diff options
author | Chad Versace <chad.versace@linux.intel.com> | 2012-09-28 06:25:39 -0700 |
---|---|---|
committer | Chad Versace <chad.versace@linux.intel.com> | 2012-10-09 19:08:32 -0700 |
commit | 291b4ec3d4274ddc525811193ab38091fe9653d6 (patch) | |
tree | b225e2040627758d65de6d23a24489cfcfc5c388 /tests/texturing/tex-skipped-unit.c | |
parent | cdfabf522900843addac20582746b1060fd39329 (diff) |
util: Add fields to piglit_gl_test_config for listing supported GL flavors (v2)
This patch has 3 interrelated components.
1) Add the following fields to piglit_gl_test_config:
supports_gl_core_version
supports_gl_compat_version
supports_gl_es1
supports_gl_es2
These allow a test to specify what GL flavors under which it can run. For
details, see the documentation for struct piglit_gl_test_config.
2. In tests/util/piglit-framework-gl, implement support for the new
fields.
3. In each GL test source, add one of the new fields to the
PIGLIT_GL_TEST_CONFIG_BEGIN/END block.
For GLES1 tests, add `supports_gl_es1 = true`. For GLES2 tests, add
`supports_gl_es2 = true`. For desktop GL tests, add
`supports_gl_compat_version = 10`. For an explanation of why version 1.0
is used for desktop GL tests, see the documentation for
supports_gl_compat_version. No tests yet require a GL core context.
v2: Replace silly sum of booleans with a logical conjuction. For Anholt.
Reviewed-and-tested-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Paul Berry <stereotype441@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Diffstat (limited to 'tests/texturing/tex-skipped-unit.c')
-rw-r--r-- | tests/texturing/tex-skipped-unit.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/texturing/tex-skipped-unit.c b/tests/texturing/tex-skipped-unit.c index bc95eb66a..b261d67cc 100644 --- a/tests/texturing/tex-skipped-unit.c +++ b/tests/texturing/tex-skipped-unit.c @@ -32,6 +32,8 @@ PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_compat_version = 10; + config.window_width = TEXSIZE*2; config.window_height = TEXSIZE*2; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE; |