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/*
* Copyright (c) 2010 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @file
* Tests FBO rendering with GL_EXT_texture_integer and GL_EXT_gpu_shader4.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 100;
config.window_height = 100;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char *TestName = "texture-integer";
static GLint TexWidth = 256, TexHeight = 256;
struct format_info
{
const char *Name;
GLenum IntFormat, BaseFormat;
GLuint BitsPerChannel;
GLboolean Signed;
};
static const struct format_info Formats[] = {
/* { "GL_RGBA", GL_RGBA, GL_RGBA, 8, GL_FALSE },*/
{ "GL_RGBA8I_EXT", GL_RGBA8I_EXT, GL_RGBA_INTEGER_EXT, 8, GL_TRUE },
{ "GL_RGBA8UI_EXT", GL_RGBA8UI_EXT , GL_RGBA_INTEGER_EXT, 8, GL_FALSE },
{ "GL_RGBA16I_EXT", GL_RGBA16I_EXT, GL_RGBA_INTEGER_EXT, 16, GL_TRUE },
{ "GL_RGBA16UI_EXT", GL_RGBA16UI_EXT, GL_RGBA_INTEGER_EXT, 16, GL_FALSE },
{ "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE },
{ "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
{ "GL_RGB8I_EXT", GL_RGB8I_EXT, GL_RGB_INTEGER_EXT, 8, GL_TRUE },
{ "GL_RGB8UI_EXT", GL_RGB8UI_EXT , GL_RGB_INTEGER_EXT, 8, GL_FALSE },
{ "GL_RGB16I_EXT", GL_RGB16I_EXT, GL_RGB_INTEGER_EXT, 16, GL_TRUE },
{ "GL_RGB16UI_EXT", GL_RGB16UI_EXT, GL_RGB_INTEGER_EXT, 16, GL_FALSE },
{ "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE },
{ "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
};
#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
/* Need to declare an ivec4-valued output variable for rendering to
* an integer-valued color buffer.
*/
static const char *SimpleFragShaderText =
"#version 130 \n"
"#extension GL_EXT_gpu_shader4: enable \n"
"uniform ivec4 value; \n"
"out ivec4 out_color; \n"
"void main() \n"
"{ \n"
" out_color = value; \n"
"} \n";
static GLuint SimpleFragShader, SimpleProgram;
/* For glDrawPixels */
static const char *PassthroughFragShaderText =
"void main() \n"
"{ \n"
" gl_FragColor = gl_Color; \n"
"} \n";
static GLuint PassthroughFragShader, PassthroughProgram;
static int
get_max_val(const struct format_info *info)
{
int max;
switch (info->BitsPerChannel) {
case 8:
if (info->Signed)
max = 127;
else
max = 255;
break;
case 16:
if (info->Signed)
max = 32767;
else
max = 65535;
break;
case 32:
if (info->Signed)
max = 10*1000; /* don't use 0x8fffffff to avoid overflow issues */
else
max = 20*1000;
break;
default:
assert(0);
max = 0;
}
return max;
}
static int
num_components(GLenum format)
{
switch (format) {
case GL_RGBA:
case GL_RGBA_INTEGER_EXT:
return 4;
case GL_RGB_INTEGER_EXT:
return 3;
case GL_ALPHA_INTEGER_EXT:
return 1;
case GL_LUMINANCE_INTEGER_EXT:
return 1;
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
return 2;
case GL_RED_INTEGER_EXT:
return 1;
default:
assert(0);
return 0;
}
}
static GLenum
get_datatype(const struct format_info *info)
{
switch (info->BitsPerChannel) {
case 8:
return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
case 16:
return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
case 32:
return info->Signed ? GL_INT : GL_UNSIGNED_INT;
default:
assert(0);
return 0;
}
}
static GLboolean
check_error(const char *file, int line)
{
GLenum err = glGetError();
if (err) {
fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line);
return GL_TRUE;
}
return GL_FALSE;
}
/** \return GL_TRUE for pass, GL_FALSE for fail */
static GLboolean
test_fbo(const struct format_info *info)
{
const int max = get_max_val(info);
const int comps = num_components(info->BaseFormat);
const GLenum type = get_datatype(info);
GLint f;
GLuint fbo, texObj;
GLenum status;
GLboolean intMode;
GLint buf;
if (0)
fprintf(stderr, "============ Testing format = %s ========\n", info->Name);
/* Create texture */
glGenTextures(1, &texObj);
glBindTexture(GL_TEXTURE_2D, texObj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
info->BaseFormat, type, NULL);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f);
assert(f == info->IntFormat);
/* Create FBO to render to texture */
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, texObj, 0);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
fprintf(stderr, "%s: failure: framebuffer incomplete.\n", TestName);
return GL_FALSE;
}
glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
if (!intMode) {
fprintf(stderr, "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n",
TestName);
return GL_FALSE;
}
glGetIntegerv(GL_READ_BUFFER, &buf);
assert(buf == GL_COLOR_ATTACHMENT0_EXT);
glGetIntegerv(GL_DRAW_BUFFER, &buf);
assert(buf == GL_COLOR_ATTACHMENT0_EXT);
/* test clearing */
if (1) {
static const GLint clr[4] = { 8, 7, 6, 5 };
GLint pix[4], i;
glClearColorIiEXT(clr[0], clr[1], clr[2], clr[3]);
glClear(GL_COLOR_BUFFER_BIT);
glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix);
for (i = 0; i < comps; i++) {
if (pix[i] != clr[i]) {
fprintf(stderr, "%s: glClear failed\n", TestName);
fprintf(stderr, " Texture format = %s\n", info->Name);
fprintf(stderr, " Expected %d, %d, %d, %d\n",
clr[0], clr[1], clr[2], clr[3]);
fprintf(stderr, " Found %d, %d, %d, %d\n",
pix[0], pix[1], pix[2], pix[3]);
return GL_FALSE;
}
}
}
/* Do glDraw/ReadPixels test */
if (1) {
#define W 15
#define H 10
GLint image[H * W * 4], readback[H * W * 4];
GLint i;
if (info->Signed) {
for (i = 0; i < W * H * 4; i++) {
image[i] = (i - 10) % max;
assert(image[i] < max);
}
}
else {
for (i = 0; i < W * H * 4; i++) {
image[i] = (i + 3) % max;
assert(image[i] < max);
}
}
glUseProgram(PassthroughProgram);
if(0)glUseProgram(SimpleProgram);
glWindowPos2i(1, 1);
glDrawPixels(W, H, GL_RGBA_INTEGER_EXT, GL_INT, image);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
glReadPixels(1, 1, W, H, GL_RGBA_INTEGER_EXT, GL_INT, readback);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
for (i = 0; i < W * H * 4; i++) {
if (readback[i] != image[i]) {
if (comps == 3 && i % 4 == 3 && readback[i] == 1)
continue; /* alpha = 1 if base format == RGB */
fprintf(stderr,
"%s: glDraw/ReadPixels failed at %d. Expected %d, found %d\n",
TestName, i, image[i], readback[i]);
fprintf(stderr, "Texture format = %s\n", info->Name);
assert(0);
return GL_FALSE;
}
}
#undef W
#undef H
}
/* Do rendering test */
if (1) {
GLint value[4], result[4], loc, w = piglit_width, h = piglit_height;
GLint error = 1; /* XXX fix */
/* choose random value/color for polygon */
value[0] = rand() % 100;
value[1] = rand() % 100;
value[2] = rand() % 100;
value[3] = rand() % 100;
glUseProgram(SimpleProgram);
check_error(__FILE__, __LINE__);
loc = glGetUniformLocation(SimpleProgram, "value");
assert(loc >= 0);
glUniform4iv(loc, 1, value);
check_error(__FILE__, __LINE__);
#if 0 /* allow testing on mesa until this is implemented */
loc = glGetFragDataLocationEXT(SimpleProgram, "out_color");
assert(loc >= 0);
#endif
glBegin(GL_POLYGON);
glVertex2f(0, 0);
glVertex2f(w, 0);
glVertex2f(w, h);
glVertex2f(0, h);
glEnd();
check_error(__FILE__, __LINE__);
glReadPixels(w/2, h/2, 1, 1, GL_RGBA_INTEGER, GL_INT, result);
check_error(__FILE__, __LINE__);
if (info->BaseFormat == GL_RGB_INTEGER_EXT) {
value[3] = 1;
}
if (abs(result[0] - value[0]) > error ||
abs(result[1] - value[1]) > error ||
abs(result[2] - value[2]) > error ||
abs(result[3] - value[3]) > error) {
fprintf(stderr, "%s: failure with format %s:\n", TestName, info->Name);
fprintf(stderr, " input value = %d, %d, %d, %d\n",
value[0], value[1], value[2], value[3]);
fprintf(stderr, " result color = %d, %d, %d, %d\n",
result[0], result[1], result[2], result[3]);
return GL_FALSE;
}
}
piglit_present_results();
glDeleteTextures(1, &texObj);
glDeleteFramebuffers(1, &fbo);
return GL_TRUE;
}
enum piglit_result
piglit_display(void)
{
int f;
for (f = 0; f < NUM_FORMATS; f++) {
GLboolean pass = test_fbo(&Formats[f]);
if (!pass)
return PIGLIT_FAIL;
}
return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
bool es;
int glslMajor, glslMinor;
piglit_require_extension("GL_EXT_texture_integer");
piglit_require_extension("GL_EXT_gpu_shader4");
piglit_get_glsl_version(&es, &glslMajor, &glslMinor);
if (glslMajor * 100 + glslMinor < 130) {
printf("%s requires GLSL 1.30 or later\n", TestName);
piglit_report_result(PIGLIT_SKIP);
return;
}
PassthroughFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
PassthroughFragShaderText);
assert(PassthroughFragShader);
PassthroughProgram = piglit_link_simple_program(0, PassthroughFragShader);
SimpleFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
SimpleFragShaderText);
assert(SimpleFragShader);
SimpleProgram = piglit_link_simple_program(0, SimpleFragShader);
(void) check_error(__FILE__, __LINE__);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
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