer is incorrectly set to 0x%p.\n", ptr);
pass = 0;
}
if (! pass) {
piglit_report_result(PIGLIT_FAIL);
} else {
piglit_report_result(PIGLIT_PASS);
}
}
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