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/**************************************************************************
*
* Copyright 2012 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Triangle Rasterization Test
*
* This tests OpenGL triangle rasterization by comparing it with a software rasteriser
*
* There are 2 components to the test;
* 1. Predefined sanity tests ensuring bounding box calculations are correct
* 2. Randomised triangle drawing to attempt to test all possible triangles
*/
#include "piglit-util-gl-common.h"
#include "mersenne.hpp"
#include <time.h>
#include <vector>
#include <algorithm>
/* Data structures */
struct Vector
{
Vector()
{
}
Vector(float x, float y)
: x(x), y(y)
{
}
float x, y;
};
struct Triangle {
Triangle()
{
}
Triangle(const Vector& v0, const Vector& v1, const Vector& v2)
{
v[0] = v0;
v[1] = v1;
v[2] = v2;
}
Vector& operator[](int i)
{
return v[i];
}
const Vector& operator[](int i) const
{
return v[i];
}
Vector v[3];
};
/* Command line arguments */
bool use_fbo = false;
bool break_on_fail = false;
bool print_triangle = false;
int random_test_count = 100;
/* Fixed point format */
const int FIXED_SHIFT = 4;
const int FIXED_ONE = 1 << FIXED_SHIFT;
/* Default test size */
int fbo_width = 256;
int fbo_height = 256;
/* Piglit variables */
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = fbo_width;
config.window_height = fbo_height;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
/* Globals */
int test_id = 0;
Mersenne mersenne;
std::vector<Triangle> fixed_tests;
/* std::algorithm min/max with 3 arguments! :D */
namespace std {
template<typename T>
T min(T& a, T& b, T& c)
{
return (a < b) ? std::min(a, c) : std::min(b, c);
}
template<typename T>
T max(T& a, T& b, T& c)
{
return (a > b) ? std::max(a, c) : std::max(b, c);
}
}
/* Proper rounding of float to integer */
int iround(float v)
{
if (v > 0.0f) v += 0.5f;
if (v < 0.0f) v -= 0.5f;
return (int)v;
}
/* Calculate log2 for integers */
int log2i(int x)
{
int res = 0 ;
while (x >>= 1) ++res;
return res ;
}
/* Based on http://devmaster.net/forums/topic/1145-advanced-rasterization */
void rast_triangle(uint8_t* buffer, uint32_t stride, const Triangle& tri)
{
float center_offset = -0.5f;
/* 28.4 fixed point coordinates */
int x1 = iround(FIXED_ONE * (tri[0].x + center_offset));
int x2 = iround(FIXED_ONE * (tri[1].x + center_offset));
int x3 = iround(FIXED_ONE * (tri[2].x + center_offset));
int y1 = iround(FIXED_ONE * (tri[0].y + center_offset));
int y2 = iround(FIXED_ONE * (tri[1].y + center_offset));
int y3 = iround(FIXED_ONE * (tri[2].y + center_offset));
/* Force correct vertex order */
const int cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2);
if (cross > 0) {
std::swap(x1, x3);
std::swap(y1, y3);
}
/* Deltas */
const int dx12 = x1 - x2;
const int dx23 = x2 - x3;
const int dx31 = x3 - x1;
const int dy12 = y1 - y2;
const int dy23 = y2 - y3;
const int dy31 = y3 - y1;
/* Fixed-point deltas */
const int fdx12 = dx12 << FIXED_SHIFT;
const int fdx23 = dx23 << FIXED_SHIFT;
const int fdx31 = dx31 << FIXED_SHIFT;
const int fdy12 = dy12 << FIXED_SHIFT;
const int fdy23 = dy23 << FIXED_SHIFT;
const int fdy31 = dy31 << FIXED_SHIFT;
/* Bounding rectangle */
int minx = std::min(x1, x2, x3) >> FIXED_SHIFT;
int maxx = (std::max(x1, x2, x3) - 1) >> FIXED_SHIFT;
int miny = (std::min(y1, y2, y3) + 1) >> FIXED_SHIFT;
int maxy = std::max(y1, y2, y3) >> FIXED_SHIFT;
minx = std::max(minx, 0);
maxx = std::min(maxx, fbo_width - 1);
miny = std::max(miny, 0);
maxy = std::min(maxy, fbo_height - 1);
/* Half-edge constants */
int c1 = dy12 * x1 - dx12 * y1;
int c2 = dy23 * x2 - dx23 * y2;
int c3 = dy31 * x3 - dx31 * y3;
/* Correct for fill convention */
if (dy12 < 0 || (dy12 == 0 && dx12 > 0)) c1++;
if (dy23 < 0 || (dy23 == 0 && dx23 > 0)) c2++;
if (dy31 < 0 || (dy31 == 0 && dx31 > 0)) c3++;
int cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT);
int cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT);
int cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT);
/* Perform rasterization */
buffer += miny * stride;
for (int y = miny; y <= maxy; y++) {
int cx1 = cy1;
int cx2 = cy2;
int cx3 = cy3;
for (int x = minx; x <= maxx; x++) {
if (cx1 > 0 && cx2 > 0 && cx3 > 0) {
((uint32_t*)buffer)[x] = 0x00FF00FF;
}
cx1 -= fdy12;
cx2 -= fdy23;
cx3 -= fdy31;
}
cy1 += fdx12;
cy2 += fdx23;
cy3 += fdx31;
buffer += stride;
}
}
/* Prints an ascii representation of the triangle */
void triangle_art(uint32_t* buffer)
{
int minx = fbo_width - 1, miny = fbo_height - 1;
int maxx = 0, maxy = 0;
/* Find bounds so we dont have to print whole screen */
for (int y = 0; y < fbo_height; ++y) {
for (int x = 0; x < fbo_width; ++x) {
if (buffer[y*fbo_width + x] & 0xFFFFFF00) {
if (x < minx) minx = x;
if (y < miny) miny = y;
if (x > maxx) maxx = x;
if (y > maxy) maxy = y;
}
}
}
/* Nothing drawn */
if (minx > maxx || miny > maxy)
return;
--minx; --miny;
++maxx; ++maxy;
/* Print an ascii representation of triangle */
for (int y = maxy; y >= miny; --y) {
for (int x = minx; x <= maxx; ++x) {
uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00;
if (val == 0xFF000000) {
printf("+");
} else if (val == 0x00FF0000) {
printf("-");
} else if (val == 0xFFFF0000) {
printf("o");
} else if (val == 0) {
printf(".");
} else {
printf("?");
}
}
printf("\n");
}
printf("\n");
}
/* Reads buffer from OpenGL and checks for any colour other than black or yellow
* (black = background, yellow = both opengl AND software rast drew to that pixel)
*/
uint32_t* check_triangle()
{
static uint32_t* buffer = 0;
if (!buffer) buffer = new uint32_t[fbo_width * fbo_height];
glReadPixels(0, 0, fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
for (int y = 0; y < fbo_height; ++y) {
for (int x = 0; x < fbo_width; ++x) {
uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00;
if (val != 0 && val != 0xFFFF0000) {
return buffer;
}
}
}
return NULL;
}
/* Performs test using tri */
GLboolean test_triangle(const Triangle& tri)
{
static uint32_t* buffer = 0;
if (!buffer) buffer = new uint32_t[fbo_width * fbo_height];
/* Clear OpenGL and software buffer */
glClear(GL_COLOR_BUFFER_BIT);
memset(buffer, 0, sizeof(uint32_t) * fbo_width * fbo_height);
/* Software rasterise triangle and blit it to OpenGL */
rast_triangle((uint8_t*)buffer, fbo_width * 4, tri);
glDrawPixels(fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
/* Draw OpenGL triangle */
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, tri.v);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
/* Check the result and print relevant error messages */
if (uint32_t* result = check_triangle()) {
printf("FAIL: %d. (%f, %f), (%f, %f), (%f, %f)\n", test_id,
tri[0].x, tri[0].y, tri[1].x, tri[1].y, tri[2].x, tri[2].y);
if (print_triangle) {
triangle_art(result);
}
fflush(stdout);
return GL_FALSE;
}
return GL_TRUE;
}
/* Generate a random triangle */
void random_triangle(Triangle& tri)
{
int size = 1 << (mersenne.value() % (log2i(fbo_width) + 1));
for (int i = 0; i < 3; ++i) {
tri[i].x = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE);
tri[i].y = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE);
}
test_id++;
}
/* Render */
enum piglit_result
piglit_display(void)
{
GLuint fb, tex;
/* If using FBO, set it up */
if (use_fbo) {
glDisable(GL_CULL_FACE);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_width, fbo_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glGenFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glViewport(0, 0, fbo_width, fbo_height);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
tex,
0);
assert(glGetError() == 0);
assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT);
glBindTexture(GL_TEXTURE_2D, 0);
}
/* Set render state */
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE);
glViewport(0, 0, fbo_width, fbo_height);
piglit_ortho_projection(fbo_width, fbo_height, GL_FALSE);
/* Perform test */
GLboolean pass = GL_TRUE;
if (piglit_automatic) {
int fail_count = 0;
printf("Running %d fixed tests\n", (int)fixed_tests.size());
for (std::vector<Triangle>::iterator itr = fixed_tests.begin(); itr != fixed_tests.end() && !(fail_count && break_on_fail); ++itr) {
if (!test_triangle(*itr))
++fail_count;
}
printf("Running %d random tests\n", random_test_count);
for (int i = 0; i < random_test_count && !(fail_count && break_on_fail); ++i) {
Triangle tri;
random_triangle(tri);
if (!test_triangle(tri))
++fail_count;
}
printf("Failed %d tests\n", fail_count);
fflush(stdout);
if (fail_count)
pass = GL_FALSE;
} else {
Triangle tri;
random_triangle(tri);
pass &= test_triangle(tri);
glDisable(GL_BLEND);
/* If using FBO, draw the fbo to screen */
if (use_fbo) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex);
piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1);
glDisable(GL_TEXTURE_2D);
}
piglit_present_results();
}
/* Cleanup FBO if necessary */
if (use_fbo) {
glDeleteTextures(1, &tex);
glDeleteFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
assert(glGetError() == 0);
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
/* Create some fixed tests to test bounding box in/exclusivity,
*
* /|\
* /_|_\ Tests these 4 triangles but shifting them from -1/16 to +1/16
* \ | / around the center point
* \|/
*/
void init_fixed_tests()
{
const float mid = 0.5f;
const float shift = 1.0f / FIXED_ONE;
const float size = 3.0f / FIXED_ONE;
Vector vv[] = {
Vector(mid, mid + size),
Vector(mid, mid - size),
};
Vector vh[] = {
Vector(mid - size, mid),
Vector(mid + size, mid),
};
Vector vm(mid, mid);
/* Loop through the 4 possible triangles */
for (int vy = 0; vy < 2; ++vy) {
for (int vx = 0; vx < 2; ++vx) {
Triangle tri;
tri[0] = vh[vx];
tri[1] = vv[vy];
tri[2] = vm;
/* Loop through the x and y shifts */
for (int y = -1; y <= 1; ++y) {
for (int x = -1; x <= 1; ++x) {
Triangle shifted = tri;
for (int i = 0; i < 3; ++i) {
shifted[i].x += x * shift;
shifted[i].y += y * shift;
}
fixed_tests.push_back(shifted);
}
}
}
}
}
/* Read command line arguments! */
void
piglit_init(int argc, char **argv)
{
uint32_t seed = 0xfacebeef ^ time(NULL);
for (int i = 1; i < argc; ++i) {
if (strcmp(argv[i], "-break_on_fail") == 0){
break_on_fail = true;
printf("Execution will stop on first fail\n");
} else if (strcmp(argv[i], "-print_triangle") == 0){
print_triangle = true;
} else if (strcmp(argv[i], "-max_size") == 0){
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &fbo_width);
fbo_height = fbo_width;
piglit_width = fbo_width;
piglit_height = fbo_height;
} else if (strcmp(argv[i], "-use_fbo") == 0){
use_fbo = true;
printf("FBOs are in use\n");
} else if (i + 1 < argc) {
if (strcmp(argv[i], "-count") == 0) {
random_test_count = strtoul(argv[++i], NULL, 0);
} else if (strcmp(argv[i], "-seed") == 0) {
seed = strtoul(argv[++i], NULL, 0);
}
}
}
printf("Random seed: 0x%08X\n", seed);
mersenne.init(seed);
init_fixed_tests();
}
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