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/*
* Copyright © 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
/**
* Test glDrawArrays with glColorMaterial.
* This exercises a Mesa bug where glColor() calls didn't effect
* the color of lit surfaces when color material mode was used.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 100;
config.window_height = 100;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
#define DX0 -0.6
static GLfloat pos0[4][3] =
{
{ 0.5 + DX0, -0.5, 0.0 },
{ 0.5 + DX0, 0.5, 0.0 },
{ -0.5 + DX0, 0.5, 0.0 },
{ -0.5 + DX0, -0.5, 0.0 }
};
#define DX1 0.6
static GLfloat pos1[4][3] =
{
{ 0.5 + DX1, -0.5, 0.0 },
{ 0.5 + DX1, 0.5, 0.0 },
{ -0.5 + DX1, 0.5, 0.0 },
{ -0.5 + DX1, -0.5, 0.0 }
};
static GLfloat norms[4][3] =
{
{ 0, 0, 1},
{ 0, 0, 1},
{ 0, 0, 1},
{ 0, 0, 1}
};
enum piglit_result
piglit_display(void)
{
static const GLfloat red[3] = {1.0f, 0.0f, 0.0f};
static const GLfloat green[3] = {0.0f, 1.0f, 0.0f};
GLboolean pass = GL_TRUE;
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glClearColor(0.3, 0.3, 0.3, 1);
glClear(GL_COLOR_BUFFER_BIT);
/* red */
glColor3f(1, 0, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, pos0);
glNormalPointer(GL_FLOAT, 0, norms);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
/* green */
glColor3f(0, 1, 0);
glVertexPointer(3, GL_FLOAT, 0, pos1);
glNormalPointer(GL_FLOAT, 0, norms);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_LIGHTING);
if (!piglit_probe_pixel_rgb(piglit_width * 1 / 3,
piglit_height / 2, red)) {
pass = GL_FALSE;
}
if (!piglit_probe_pixel_rgb(piglit_width * 2 / 3,
piglit_height / 2, green)) {
pass = GL_FALSE;
}
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
/* nop */
}
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