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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file user-clip.c
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define BOX_SIZE 32
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
100 /*window_height*/,
PIGLIT_GL_VISUAL_DOUBLE)
static const GLfloat clear_color[4] = { 0.5, 0.5, 0.5, 1.0 };
enum piglit_result
piglit_display(void)
{
static const GLfloat green[4] = { 0.0, 1.0, 0.0, 1.0 };
static const GLfloat red[4] = { 1.0, 0.0, 0.0, 1.0 };
enum piglit_result result = PIGLIT_PASS;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor4fv(green);
glVertex3f(-1.0, 1.0, 0.0);
glColor4fv(red);
glVertex3f( 2.0, 0.0, 1.0);
glColor4fv(green);
glVertex3f(-1.0, -1.0, 0.0);
glEnd();
if (!piglit_probe_pixel_rgb(piglit_width - 2,
piglit_height / 2,
clear_color)) {
result = PIGLIT_FAIL;
}
piglit_present_results();
return result;
}
void
piglit_init(int argc, char **argv)
{
GLdouble clip_plane[4] = {
0.0, 0.0, -1.0, 0.5
};
(void) argc;
(void) argv;
glClearColor(clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
glClipPlane(GL_CLIP_PLANE0, clip_plane);
glEnable(GL_CLIP_PLANE0);
}
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